You don't have the slightest understanding and jump to assumptionsWhat does that even mean dude?
You don't have the slightest understanding and jump to assumptionsWhat does that even mean dude?
And you take a sugarpill and get healed of cancer...That's all I can do, is assume. That and use the experience I've had. I used a program that corrupted my sd card, I'll assume it was that program until I get some evidence that suggests otherwise. It's all I can do.
And you take a sugarpill and get healed of cancer...
See, RA for Switch has far over 10k users, ofc it will be very prevailent in this thread, given the sample size.
Only fix would be FS patches (for every firmware update every created, as well as future updates), a FS reimplementation, a system update by Nintendo, or ditching exfat altogether.
How is patching the firmware a thing that is in scope of RetroArch?You mention 2 ways of fixing exfat support here?
We don’t have options to map keys saddly, so you will need map everything to mouse, in Wolf case in game controller options: select mouse > set fire button > set action buttonHas anyone been able to map the controls for Wolfenstein 3D through DosBox successfully?
I am struggling real hard to get it working.
Can someone please share their configuration file for the Wolf3D controls on DosBox?
if at all the only way I can see exFat being fixed is by completely redoing and reimplementing the driver through Atmosphere in some sort of way.
That has nothing to do with RA though, it's all Ninty's fault, as it always is with their neanderthal bs.
Ah that sucks :/We don’t have options to map keys saddly, so you will need map everything to mouse, in Wolf case in game controller options: select mouse > set fire button > set action button
If you get stuck in the button map just keep moving to the right, it will leave the pistol cursor in the main menu.
It’s hardly optimal but at least gameplay isn’t affected
Just switch both axes from the right stick to the left one. Under controller options in quick settingsAh that sucks :/
I can't seem to get the left analog to move the character, only the right one.
I tried playing around with the Joystick options, and somewhat got it to respond at one point, but upon reset it all went down to hell.
I'll do so, thanks bud!Just switch both axes from the right stick to the left one. Under controller options in quick settings
We don’t have options to map keys saddly, so you will need map everything to mouse, in Wolf case in game controller options: select mouse > set fire button > set action button
If you get stuck in the button map just keep moving to the right, it will leave the pistol cursor in the main menu.
It’s hardly optimal but at least gameplay isn’t affected
I'll do so, thanks bud!
Dosbox dynarec preview for switch (needs JIT patches, fw 4.x+):https://t.co/fDhnwhLo2H
— m4xw (@m4xwdev) March 24, 2019
You have to hold R while launching a game on your main Nintendo Switch menu, for example. I have Zelda BOTW installed. So I select Zelda BOTW, hold R, press A, and keep R pressed until the Homebrew Menu appears. From there I can launch Retroarch with full memory. I also use SX OS 2.6.1.
I think you have to load the dosbox core, and start the core. The core can be started either by selecting start core, or by selecting load content and choosing a .bat or .exe file. Once the core is started you can go to quickmenu->Controls and you should have the choices Gamepad, Joystick, Keyboard & Mouse. At first there will be a choice Retropad, but as soon as you change the option, Retropad doesn't appear again (I think it is a glitch).
I managed to map everything quite nicely with Keyboard+Mouse for Wolf3DYou are wrong. Of course we have the option to remap keys.
First of all, use latest m4xw dosbox core:
https://twitter.com/m4xwdev/status/1109891893096300544
Then, to remap keyboard keys easily:
- Quickmenu -> controls, set player 1 to "keyboard & mouse" on the top, go back one menu, go forward into quickmenu->controls again, and use the remapping options to remap user 1 inputs to any keyboard keys you want!
To do any remapping you want (keyboard, joystick, mouse):
Here's a useful trick to map everything in dosbox: analog dosbox joystick, dosbox keyboard keys and even the emulated dosbox mouse, all mapped to one Switch controller, as you wish:
- Go to Settings->input->User 2 binds
- set user 2 device index to Switch controller 1 (yes you read it correctly, this ensures that both user 1 and user 2 device are set to the SAME setting: Switch Controller 1!)
- Go to quickmenu->controls
- Set User 1 to Joystick
- Set User 2 to Keyboard & Mouse
- Turn off Analog to Digital for User 1
- Turn off Analog to Digital for User 2
- Go back one menu
- Go forward into quickmenu->controls again
- Now you can use the User 1 remaps to remap Emulated Mouse Buttons and axis, and Joystick buttons and axes
- And you can use the User 2 remaps to remap keyboard keys.
Since both user 1 AND user 2 are set to Switch controller 1, all these remaps are active at the same time on your Switch.
Just make sure to NOT map two things to the same button, e.g. user 1 button A to joystick button 1, and user 2 button A to keyboard return. This works, but now every time you press A in your game, you will simultaneously generate keyboard return and joystick fire button press.
Note the above trick also shows how to remap the emulated mouse from right stick & ZL/ZR to left stick and any buttons. It is a bit confusing because the emulated mouse remapping option in quickmenu->controls only appears for user 1, and only if user 1 is set to "Joystick" and emulated gamepad mouse is enabled in quickmenu->options.
Note: If you load content some of these settings will reset. So make sure you save your remapping using "Save core remap" or "Save game remap". Also, the settings->input->User 2 bind->User 2 device index setting will reset back to default everytime you load new content. So you will have to check settings->input to make sure it is set correctly. All this stuff should become easier once the core is officially in the buildbot.