Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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it crashes on sysnand i believe. There is a LOT of framerate difference between running in homebrew and in cia.
I use A9LH sysnand.
 
yes It is now works well thanks, guess there is only one emulation that is missing: PPSSPP hahahaha jk
well nothing is impossible
 
I can't seem to get any of the Nightly CIA builds to run on A9LH with AuReiNAND and SysNAND.
3DSX builds run fine but I want the speed boost from running CIA builds.

Starting one throws this on screen:
WNzqZ.png


Followed by it crashing to the home menu with an error and forcing you to reboot the system.
This is happening for ALL nightly CIA builds right now.
Stables are fine, however.

AuReiNAND and SysNAND is becoming the #1 CFW method so this really should be fixed soon.
 
Last edited by CheatFreak47,
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I mentionned this tearing months ago, and nobody fixed it yet.
Well I heard here that one build had it fixed one day, then it was bad again. So I don't really know more! :)
 
I can't seem to get any of the Nightly CIA builds to run on A9LH with AuReiNAND and SysNAND.
3DSX builds run fine but I want the speed boost from running CIA builds.

Starting one throws this on screen:
WNzqZ.png


Followed by it crashing to the home menu with an error and forcing you to reboot the system.
This is happening for ALL nightly CIA builds right now.
Stables are fine, however.

AuReiNAND and SysNAND is becoming the #1 CFW method so this really should be fixed soon.
same issue
 
In what game for example are you experiencing this tearing?
Sonic 3 & Knuckles, Ecco, and very rarely it seems to happen in Sonic 2, most other games seem to be fine.

Edit, it's really noticable in Vectorman and Vectorman II, actually. It's not horizontal tearing that Vsync usually fixes though, it's literal tearing but like, vertically. Not sure what's causing that.
 
Last edited by CheatFreak47,
I tested (on New3DSXL) Crash Bandicoot on PCSX Emulator on 1.3.3 core (CIA VERSION)
Settings (Sound Core Disabled, Frameskip : 1, Frameduping : off, VSync Off)
Crash Bandicoot on (33-55 FPS) Mostly runs on like 48 fps, but on some events lags to 33fps for some seconds.
I can say it is really playable at this point
 
Sonic 3 & Knuckles, Ecco, and very rarely it seems to happen in Sonic 2, most other games seem to be fine.

Edit, it's really noticable in Vectorman and Vectorman II, actually. It's not horizontal tearing that Vsync usually fixes though, it's literal tearing but like, vertically. Not sure what's causing that.

I've tried Sonic&Knuckles 3 and Vectorman, but I can't say I'm seeing any tearing at all. Everything looks pretty smooth.
Just a standard 1.3.3 Cia installation, I've not changed any settings.
Did you set a video filter that might be slowing things down? Or it's perhaps a region issue. With these old roms the pal/ntsc differences are still a thing I think.
 
I've tried Sonic&Knuckles 3 and Vectorman, but I can't say I'm seeing any tearing at all. Everything looks pretty smooth.
Just a standard 1.3.3 Cia installation, I've not changed any settings.
Did you set a video filter that might be slowing things down? Or it's perhaps a region issue. With these old roms the pal/ntsc differences are still a thing I think.

It's much worse in the Sonic 3 Special stages, it seems to be happening on the left side of the screen.
 
I can't seem to get any of the Nightly CIA builds to run on A9LH with AuReiNAND and SysNAND.
3DSX builds run fine but I want the speed boost from running CIA builds.

Starting one throws this on screen:
WNzqZ.png


Followed by it crashing to the home menu with an error and forcing you to reboot the system.
This is happening for ALL nightly CIA builds right now.
Stables are fine, however.

AuReiNAND and SysNAND is becoming the #1 CFW method so this really should be fixed soon.
AuReiNand and EmuNAND here. Happens to me too.
 
PicoDrive has a strange sound, and I find it a little bit less accurate on the visual side. But it accepts filters, and it's better like that. I would love to see few sound improvements. :)
 
Yeah, Picodrive lacks the crisp 1:1 visuals and definitely lacks the accuracy of Genesis GX but yes at least a decent alternative exists and man - the novelty of running Mega CD games wont ever wear off for me. It's bloody amazing, it has to be said.

Rondo of Blood was literally the first PCE CD game I tried to run - before I learned that this core can run any PCE CD game provided it's strictly in the Cue/Iso or Cue/Bin format.
 
Last edited by SG6000,
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