Homebrew RetroArch Switch

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I recently added Beetle Lynx (More accurate Lynx emulator than Handy).

And of course all the new Vice cores, x64sc, x128 etc.
Is there a possibility of Flycast or later MAME Cores? Not sure if it is the same, or not, but the Android Mod, they work great. Also the Reicast Alpha (Buggy Alpha BTW), the Games that do work or come up seem like they would work great if it were to get worked on. So it might be possible Flycast could work even better.
 
Is there a possibility of Flycast or later MAME Cores? Not sure if it is the same, or not, but the Android Mod, they work great. Also the Reicast Alpha (Buggy Alpha BTW), the Games that do work or come up seem like they would work great if it were to get worked on. So it might be possible Flycast could work even better.

This is what I've been looking for myself. While the work on the reicast alpha is promising, the lack of any updates from davidgf (he's busy with real life stuff last I heard, understandable) does make me wonder about the future of that project considering all of this is pretty much work for free, Patreon pages and bounties notwithstanding.

As for later MAME cores, it'd be nice, but regular MAME is never gonna stand a chance in Hell on the Switch. Maybe for some lighter games, sure, but for the level of accuracy that MAME demands for the sake of preservation of how arcade games (of which more machines are rendered nonfunctional every day, one of my older brothers owns a few Neo-Geo arcade boards that he soldered together to get the sound working) used to play, don't count on it, especially if you want to try running something like Virtua Fighter 2!
 
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Agreed. I was just inquiring as to the possibility, so that other Users could see if it is possible. Also, for the MAME Cores, it would allow for other Games, and more stable Games. Example, Fighter's History. MAME2003 (0.78), it is Unplayable. But MAME2010 (0.139), it is Playable. Yes, there will be Games that wont run, no matter the Core. But there are more possibilities.

Oh, and by the way, the Mortal Kombat II+ Hack........works perfectly in 2003 :D . It will give a Message saying there is something wrong with the Files, but other than that, runs as it should :D
 
Agreed. I was just inquiring as to the possibility, so that other Users could see if it is possible. Also, for the MAME Cores, it would allow for other Games, and more stable Games. Example, Fighter's History. MAME2003 (0.78), it is Unplayable. But MAME2010 (0.139), it is Playable. Yes, there will be Games that wont run, no matter the Core. But there are more possibilities.

Oh, and by the way, the Mortal Kombat II+ Hack........works perfectly in 2003 :D . It will give a Message saying there is something wrong with the Files, but other than that, runs as it should :D

The Midway games are pretty much the only reason I use the MAME cores in RA these days. Anything else that I play usually runs fine for my standards via FBA without all of the ROM dump nonsense that MAME has with each release.

I think DC/NAOMI/Atomiswave emulation is certainly a possibility on the Switch, as it runs pretty good (not perfectly, it trades blows with my ODroid XU4 in terms of performance, I'd say, couldn't really test NAOMI/Atomiswave games because the BIOSes weren't detectable from what I could tell when I used Reicast on L4T-Ubuntu) all things considered. The thing that blew me away was running Soul Calibur II on Dolphin at a pretty consistent 45-50 fps on anything that wasn't the windmill stage when said windmill was on screen. Sure, it wasn't a perfect, stable 60 FPS, but the fact that a device as small as the Switch, when docked and OC'ed, can run a game that's not exactly the easiest system to emulate on most devices that aren't higher-end PC's running any Intel CPU in the past 10 years or any AMD CPU Ryzen and afterwards blew yours truly away, especially since SC2 is my favorite in the series. (haven't played SC6 yet)

But, it ain't even close to running Metroid Prime 1 at a stable 60 FPS. Metroid Prime 2? Once a portal opens up, all that's gonna happen, if the system doesn't hard crash upon opening up a portal, is:

 
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I just cant believe how Capcom released the Compilation of the SF Games from SF->SFIII . Dont they know that Emus like RetroArch could run them as well???? Should have went with one of the SFIV Games, and SFV. Would have grabbed a LOT more Users to it.

But yeah, I keep the CPS# and NeoGeo Games to FBA, and the rest to MAME. But if it is possible for NAOMI to run under Flycast..... :D . Loads of fun with MvsC2, CvsSNK 1/2, and a few others :D
 
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I tried playing Buggy Boy arcade and Raiden Fighters Jet the other day and to my shock these don’t seem supported by Mame 2003 or Mame 2003 Plus. So there are good reasons to have modern Mame versions even on a “slow” platform like Switch.
 
Way I would suggest it - Let Users Test and see how they work under the Switch, and whichever Core shows the most promise, and the least Issues, keep that one/those, and scrap the rest until there are Updates that improve upon them. Not to mention, Users can specify what Performance Settings work best.
 
I recently updated my switch from 7.0.2 to 8.1.0. Also updated to the latest Atmosphere and Retroarch build.

Now all of a sudden all of my N64 games run like absolute garbage. Even on max OC within RA. I went from running full speed at a higher resolutions with additional texture packs added to OOT /MM, to now barely being able to play any N64 game at maximum OC :wacko:

It appears all my settings are still the same too, anyone have an idea how this happened and how to fix it?
 
Has someone tested the melonDS core?
How good does it fair?
I tried playing it today with SM64DS but got an Atmos crash on ROM loading lol
Might be my ROM but want to be sure if others can play and how good is the speed.
 
Has someone tested the melonDS core?
How good does it fair?
I tried playing it today with SM64DS but got an Atmos crash on ROM loading lol
Might be my ROM but want to be sure if others can play and how good is the speed.
Open the Homebrew Menu by Holding R and Selecting a Game instead of the Album. Works better.
 
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Interesting I thought only Desmume was in Retroarch they must have just started adding MelonDS to the nightlies? Seemed to be done with no announcement.
 
Last edited by EmulateLife,
Open the Homebrew Menu by Holding R and Selecting a Game instead of the Album. Works better.
That's how I always run homebrew :p

Interesting I thought only Desmume was in Retroarch they must have just started adding MelonDS to the nightlies? Seemed to be done with no announcement.
No doubt.
It was added in so quietly, but at least we know it's there now haha
 
This question has probably been asked and if it has, I'm sorry, but I'v gone through many of the over 3 hundred pages of this thread and haven't found it (technically someone mentioned bios's not being detected on this page and in another, but but they didn't offer a solution.), so I hope asking this doesn't bother anyone. I can't seem to get bios's to be detected for psx. I'v made sure they are named correctly, are in the correct folder (system) and have the correct hashes, but the "no bios detected" error always shows up. If I move the bios's to a different folder, then use the directory option to force the directory to the new bios folder, than the error goes away, but the bios still defaults to HLE, and the others are not there when attempting to change it. Is there some option deep in the menus I'm supposed to change or something?
 
PCSX-ReARMed problem:

Game menu screens are tiny. Gameplay, however, is perfectly fine. Additionally, those game menu screens seem to have some sort of higher resolution or filter applied. Sounds crazy but I can provide screenshots.

Tried multiple video settings. as well as within the game options menu. nothing seems out of the ordinary. and I don't recall changing anything...
 
Last edited by sorabora,
If the game is using high resolutions for menus, like 640x480, those aren't going to stretch at all on a 720p screen if integer scaling is used. There may be additional issues beyond that. Might help if you specified which game as many run all the time in 320x240 or lower, it comes down to individual games as to what resolution they set.
 
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If the game is using high resolutions for menus, like 640x480, those aren't going to stretch at all on a 720p screen if integer scaling is used. There may be additional issues beyond that. Might help if you specified which game as many run all the time in 320x240 or lower, it comes down to individual games as to what resolution they set.

That's something I noticed while troubleshooting: I always leave integer scaling on. While toggling settings, the tiny menu issue does in fact occur, whereas it does not if I turn it off.

That said, this has never been an issue for as long as this core has been part of RA for Switch. I've been playing Chrono Cross, Gran Turismo 2 recently. But many more in the past, with no issue (e.g., Madden, FF8, etc.).

The seemingly high resolution in-game menu UI and models (e.g., in Chrono Cross) seems to be a core part of the issue, but I can't nail down what is causing that.

Thanks for any help!
 

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