Hey guys, I've been doing some DS music hacking for fun and so far it hasn't been that hard, however, oftentimes I find that my .sseq files are bigger than the tracks I want to replace in the ROM, so I went to Google to see if someone has managed to repoint the music (so I can insert it in the huge empty areas of the ROM I'm working with instead of the original music slot), and apparently someone did, and he said that there is a table at the start of the .sdat file that points to each sequence on the ROM, which I assume is part of the FAT section, but that's as far as I got; I don't really know what to do there. I'm quite new to hacking DS games, and unfortunately my music knowledge isn't going to help me here, so that's why I made this thread. I was going to contact the person in question, but apparently he disappeared from the internet, so...
tl;dr: How do I repoint the music so I can insert songs that are bigger than the originals?
I hope someone can give me a hand here.
Edit: It's also worth noting that I've been reading some documentation about the .sdat files, but I don't think I fully understand everything, especially because in some they use a C/C++ code that I doubt I can use if I'm editing everything directly with a hex editor.
tl;dr: How do I repoint the music so I can insert songs that are bigger than the originals?
I hope someone can give me a hand here.
Edit: It's also worth noting that I've been reading some documentation about the .sdat files, but I don't think I fully understand everything, especially because in some they use a C/C++ code that I doubt I can use if I'm editing everything directly with a hex editor.
Last edited by Masterlink,