Homebrew RetroArch Switch

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https://gbatemp.net/entry/retroarch-overclock-testing-and-beautifying.15332/

Many of you know I've been one of the primary testers for the Switch RetroArch overclock. Thought I'd give a quick progress report.

We now have an Overclock that is active only when using RetroArch instead of system wide. It can also go all they way up to 1.75GHz (default speed is 1GHz).

First of all, Majora's Mask and Ocarina of Time are both very playable. With a 1.5GHz or higher OC you can get default settings very playable. With a little extra work you can take things to a whole new level.

One of these images of default settings. 4:3 aspect ratio, native resolution. The other one is 16:9 aspect ratio with a widescreen patch, upscaled to 720p resolution.

Regarding the OC itself, most people shouldn't need more than 1.2GHz and the dynarec bounty will make the OC all but obsolete.

There is no update on when these releases will be made public. Don't bother asking about it. I assure you we are all working very hard to get this to a state where we are comfortable distributing it. Long-term overclock can be very dangerous and it is vital we test thoroughly. Patience is appreciated.

Enjoy the eye-candy.

View attachment 149382 View attachment 149383

PS: This is without any Shaders applied. Less intensive shaders can be applied and maintain full speed, even with the higher res and widescreen. Not all, but some.
Thank you sir :)
 
I tried searching in the thread but seems not to find anything about this: emulation with NES cores seems to be too fast. Both game speed and audio are too accelerated. Do i have to config something?
 
I tried searching in the thread but seems not to find anything about this: emulation with NES cores seems to be too fast. Both game speed and audio are too accelerated. Do i have to config something?
Hello to all
Use core nestopia
Open gl driver
Vsynchro hard gpu on
No problem at all
1542269790-screenshot-2018-11-15-09-15-18.png
 
You're welcome, my friend.
Since you're talking about the nes I'm taking this opportunity to share it

I just want to share some information here, have fun again thanks to an ips makaimura arcade conversion patch in our famicom
Link description in the video detail
 
I mentioned this earlier in this thread, but so far nobody replied...
I can't save core specific options within RetroArch. RetroArch just creates an empty .cfg file. However, I manually copy/pasted the content of the main retroarch.cfg into the corename.cfg file and applied my changes.
It works, the file loads as a core specfig config file with the applied changes and everything works fine. Until I load a game from a playlist with a different core, then RetroArch will crash.
Does anyone have a fix for this?

Or how do you save specifig option, like the one for nestopia for example?
 
Last edited by Z-bake,
retrogaming switch
I show you some options (shader overlay, run latency) and some games on different systems
genesis,master system,sg1000,gba etc... to make your opinion


Thx for the work. Since I didn't play around with thumbnails for over a year I've gotta ask: How did you configure it that you have both, boxarts and ingame screens at the same time? Is this an official option now or did you alter some files for that? I remember being forced to choose one of the three (box, screens, titlescreens).
 
Thx for the work. Since I didn't play around with thumbnails for over a year I've gotta ask: How did you configure it that you have both, boxarts and ingame screens at the same time? Is this an official option now or did you alter some files for that? I remember being forced to choose one of the three (box, screens, titlescreens).
Hello
No it's an option, at the very bottom you have left boxart and boxart
, then if you Press b ( scroll screen title, screenshots etc...)
 
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unfortunately i tried using nestopia and setting Synch hard gpu to on but the emulation is still a little bit too fast.
I am using latest .nro nightly
Solved setting preferred system to "PAL". I was using a super mario bros (E) rom and maybe it was running at 60hz
 
Changing the render resolution to 800x600 instead of 960x720 (and then with additional widescreen fix applied), often looks better for N64 games (imho). Even with texture dithering, scaled to 720 the polygon models look too "sharp and angly".

For beautify reasons also try 800x600 - might also be less demanding in terms of overclock. Consider this a tip. :)

Here are some OOT shots in that resolution from Mupen64 (also with widescreen fix cheats) on a FireTV (Android Box).

ohm2HHv.png

KLmcR8a.jpg

Jwli8mQ.png
Those screens look very good!

What's the best arcade emulator for Retroarch. Finalburn or Mame and what Romset does it support
That depends on what you want to play. As far as I know there are games that only work with either MAME or FB Alpha.
If you load the FBA core it should show the needed romset version at the bottom left.
For MAME you just have to google. For MAME 2003 it's 0.78 for example.
 
Last edited by Illuminaticy,

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