Homebrew RetroArch Switch

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Anyone successfully scan and add PSX CUE+BIN files to their menu? I scan my PSX directory and verified my files match the SHA's and names on redump.org and yet no PSX section shows on my XMB. I can still launch the files manually by navigating through the folders. Just wondering if anyone else had success.
 
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Anyone successfully scan and add PSX CUE+BIN files to their menu? I scan my PSX directory and verified my files match the SHA's and names on redump.org and yet no PSX section shows on my XMB. I can still launch the files manually by navigating through the folders. Just wondering if anyone else had success.
Same thing happens for me.
 
Anyone successfully scan and add PSX CUE+BIN files to their menu? I scan my PSX directory and verified my files match the SHA's and names on redump.org and yet no PSX section shows on my XMB. I can still launch the files manually by navigating through the folders. Just wondering if anyone else had success.

Just use Load Content. The list thing is weird on Windows as well, and I know the folder structure of my SD card.
 
Same thing happens for me.

Just use Load Content. The list thing is weird on Windows as well, and I know the folder structure of my SD card.
Thank you, I'm not looking for a work around though, I'm gathering info for an open Issue on Github, thank you for the verifications.
 
Anyone successfully scan and add PSX CUE+BIN files to their menu? I scan my PSX directory and verified my files match the SHA's and names on redump.org and yet no PSX section shows on my XMB. I can still launch the files manually by navigating through the folders. Just wondering if anyone else had success.
I tried a few games but only one game got added, strange.
 
Hey guys

So I'm starting to think there might a be a few titles, PSX for example, that I'd like to try and play on my Switch, but I think I've heard that a fat32 formatted SD card is greatly preferred over exfat when it comes to emulation and HomeBrew in general. Is this true and if so, how so?

And would a 16GB SD Card be enough for the kind of titles that will be playable? I know that GameCube and Wii titles, for example, are quite large (I know that they're not playable, but you get the point).
 
Anyone successfully scan and add PSX CUE+BIN files to their menu? I scan my PSX directory and verified my files match the SHA's and names on redump.org and yet no PSX section shows on my XMB. I can still launch the files manually by navigating through the folders. Just wondering if anyone else had success.
What file types are you using. I've found that 2 of my ps1 titles show up. Dino crisis 2 ( has a cue and bin) and an iso of theme hospital. But the others don't show which are single bins and image. Havnt had much time to investigate though
 
i want to use the nsp file form retroarch but dont want to go online with the switch. Is there a nsp file with all the cores already?
 
i want to use the nsp file form retroarch but dont want to go online with the switch. Is there a nsp file with all the cores already?

Download both the NSP and regular download from retroarch's site...Pretty self explanatory
eUHEgED
 
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I know its a noob question and maybe a obvious one, but can i get better performance on docked mode?

Im playing psx stuff and its like 55~60 on handheld mode, when its below 60 sound cracking a bit i try searching at github for improvements on the pcsx core but just found some bug notes.
Anyone know if theres someone working to optimize pxsx core like the dynarec for n64, id like to follow the improvements done to know when i should update it!?
 
Last edited by abilaunken,
I know I'm alttp but thanks for Retroarch on Nintendo Switch, as much as I loved my new 3ds, Retroarch on that, you had to install every individual core into the menu itself, which had a 300 game limit and that wasted menu space.

Plus Switch, you can just pop the joycons off and play 2 player on the go. So thank you.

I love Retroarch on 3ds, don't get me wrong but the one on Switch is way more convenient.
 
Thanks for the amazing port. It works very nicely and many games run full speed that aren’t full speed on Vita.

I still observe crashes quite frequently. Using nightly oct.11. For example:

- loading some content in fuse core, then loading some other content into the core crashes.

- loading pacmania.zip or pacmanij.zip in MAME2003 or MAME2003 plus crashes (other games work)

- starting Retroarch, exiting, starting Psnes, exiting, starting Retroarch again crashes. How can one hb affect another like that? Memory bug in hbmenu?

- loading content in vice core, then loading other content into vice core without closing core first crashes

All crashes are system crashes 2168-0002 see also here for more details
https://github.com/libretro/mame2003-libretro/issues/381

I wish Retroarch could fail gracefully, like on the Vita, instead of taking the whole OS with it requiring a reboot every time.
 
Last edited by rsn8887,
Spill it. :whip:

Ratchet and Clank, GOW, Jak and Daxter, and many others await your response.
:lol:
I wish I can, but to be honest the cores I know that are being worked on for the Switch might take a while to appear.
There are a couple of cores which I know are highly requested, and they are being worked on to hopefully appear on the Switch sometime in the future.
Might be a day, might be a week, might be a month, I'm not sure, but they might appear out of the blue :P

PS: And no, it's not Dolphin xD
 

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