Hacking Resident Evil Revelations WiiU texture

Since its from Capcom search for svanheulen on github.
Its Monster Hunter but the same file format
Thanks for quick reply :)! Maybe Re rev is so diffirent Monster Hunter:

upload_2016-9-28_10-0-2.png

Hex compare:

Resident Evil Re WiiU
upload_2016-9-28_10-0-43.png

Monster Hunter Ultimate
upload_2016-9-28_10-0-50.png
 
Last edited by Bánh Dừa Miền Tây,
From the screenshot you posted it looks like it's the same header format as MH4U/MHX but it's using big endian byte order. Also, in the header is has the pixel format/compression set to 0x17, which isn't one used in Monster Hunter but that's probably just because it's big endian (ABGR vs RGBA).

(side note: you shouldn't be posting game files here, they're copyrighted)

Edit: here's info about the format: https://github.com/svanheulen/mhff/wiki/MH4U-rTexture-Format
 
Last edited by moghedien,
From the screenshot you posted it looks like it's the same header format as MH4U/MHX but it's using big endian byte order. Also, in the header is has the pixel format/compression set to 0x17, which isn't one used in Monster Hunter but that's probably just because it's big endian (ABGR vs RGBA).

(side note: you shouldn't be posting game files here, they're copyrighted)

Edit: here's info about the format: https://github.com/svanheulen/mhff/wiki/MH4U-rTexture-Format
Thanks! I will delete it now!
 

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