Homebrew RetroArch Switch

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Updated with the latest commits
Any notes on changes? Link to the commits on github (if public) will do. (If more than the libtransistor library was updated.)

Also, thank you as always. :)

edit: No immediately obvious changes from the enduser perspective. (No persiting .cfg, no Aspect ratio correction, no Analog stick support, ...)
 
Last edited by notimp,
I also would like to know what changed.
Yesterday I had my first crash (same error as with the first build I tried pages back). It didn't save my game and i lost my progress, but it's the first crash in 3-4 hours.
 
Any notes on changes? Link to the commits on github (if public) will do. (If more than the libtransistor library was updated.)

Also, thank you as always. :)

edit: No immediately obvious changes from the enduser perspective. (No persiting .cfg, no Aspect ratio correction, no Analog stick support, ...)

those changes wont come until we have HW Scaling
 
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Okay, I tried using the search feature on this forum, and feel like I've gotten mixed responses. Can the emulators save yet? I cannot get the Snes or GBA one to save at all. :(
 
Okay, I tried using the search feature on this forum, and feel like I've gotten mixed responses. Can the emulators save yet? I cannot get the Snes or GBA one to save at all. :(
Try pressing + and - to open the retroarch menu after you save in game. Saving works on most of the emulators. You might also need to set the save directory yourself to wherever you have your game.
 
maybe dumb question, but im new on retroarch's world
How can i save in game?
Im now using vba-next and beetlepsx
 
maybe dumb question, but im new on retroarch's world
How can i save in game?
Im now using vba-next and beetlepsx
Answer:
https://gbatemp.net/threads/switch-noob-paradise-ask-questions-here.488277/page-20#post-7888306

(beetlepsx is hardly usable at this stage - so @anyone reading this, don't get any wrong ideas. We will need Hardware Acceleration to get it to a "full speed" state. This will take time, and actual work by some very knowledgable, dedicated individuals.)
 
Last edited by notimp,
Eh?
I've never set the path, just left it as default. I only tried the gba once, but have played quite a lot with the SNES. But be sure to press + - and quit, when it doesn't exit like that it doesn't save (like when it crashes).
 
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Sorry to sound like a n00b but how come so many basic features are missing from RetroArch? I'd imagine things like shaders would require graphics drivers but even stuff like changing resolution, overlays and even the ability to save your settings/preferences are missing. Could those be reimplemented before an official build is released?
 
Sorry to sound like a n00b but how come so many basic features are missing from RetroArch? I'd imagine things like shaders would require graphics drivers but even stuff like changing resolution, overlays and even the ability to save your settings/preferences are missing. Could those be reimplemented before an official build is released?

Because it's still a pretty rudimentary port and requires a lot of work still, that's why.
 
Eh?
I've never set the path, just left it as default. I only tried the gba once, but have played quite a lot with the SNES. But be sure to press + - and quit, when it doesn't exit like that it doesn't save (like when it crashes).
I'll be damned... I just tested this and the current version of Snes9x 2010 by default saves in the rom directory, on the sdcard. Thats a huge step towards actual usability.

No fully fledged feature complete port yet, but still...

So manually setting the savepath after every boot now is only required on the retroarch .nros where saving/loading doesnt work out of the box. :) (Which still might be the rest of them, but still... ;) )
 
Last edited by notimp,
More to the point, you dont have to set the rom directory in options either, you just load a rom from a custom rompath, and the save file will be stored in the same directory.
 

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