[Release] Virtual Console Creator

Discussion in 'Wii U - Hacking & Backup Loaders' started by fiveighteen, Oct 23, 2016.

  1. MK8Haxer

    MK8Haxer Member

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    1
    Dec 2, 2016
    United States
  2. the_randomizer

    the_randomizer The Temp's official fox whisperer

    Member
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    the_randomizer is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    Apr 29, 2011
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    Dr. Wahwee's castle
    I don't know for sure, but he hasn't been on in some time, I can't make that call.
     
  3. Pontifice

    Pontifice Newbie

    Newcomer
    1
    Jul 15, 2017
    Spain
    If you are receiving "Cannot Create ActiveX Component" errors, try tu run the app with compatibility set to "windows 7"
     
  4. Borsalino

    Borsalino GBAtemp Regular

    Member
    2
    Mar 9, 2016
    Canada
    Is there a detailed video tutorial on how to use this tool?

    Alternatively, a detailed step-by-step description would also do.
     
  5. thekarter104

    thekarter104 GBAtemp Advanced Maniac

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    Mar 28, 2013
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    Will Super Mario Star Road work with this?
     
  6. Phoenix333

    Phoenix333 Member

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    Aug 29, 2017
    United Kingdom
    Will this work on 5.5.2 without cfw?
    Also do I need to buy the base game or can i get it through other methods, and how do i get the id6.png?
     
    Last edited by Phoenix333, Aug 29, 2017
  7. dj_skual

    dj_skual Code & Mix

    Member
    5
    Mar 9, 2008
    France
    hello
    got an error:
    Code:
    Consultez la fin de ce message pour plus de détails sur l'appel du débogage
    juste-à-temps (JIT) à la place de cette boîte de dialogue.
    
    ************** Texte de l'exception **************
    System.Exception: Impossible de créer le composant ActiveX.
       à Microsoft.VisualBasic.Interaction.CreateObject(String ProgId, String ServerName)
       à VCC.FormMain.TabControl1_SelectedIndexChanged(Object sender, EventArgs e)
       à VCC.FormMain.TabControl1_SelectedIndexChanged(Object sender, EventArgs e)
       à System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
       à System.Windows.Forms.TabControl.WmSelChange()
       à System.Windows.Forms.TabControl.WndProc(Message& m)
       à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Assemblys chargés **************
    mscorlib
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2110.0 built by: NET47REL1LAST
        CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    VCC
        Version de l'assembly : 0.4.1.0
        Version Win32 : 0.4.1
        CodeBase : file:///C:/Users/Skual/Desktop/SNES_WUP/VCC%20v0.4.1/VCC.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Version de l'assembly : 10.0.0.0
        Version Win32 : 14.7.2053.0 built by: NET47REL1
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2110.0 built by: NET47REL1LAST
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2106.0 built by: NET47REL1LAST
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2106.0 built by: NET47REL1LAST
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2053.0 built by: NET47REL1
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2053.0 built by: NET47REL1
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2102.0 built by: NET47REL1LAST
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2114.0 built by: NET47REL1LAST
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.IO.Compression.FileSystem
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2053.0
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll
    ----------------------------------------
    System.IO.Compression
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.7.2053.0
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll
    ----------------------------------------
    mscorlib.resources
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.6.1586.0 built by: NETFXREL2
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    Microsoft.VisualBasic.resources
        Version de l'assembly : 10.0.0.0
        Version Win32 : 14.7.2053.0 built by: NET47REL1
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_fr_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll
    ----------------------------------------
    System.Windows.Forms.resources
        Version de l'assembly : 4.0.0.0
        Version Win32 : 4.6.1586.0 built by: NETFXREL2
        CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    
    ************** Débogage JIT **************
    Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
    application ou cet ordinateur (machine.config) doit avoir la valeur
    jitDebugging définie dans la section system.windows.forms.
    L'application doit également être compilée avec le débogage
    activé.
    
    Par exemple :
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
    seront envoyées au débogueur JIT inscrit sur l'ordinateur
    plutôt que d'être gérées par cette boîte de dialogue.
    
    
    where is the prob please?
     
  8. Legacyblade

    Legacyblade Member

    Newcomer
    1
    Nov 9, 2017
    United States
    This looks pretty snazzy (and much more convenient than the previous methods of creating n64 injects. My gosh, that was a pain.)

    Is there a way to change the config ini for n64 injects? According to the compatibility wiki, some games require changes to work properly.
     
  9. waltoonsxp

    waltoonsxp Newbie

    Newcomer
    1
    Jun 14, 2018
    United States
    activex.png Why do i keep getting this??
     
  10. Maxbeta

    Maxbeta GBAtemp Regular

    Member
    3
    Jul 20, 2014
    United States
    I am late to all this, but what I really want to know is if I can insert hacked roms to GBA VC titles with this.

    I am interested in particular in Super Street Fighter ii Turbo Revival fixes for palettes and Akuma fight.
    Of course I can play this already in retroarch but would love to have it available instead in the Wii U main menu.

    If this tool cannot help as I read in the first post that GBA is not implemented, then where can I find a tool that can help with this particular feat?

    I appreciate any information on this matter.
     
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