Homebrew [Request] f.lux for 3DS

  • Thread starter Thread starter Aether Lion
  • Start date Start date
  • Views Views 15,431
  • Replies Replies 45
  • Likes Likes 3
It would be nice if a saturation boost were possible too, the 3DS screen is too washed out. :p But i think it would be even more complicated to do. :/
Btw, isn't it possible to just apply a post processing filter using just the GPU through a process or something? (i'm not specialist or anything, this is purely a theory/question)
 
It would require the deeper access that normal homebrew has, because (I believe) homebrew can't run in the badkground
So you would need something setup like NTR or similar that can 'inject'(?) and then run in the background as an overlay
 
It would require the deeper access that normal homebrew has, because (I believe) homebrew can't run in the badkground
So you would need something setup like NTR or similar that can 'inject'(?) and then run in the background as an overlay
Yes, you would need to create a background process for that. Using regular homebrew would be a problem because that every time the system reboots the process would close (i think). So i think it's more possible on A9LH or NTR.
 
Yes, you would need to create a background process for that. Using regular homebrew would be a problem because that every time the system reboots the process would close (i think). So i think it's more possible on A9LH or NTR.
Yeah better with A9LH though, wouldn't want to need to re-start the homebrew to get flux every time you reboot
 

Site & Scene News

Popular threads in this forum