[REQ] Golden Sun Dark Dawn difficulty patch?

Discussion in 'NDS - ROM Hacking and Translations' started by Searinox, Dec 12, 2010.

Dec 12, 2010
  1. Searinox
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    Member Searinox Just a taste~ ;3

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    GS:DD is awesome in so many damn ways, but it's got one serious flaw - it's way too easy! Everytime you get in a battle you almost always swipe everything in a turn. It's so severe that it sucks a serious amount of fun out of the game. There are many ways to make the game more difficult, but I concur on one possible solution universally appliable - decrease the amount of EXP gained.

    If anyone out there agrees with me, I don't think it would be hard to make at all and I call upon the fanbase if they feel as I do.
     


  2. Spenstar

    Member Spenstar "Leave it to me"

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    Since there are AR codes to multiply EXP I bet creating an AR code to lower the amount of EXP gained would be possible. Why not go to the cheat forums and request a code that can do that?
     
  3. oniryuk1

    Newcomer oniryuk1 Advanced Member

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    another great idea would be, you know in the first golden sun at the main menu screen how it had a battle mode to fight alot of monsters every turn that would be great except put bosses
     
  4. PeregrinFig

    Member PeregrinFig A miserable little pile of secrets

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    I think it's too easy most of the time, but extremely unbalanced in the end. Chaos Chimera and Dullahan are just ridiculously overpowered. I had to grind my entire party to 60 to beat the Chaos Chimera, and just barely won. Dullahan is impossible for me, mainly because of two things: that Djinn Storm attack that makes my whole party too weak to do much damage and unable to summon, and that attack that drains HP from all four characters at once. So I think that if someone does make a patch to make most battles more difficult, they should tone down those two bosses, or at least get rid of those moves that drain Djinn.
     
  5. baller4eva14

    Newcomer baller4eva14 Member

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    I agree, the game is too easy and very unbalanced unlike the other Golden Sun games. Even the puzzles are child's play. It's missing important features such as a harder difficulty mode, battle mode, and of course a New Game +.

    Also the monsters are too easy regardless of Level, its true. If you want a better GS DD this is what you need. Less EXP, Monsters with a hell of a boost in stats, harder and I mean HARDER Djinn battles, harder puzzles, no missable anything, and remove the INSIGHT ability (It's better if we have mysteries).

    If someone were to make this hack it would be a long time before it's released. Considering that there are nearly hundreds of monsters and implementing such modes would take an extraordinary amount of time to do all of this. For now, we wait if a team were to happen. All we can do is wait now and try to create difficulty on our own.
     
  6. Supreme Dirt

    Member Supreme Dirt GBAtemp Regular

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    If you're underleveled, the shadow monsters the first time you encounter them can give problems. If someone wants to find the monster data and the format of it, I'll start on this.

    Also, a lower XP patch is as simple as looking at two of the XP multiplier codes, noticing the value that changes, and changing that.
     
  7. oniryuk1

    Newcomer oniryuk1 Advanced Member

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    hm...another option could be making a new dungeon to do possibly with strong enemys....
     
  8. geminisama

    Member geminisama Metsu

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    That would require coding, and possible graphic design and insertion. Yeahhhh..
    A difficulty hack, sure. New dungeons and game modes? Highly unlikely to happen.
     
  9. iDarkTrace

    Newcomer iDarkTrace Advanced Member

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    Just do a rush-challenge:
    1. Don't get new djinns
    2. No armor
    3. Speed-run it (for lower level)

    However I completely agree with PeregrinFig, like wtf?! When I first saw Mountain Roc, I though "Awesome; a challenge! IKUZE!!" and to my disappointment I waste him on the 2nd turn summon rushing it. Against Choas Chimera, Sveta at 90hp (lv.48) was the only one left standing. Thank God that my Thor summon completely obliterated him (2000+ dmg [​IMG]).

    A difficulty hack is going to take time... lots of time.
    Question!: Shadow Shield, Chalis spams it like crazy. People crying about it. Does it increase defense and resistance?
     
  10. PeregrinFig

    Member PeregrinFig A miserable little pile of secrets

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    Shadow Shield massively reduces damage, but it's no big deal. She doesn't use it often enough for it to be a big issue. Just target her first, then take out Blados afterwards, and you shouldn't have too many problems. I don't see why people would be crying about it.
     
  11. iDarkTrace

    Newcomer iDarkTrace Advanced Member

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    Ohhhhhh. That's why I don't notice it...I do too much damage to see if Shadow Shield did anything in the first place... I mostly attack with psynergy and summons anyway. Shadow Shield sucks o.O. The only time Blados ever surprised me was when he 1HKO me with Punishment. Killed Karis. That was rude and I went off on that bastard. Killed him first. Chalis was definitely the tougher of the two. With her damn... what was it called, when she goes all frenzy on you and laughs after she finishes her onslaught? Lol.
     
  12. magicksun

    Member magicksun GBAtemp Fan

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    nooo i don't think in the less exp , becouse in my opionion , i don't encounter much enemies , i get sveta , and is very easy the game , and without djins the game is easy , the only boss who was hard was the ice queen maybe is a good idea to do a less damage , and no quit exp [​IMG]
     
  13. Ron

    Member Ron somehow a weeb now.

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    I agree, the shadow monster battles are also too long. I grinded to level 40 then I see Chaos Chimera and I was like, WTF??? Then before, at the Mountain Roc, I killed him on my second turn of Boreas summons.
    Maybe instead of a difficulty patch, someone should make a balancing patch instead.
     
  14. Spenstar

    Member Spenstar "Leave it to me"

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    I agree with the idea of making a balance hack where bosses and monsters actually fit the difficulty of how far you are in the game. [​IMG]
     
  15. aibaby

    Newcomer aibaby Newbie

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    It's not so bad.. I beat Chimera at 47 w/o using any summons.. though I used tri-element classes (Matthew, Karis, Sveta, and Himi)..
     
  16. cotyboy

    Newcomer cotyboy Advanced Member

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    I think the difficulty of Dullahan is just enough, i loved beating him since the Golden Sun:TLA, but I admit you really need some luck and faith that you don't get hammered while youve just been hit by a the djinn storm, one of my favorite bosses in there was the star magician, you just need to cycle the types of balls to get the anger/thunder to make the battle easier [​IMG]
     
  17. Searinox
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    Member Searinox Just a taste~ ;3

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    Mountain Roc was decent, as is the final boss and optional bosses from rooms unlockable with the Sol Blade. They appear to have been well aware of how to make a battle difficult, which is why I don't understand how they screwed up all the rest of the game. Oo;
     
  18. magicksun

    Member magicksun GBAtemp Fan

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    i wait to have a challenge [​IMG]
     
  19. iDarkTrace

    Newcomer iDarkTrace Advanced Member

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    The game was a bit too short aswell.
    When this game first came out, I expected a masterpiece. A game to nearly overthrow legendary games like OoT. Flippin' Camelot had so much time to make it lovely... It is satisfactory however.

    \/ For those who have beaten the game and has fought atleast 2 optional bosses.
    Warning: Spoilers inside!
     
  20. Valiarchon

    Member Valiarchon trentacles

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    You know, for those of you whining about how easy it is to beat bosses, you could stop using the boring method of summon-rushing... anyone who hasn't beaten dullahan without resorting to that should not claim it is too easy.

    That aside, I do agree that overall the game /is/ too easy. Exp gain is ridiculous, even without the ease one can slay most monsters. I sincerely hope they include all the older features in the next release... I'd expect it to essentially be a rebirth of the first pair (first one loads data to the second, etc, etc), but I guess we'll see.

    I'd love any kind of difficulty hack, another possibility that would be easier to implement than changing every monster in the game, would be lowering the playable character's stats :x
     

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