1. uyjulian

    OP uyjulian Homebrewer
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    Some people not on gbatemp find this engine useful and are communicating with me on how to improve it.
     
    Last edited by uyjulian, Oct 16, 2019
  2. Waygeek

    Waygeek GBAtemp Fan
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    You sound super cool.

    You are ignoring the biggest way to improve it. And other ways, including contemporary file types like apng and animated svg. People can 'communicate' with you all they want, doesn't mean anything if you are incapable of implementing any of the features.
     
    Scott_pilgrim likes this.
  3. MrMcTiller

    MrMcTiller GBATemp's Tiller
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    This is gonna be nice. I'm going to try it out right now. lmao

    — Posts automatically merged - Please don't double post! —

    oh. That's sad. I'm sad now.
     
  4. uyjulian

    OP uyjulian Homebrewer
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    You want more file types? Go ask renpytom as he is the one that maintains the engine. If he implements them, I can merge them into my fork.
     
  5. uyjulian

    OP uyjulian Homebrewer
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    There have been some updates recently that allow DDLC to work.
     
    MrMcTiller and Undi like this.
  6. Waygeek

    Waygeek GBAtemp Fan
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    Are you telling me you're not even on the main renpy dev team? That this is some amateurish fork? jfc why am I even concerning myself with this failure of a personal project.
     
  7. nal128

    nal128 Newbie
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    Could anyone give me an example of a game they've decompiled and got to work? This way I can verify I'm setting up Ren'Py and renpy-switch correctly.

    Looking forward to using it. VNs are maximum comfy on a switch.
     
  8. uyjulian

    OP uyjulian Homebrewer
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    The Question, included with the Ren'Py distribution, works perfectly fine.

    If the game works on Ren'Py 7.3.4, it should also work on this version.
     
  9. nal128

    nal128 Newbie
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    Cheers. Thanks for the good work.
     
  10. uyjulian

    OP uyjulian Homebrewer
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    No problem.
     
  11. Warlord698

    Warlord698 GBAtemp Regular
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    apparently i'm not doing something right.

    merging folders: add renpy switch files to "game folder", or add "game folder" to renpy switch? i know that a renpy folder will need to be overwritten, but i need to know which set is the actual necessary one.


    does this have to be compiled to the single .nro?

    do I have to rename the game files in the main folder to "renpy.py" or can i leave that as is?

    the games i use have in the main folder a .py and a .sh, but no .pyo


    basically, i need idiot proof instructions please
     
    Last edited by Warlord698, Nov 1, 2019 - Reason: addendum
  12. uyjulian

    OP uyjulian Homebrewer
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    Use "renpy" folder from "renpy-switch-sdk-vX.7z"
    no
    no, you do not need to rename anything
    pyo will be generated when you run the game on the SD filesystem, or when you run "find . -name \*.py -exec python -O -m py_compile {} \;" on a system with Python installed.
     
    Warlord698 likes this.
  13. Warlord698

    Warlord698 GBAtemp Regular
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    on that note, do i still need the original included renpy.py/o files?
     
    Last edited by Warlord698, Nov 2, 2019
  14. uyjulian

    OP uyjulian Homebrewer
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    No, just replace them with the files contained in the archive.
     
    Warlord698 likes this.
  15. Deluxe4arms

    Deluxe4arms Newbie
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    Do I need a physical keyboard to type in renpy games or no?
     
  16. uyjulian

    OP uyjulian Homebrewer
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    Yes. You can plug in a keyboard to the dock when in docked mode or using a USB-C to USB-A adapter in handheld mode.
     
  17. Deluxe4arms

    Deluxe4arms Newbie
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    Typing names doesn't work, but when I click enter it bypasses it. It's fine but a bit weird.
     
    Last edited by Deluxe4arms, Dec 1, 2019
  18. uyjulian

    OP uyjulian Homebrewer
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    Does the keyboard work correctly in other applications? If not, try a different one.
     
  19. Deluxe4arms

    Deluxe4arms Newbie
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    I only have one, darn.
     
  20. uyjulian

    OP uyjulian Homebrewer
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