Hacking [RELEASE] UWUVCI + Injectiine

  • Thread starter Thread starter NicoAICP
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No idea, I implemented it, I didn't see how the community uses it or anything. Although, I never heard of someone saying that disabling VFilter breaks anything, but if that's the case then you could just use the Half VFilter so it just lowers the VFilter to 50% strength instead of 0% strength. As for dithering, you basically should never use that.
Have you tried to inject wad games into the wii u menu? For me it's not working unfortunately. Although the game is loading fine, I can't use the gamepad. When I try it with tecoonmoon injector it works with the gamepad as classic controller. Could it be that tecoonmoon desires the four digit title id, while uwuvci doesn't? As a base I used rhythm heaven fever US. Or is another base recommended for wad titles?
 
Need assistance with an issue, any attempt to make an n64 vc inject with dark filter disabled is met with a parameter value error, this happens on both windows and steam os. making an inject with dark filter on works fine but obviously who wants that on. any fixes?
 
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Have you tried to inject wad games into the wii u menu? For me it's not working unfortunately. Although the game is loading fine, I can't use the gamepad. When I try it with tecoonmoon injector it works with the gamepad as classic controller. Could it be that tecoonmoon desires the four digit title id, while uwuvci doesn't? As a base I used rhythm heaven fever US. Or is another base recommended for wad titles?
I don't remember how it worked, so I don't have an answer for you.
Need assistance with an issue, any attempt to make an n64 vc inject with dark filter disabled is met with a parameter value error, this happens on both windows and steam os. making an inject with dark filter on works fine but obviously who wants that on. any fixes?
If you get the same error no matter the base or game, then it sounds like something broke in the code at some point. Other people have reported this issue as well so I'm pretty sure it's the latter.
 
So I want to play Mystical Ninja on the Wii U, but it appears the Controller Pak doesn't work:
Screenshot_20250531-183222.png

Problem is, the game requires it to save. Is there a workaround or is the list outdated?
 
So I want to play Mystical Ninja on the Wii U, but it appears the Controller Pak doesn't work:
View attachment 508448
Problem is, the game requires it to save. Is there a workaround or is the list outdated?
I mean, you should probably use UWUVCI's compatibility list (it was listed in the tutorial and it's in the faq which is in the readme).
https://uwuvci.net/n64
The easy answer is to just not use the controller pak and to use restore points instead.
 
I'm stuck at "Downloading needed Data - Please Wait."
The app is allowed through the firewall and the antivirus. I have no idea what to do.
It was stuck before on "Downloading needed Tools" or something, I fixed that by extracting uwuvci-tools-master onto /bin/Tools.
 
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I'm stuck at "Downloading needed Data - Please Wait."
The app is allowed through the firewall and the antivirus. I have no idea what to do.
It was stuck before on "Downloading needed Tools" or something, I fixed that by extracting uwuvci-tools-master onto /bin/Tools.
Yeah, I'm stuck in the same step and still didn't find a solution yet
 
I'm stuck at "Downloading needed Data - Please Wait."
The app is allowed through the firewall and the antivirus. I have no idea what to do.
It was stuck before on "Downloading needed Tools" or something, I fixed that by extracting uwuvci-tools-master onto /bin/Tools.
Yeah, I'm stuck in the same step and still didn't find a solution yet
I would say to check what's in the log file to see what it's telling you.
You can add the "base" prefix files yourself from here I think.
https://github.com/NicoAICP/UWUVCI-VCB
But I feel like you're just going to run into issues later since you're not solving the root of the problem.
 
Can someone help me?

I'm trying to download BaseGame (in this case, Rhythm Heaven Fever US), but whenever the download is almost finished, it gets stuck on "UWUVCI AIO Completing Download, eta not available" indefinitely and doesn't go beyond that.

How can I fix this ?
 
Can someone help me?

I'm trying to download BaseGame (in this case, Rhythm Heaven Fever US), but whenever the download is almost finished, it gets stuck on "UWUVCI AIO Completing Download, eta not available" indefinitely and doesn't go beyond that.

How can I fix this ?
Have you tried to uninstall it completely and then reinstall the last stable version? It's not the lastest release, but rather the previous one
 
Can someone help me?

I'm trying to download BaseGame (in this case, Rhythm Heaven Fever US), but whenever the download is almost finished, it gets stuck on "UWUVCI AIO Completing Download, eta not available" indefinitely and doesn't go beyond that.

How can I fix this ?
The progress bar isn't real. Usually, what happened is that Nintendo's CDN did not serve a file over, so the program is waiting for Nintendo to do that. You can check this yourself by reading the log file, it'll say something like "File not found" or "Download not started." I don't remember the exact wording.
Have you tried to uninstall it completely and then reinstall the last stable version? It's not the lastest release, but rather the previous one
I would not recommend that at all. You'll run into a bunch of other problems since you'd be going from a version released in May 2025 all the way back to October of 2020.
 
Any chance of a portable version?
No, people ran into too many problems using the portable version; there never should have been a portable version in the first place. If you build it from source yourself, you could use that as a portable version. Right when you build, you'll go to the folder that is called "app.publish" and in there should be a single exe that you can use for your needs.

Edit: Although, note what you would get from that isn't a 1 to 1 feature parity with what's being prepackaged together, you'll probably run into some crashes, there are extra things you would need to change in the code or build other projects to create what's pre-packaged. I just want to set the expectation very clearly.
 
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No, people ran into too many problems using the portable version; there never should have been a portable version in the first place. If you build it from source yourself, you could use that as a portable version. Right when you build, you'll go to the folder that is called "app.publish" and in there should be a single exe that you can use for your needs.

Edit: Although, note what you would get from that isn't a 1 to 1 feature parity with what's being prepackaged together, you'll probably run into some crashes, there are extra things you would need to change in the code or build other projects to create what's pre-packaged. I just want to set the expectation very clearly.

So if i compile the project in its full, it always output a Windows installer?
 

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