Homebrew [Request] super mario maker 3ds

KJ1

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Yes, but as i said before, i will make the editor, but prolly not saving the map in the right format (exams and a job etc...)
That's completely fine I guess, as I know that someone will definitely 'modify' it so that it can save the map, you will make it open source right? :)
 

Tjessx

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@Tjessx Got any success? :)
I've been trying to setup the development environment again, and it should work.
However i can't compile an old library of mine which pretty much handles all the graphic stuff.
Gonna try again in a few minutes, and else it'll be for the weekend.
I'm in the middle of my exams btw
 
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KJ1

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I've been trying to setup the development environment again, and it should work.
However i can't compile an old library of mine which pretty much handles all the graphic stuff.
Gonna try again in a few minutes, and else it'll be for the weekend.
I'm in the middle of my exams btw
Okay, thanks for trying that out, and good luck for your exams! :)
 

Tjessx

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Ok the framework works again, however, i had to put together pieces from different versions, and there is some previously fixed bugs that i need to fix again before i can start on this. will take the entire weekend probably, i think i can get started next week friday.
Edit: I think i fixed all the bugs,
However i might implement sf2dlib in it since it uses GPU, and mine doesn't
 
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KJ1

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Ok the framework works again, however, i had to put together pieces from different versions, and there is some previously fixed bugs that i need to fix again before i can start on this. will take the entire weekend probably, i think i can get started next week friday.
Edit: I think i fixed all the bugs,
However i might implement sf2dlib in it since it uses GPU, and mine doesn't
So, that's a good news right? :)
Also, does implementation of sf2dlib takes time?
 

KJ1

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@Tjessx Any updates? Also, will it be even more easier for you to make this since SDK tools can be downloaded by us now more easily?
 

Tjessx

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Working on some final features of my framework before i can start, some work came up before i could work further on it
 

YugamiSekai

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I think even though it's coming to the 3DS anyway, this homebrew should still be made (with an export option that lets you mod the levels with the files).
 

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