Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

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fine work on this interface awesome if you ask me. However I have two questions: How do you edit the game list to add games to the list, is that automatic if the game is in the roms folder, or is it like Hyperspin where there is a text file, and small db to edit? And, I have the .39 romset however only 9 roms actually work. Most state they are missing a key file or several, or it's missing some graphics file. How does one fix this issue? I'm not that familiar with how or what PFBA is using to run the roms, I'm assuming some recompiled version of MAME, and other emulators.. so I'm guessing bios files might be required.
 
fine work on this interface awesome if you ask me. However I have two questions: How do you edit the game list to add games to the list, is that automatic if the game is in the roms folder, or is it like Hyperspin where there is a text file, and small db to edit? And, I have the .39 romset however only 9 roms actually work. Most state they are missing a key file or several, or it's missing some graphics file. How does one fix this issue? I'm not that familiar with how or what PFBA is using to run the roms, I'm assuming some recompiled version of MAME, and other emulators.. so I'm guessing bios files might be required.

From what system(s) are the roms you are trying to run, on?

I'm using .39 romset as well and apart from some of the newer supported systems in 1.15, like coleco, msx sg1000 etc, i haven't had any issues playing my usual CPS1/2 & Neo Geo roms.

I don't think there is a re-scan roms option in the app. It's automatic. From my experience if the roms are in the correct directory, they will be recognised when PFBA boots up.

---

Also, you can add rom directories here:
ux0:/data/pfba/pfba.cfg
 
Hello partners. you know if you can play coleco, msx, sg1000, pfba ps vita.?.Updates please
there are no more updates for the pfba emulator?:sad:
 
Last edited by Lineacero,
Hi guys. Any better or update for pfba please.thanks:sad:

I just want to say that Cpasjuste has been making a LOT of changes recently on github he has been working very hard. It is a big work-in-progress and takes time. I bet the next release when all his changes are finished will be awesome.

I stopped making changes to the old code so Cpasjuste can finish his major work on the new code first.
 
Communicate to Cpasjuste that he is a great emulator and I am very happy. Thank you for this great emulator, please. Thanks for the work and effort. Rsn8887 you also do a great job and we are happy for the emulators..:hrth::bow::yaypsp:
 
Thanks for the info rsn8887 and thanks to cpasjuste for his hard work, this is one of my favourite emus for Vita.

I hope the Update improves velocity in certain games.
 
hello to all partners ,,
Could you add DIP switches for pfba emulator, lives, difficulty, etc, for pfba please?:)
 
Hi !

I was finally able to merge all the changes to master, so here is a new release. While i tested it a lot, there may be some new bugs i didn't spot yet, which will be fixed with time.
Thanks to all the support, and thanks to @rsn8887 for the help.

Download: https://github.com/Cpasjuste/pfba/releases
  • pfba-1.51_vita.vpk
    • PFBA: some ui adjustment
    • PFBA: fix 4/3 aspect ratio
    • NX: add audio (not perfect, but mostly ok)
    • NX: many fixes and improvements
    • PSP2: lot of ui changes
    • PSP2: fixed shaders (was not properly scaling, linear filter and sharp+scan shader is now perfect)
    • PSP2: many, many changes... including a lot from @rsn8887
 
@cpasjuste, Thank you, thank you and thank you, I'll install it right now, if I see errors I'll let you know. Thanks to @rsn8887 who has also worked hard in this emulator. Very many thanks to both of you.
:hrth::):yaypsp::hrth:

Known errors are:
Operation wolf: the analogue the peephole goes crazy.
1942:, the screen change does not correspond to the controls, they are reversed.
R-type: is still not flowing ...
Arkanoid does not work the stick, nor the crosshead.
steering wheel goes perfect 1.07 pfba vita.
Bug in the interface, When leaving a rom, the word GO of the options disappear and they are replaced by the icons of the controls.
The vertical games are not autoconfigured.
 
Last edited by Lineacero,
More know errors

Monsters Maulers And Gaiapolis does not work.

B Rap Boys has a particular error.

@rsn8887

We need a different combo to start + select, maybe touch menú or another combo.
 
Hi !

I was finally able to merge all the changes to master, so here is a new release. While i tested it a lot, there may be some new bugs i didn't spot yet, which will be fixed with time.
Thanks to all the support, and thanks to @rsn8887 for the help.

Download: https://github.com/Cpasjuste/pfba/releases
  • pfba-1.51_vita.vpk
    • PFBA: some ui adjustment
    • PFBA: fix 4/3 aspect ratio
    • NX: add audio (not perfect, but mostly ok)
    • NX: many fixes and improvements
    • PSP2: lot of ui changes
    • PSP2: fixed shaders (was not properly scaling, linear filter and sharp+scan shader is now perfect)
    • PSP2: many, many changes... including a lot from @rsn8887
Nice release. Glad you are still supporting the ps vita despite the nintendo switch recently being hacked.
 
Last edited by cvskid,
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@rsn8887

it would be possible to add dipswitches to all the games because they only have neo geo, capcom and pgm and toaplan games, data east, etc are in hardest by default.

It does not work for me to change the combo to launch the menu, it could be tactile like the two front corners.

Greetings friends
 
Wow this is a great new release. Thanks @cpasjuste. The preview images display much faster, and the menu looks much better. Navigation of the menu is also much faster (scrolling by pages etc.). Everything looks much more modern.

Here are some screenshots of the new menu style:








The preview images load instantly now!


@cpasjuste: I just made a small PR just to add sharp-bilinear-simple shader back into libcross2d, maybe you can take a look when you have time. I wrote a little article here why that particular shader is great: https://github.com/rsn8887/Sharp-Bilinear-Shaders/blob/master/README.md
 
Last edited by rsn8887,
Yes, it is :/ Rendering is not really a problem on the vita (GPU).

TBH, i don't use PFBA on the Vita but on the OpenPandora handheld which has similar architecture (ARM Cortex). PFBA Pandora port (made by ptitSeb, a french developer like you) runs pretty well at the moment (tough sound is not perfect, also it misses some useful features like autofire, cheats, etc...) but it could be even better with a bit more speed. I would like to ask you if you still have your OpenPandora and if you are interested in developing PFBA also for this device. If yes, please make a visit to the OpenPandora/Pyra boards.
 
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