Homebrew [Release] Rokoban 3DS

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cebolleto

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Hi guys

Here is another release that I hope you enjoy.
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As you can see on the screenshots this is a Sokoban clone. I already released it a few years ago for both the NDS and the Wii but this new version has some new graphics and looks way more better

You can download it from here:
Download
Also here is my blog if you want to read more about it

The game is available in 3ds, cia and 3dsx formats (and there is a Windows version too)

I am waiting for your comments below and if the game is not working could you post your current configuration like:
- console (O3ds, N3ds, 2ds)
- loading method (gateway, cia, ninjhax, CFW...)
- firmware
- other (console language, 3d on/off, hungry...)
this will make it easy for me to identify the bugs and fix them, thanks!
 
Very nice! Thanks for the release! Too bad it gets on the second page after one hour.

I will try this one for sure :)
 
Very nice! Thanks for the release! Too bad it gets on the second page after one hour.

I will try this one for sure :)

It went to second page after an hour cause Homebrew Development now is General Help section.

Very nice joob @cebolleto . This game looks pretty much better then Whack Mania to me.
 
This is gonna be my first CIA homebrew, it is worth being on my home menu. Thank you.
 
Great little game, the 3D seems to cause a lot of eyestrain for me, but the game is alot of fun, and runs smoother with the 3D off anyway :)
 
Very professional :mthr:
What is the time to create that homebrew, I suppose few hours...?
 
Very professional :mthr:
What is the time to create that homebrew, I suppose few hours...?
Few hours :rofl: good joke. This could take months to do having in mind only one dev has worked on it.

The game is amazing :yay3ds:
I've only played it once but I already spent more time on it than any other hombrew game :gba:
Keep up this amazing work :wink:
 
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Thanks everyone for the comments

Awesome, love me some sokoban. This looks really good, thanks! Only thing I noticed was that the screen flickers black occasionally (cia, n3ds, 9.5 gw emunand, english, 3d on...)
Hmmm, someone already mentionend this to me... seems like a problem with ten N3DS. What exactly is the problem, the skybox disappears or the whole screen stops rendering?

Great little game, the 3D seems to cause a lot of eyestrain for me, but the game is alot of fun, and runs smoother with the 3D off anyway :)
I think I am gonna decrease the stereoscopic effect a little bit, in the meantime you can always adjust it with the slider on the console

Very professional :mthr:
What is the time to create that homebrew, I suppose few hours...?
Hard to see. Actually a game like this is very simple. If you take Unity it shouldn't be more than 2 weeks. But I spend a lot of time on engine features (not only for the 3ds). So it is just a continuous implementation. When a game is ready to be released I just do it :)

Very nice! Thanks for the release! Too bad it gets on the second page after one hour.

I will try this one for sure :)

I guess I didn't choose a good time for releasing it, with the downgrading stuff and the bricking episodes :unsure:

Very nice joob @cebolleto . This game looks pretty much better then Whack Mania to me.
I prefer Whack Mania. I am working on an update now with all the feedback I received
 
My first contact with this game was on the Gameboy. Boxxle! :)


http://www.gameboyworld.com/1989/09/01/boxxle/

But I always preferred Kwirk :)

http://www.gameboyworld.com/1989/11/24/kwirk/


Love your homebrew man! :)

Edit : Small graphical detail. I think it would look better if you remove the stripes on the top. Instead of stripes, you can use the same bricks as there are on the walls. I think that would make it look even more professional! Or will that make the view more diffuse?
 
Last edited by SLiV3R,
Good work. I like this more than Whack Mania. But I guess I just don't like whack-a-mole games much. :P

I also like that you release on CIA too.
 
Thanks everyone for the comments


Hmmm, someone already mentionend this to me... seems like a problem with ten N3DS. What exactly is the problem, the skybox disappears or the whole screen stops rendering?


I think I am gonna decrease the stereoscopic effect a little bit, in the meantime you can always adjust it with the slider on the console


Hard to see. Actually a game like this is very simple. If you take Unity it shouldn't be more than 2 weeks. But I spend a lot of time on engine features (not only for the 3ds). So it is just a continuous implementation. When a game is ready to be released I just do it :)



I guess I didn't choose a good time for releasing it, with the downgrading stuff and the bricking episodes :unsure:


I prefer Whack Mania. I am working on an update now with all the feedback I received

The Whack Mania update is for the bug of other language console?
 

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