- Joined
- May 20, 2015
- Messages
- 939
- Trophies
- 0
- Age
- 25
- Location
- Jersey, Jersey
- Website
- www.twitter.com
- XP
- 1,932
- Country
Looks like I'll be disecting this bit by bit...
Yes, that is correct, but it has to be named the same as the .3dsx. Not what you're proposing/asking for, but was just clarifying in case...
Basically to simplify the process, the XML file points to an existing app that is installed on the system (In this case, let's say YouTube). What the program does at boot is that if it finds the app specified first in the XML (It goes by AppID), it piggybacks off of it, using it for memory since the programs are so huge, and launches it (sort of) from the app.
I asked this before to someone else, but if you have YouTube, do you have it updated to the latest version? It only works when updated.
Other applicable games are Sm4sh, and Monster Hunter 4 Ultimate (Demo or Cart/Downloaded full game).
Not really. You CAN run PAL versions instead since they would run at 50fps instead of 60fps, but even then more problems would arise from there. Simply changing the bios wouldn't help at all. PCSX isn't fast at all at the moment, especially on an over 9.2 O3DS. Even on N3DS it's... meh.
Not much more can be done, but I CAN recommend some settings that I use often on N3DS.
I set my sound resampler (Settings -> Audio) to "Nearest", which basically means it doesn't do much sound processing.
I keep Software Driven Sound, or CSND as the main audio driver (Settings -> Driver), since DSP is currently Experiencing Bugged sound mechanics. (If you get the joke, you get a cookie)
Also, for best display, I would recommend (In Settings -> Video) keeping the Aspect Ratio at "X:X (PAR 1:1)" and integer scale disabled (I believe, or enabled). Basically it renders the image as it should without blowing up the image or messing with the aspect ratio.
No problems!
Do you have Aspect Ratio set to PAR 1:1 and Integer Scale On/Off?
I also do recommend keeping Overscan on. Helps for NES.
I'm a bit confused on the usage of MAME at the moment. I've read in this thread about putting an XML in the .3dsx folder, but I want to confirm a few things before I do that first.
Yes, that is correct, but it has to be named the same as the .3dsx. Not what you're proposing/asking for, but was just clarifying in case...
I'm running themehax 2.5 on an N3DS 9.9.0.26U, and when I load retroarch .3dsx MAME I get junk on the screen and no retroarch menu. I've also read something about launching through youtube, Smash, or something like that, but I'm unsure what that means.
Basically to simplify the process, the XML file points to an existing app that is installed on the system (In this case, let's say YouTube). What the program does at boot is that if it finds the app specified first in the XML (It goes by AppID), it piggybacks off of it, using it for memory since the programs are so huge, and launches it (sort of) from the app.
I asked this before to someone else, but if you have YouTube, do you have it updated to the latest version? It only works when updated.
Other applicable games are Sm4sh, and Monster Hunter 4 Ultimate (Demo or Cart/Downloaded full game).
On an another note, I've been running pcsx-rearmed with scph1001.bin and getting about 10-13 fps on Spyro. Would I get different speeds with different BIOS dumps?
Not really. You CAN run PAL versions instead since they would run at 50fps instead of 60fps, but even then more problems would arise from there. Simply changing the bios wouldn't help at all. PCSX isn't fast at all at the moment, especially on an over 9.2 O3DS. Even on N3DS it's... meh.
Additionally, are there any tweaks or changes I should be taking advantage of to squeeze more out of the N3DS for homebrew?
Not much more can be done, but I CAN recommend some settings that I use often on N3DS.
I set my sound resampler (Settings -> Audio) to "Nearest", which basically means it doesn't do much sound processing.
I keep Software Driven Sound, or CSND as the main audio driver (Settings -> Driver), since DSP is currently Experiencing Bugged sound mechanics. (If you get the joke, you get a cookie)
Also, for best display, I would recommend (In Settings -> Video) keeping the Aspect Ratio at "X:X (PAR 1:1)" and integer scale disabled (I believe, or enabled). Basically it renders the image as it should without blowing up the image or messing with the aspect ratio.
Thanks for indulging me. I haven't done homebrew since Wii.
No problems!
I also can't get Picodrive to look nice on the 3DS screen (I think it forces overscan or underscan so it screws up the 1:1 and doesn't look as nice as Genesis Plus GX).
Do you have Aspect Ratio set to PAR 1:1 and Integer Scale On/Off?
I also do recommend keeping Overscan on. Helps for NES.