No, and Google hasn't heard of them either.You never heard of PowerAmiibo? They are very cheap and easy to flash
hi i tried all version and its letting me save the changes to the amiibo settings but not actual health or bomb settings. the save option is grey
Yes i have tried both options. the only option that allows me to save is the amiibo editor.
ive tried all versions too. Maybe im not far enough in the game yet? lol
No, and Google hasn't heard of them either.
What do you mean only the amiibo file saves? All you do is open MSRSE open the save file, under "File", type the amount of MAX hp, missiles, bomb, etc. you want click the buttons next to each text box, might as well as click replenish after editing the max, look at the right column, above which is the label "Saves current statistics", and see if everything changed, if it did then its good to use and you will have e.g. Max HP: 9'999, Missiles: 500'000, etc. There is no save button for the "Save file editor", its only for the "amiibo file editor"
That still requires you to spend a ton of money on amiibo and a reader. I'm not sure how it helps at all.Powersaves for Amiibo. Almost the same...
What do you mean only the amiibo file saves? All you do is open MSRSE open the save file, under "File", type the amount of MAX hp, missiles, bomb, etc. you want click the buttons next to each text box, might as well as click replenish after editing the max, look at the right column, above which is the label "Saves current statistics", and see if everything changed, if it did then its good to use and you will have e.g. Max HP: 9'999, Missiles: 500'000, etc. There is no save button for the "Save file editor", its only for the "amiibo file editor"
That still requires you to spend a ton of money on amiibo and a reader. I'm not sure how it helps at all.
Okay, but that's something different entirely. I can just use TagMo and some NTAG215 chips to make my own amiibo. The point I was making is that Nintendo is now making games expecting you to also buy game-specific amiibo to play the full game that you already paid for. It's way worse than DLC.I have such a reader and have some spare Powertags. So it will cost you like €5,- (excluding shipping).
Okay, but that's something different entirely. I can just use TagMo and some NTAG215 chips to make my own amiibo. The point I was making is that Nintendo is now making games expecting you to also buy game-specific amiibo to play the full game that you already paid for. It's way worse than DLC.
Everything works but unlocking power ups. Here is the files.
That would help lol. no worries. Injection to save are always fun. Know of anyone that has made a save file at the start with everything unlocked?Read the change log and the notes for version Z, i put 'em there for a reason. Sorry for the late reply.
That would help lol. no worries. Injection to save are always fun. Know of anyone that has made a save file at the start with everything unlocked?
That would help lol. no worries. Injection to save are always fun. Know of anyone that has made a save file at the start with everything unlocked?
I'm currently working on my own version of a save editor. On my [POST=7662238]discussion thread[/POST], I've been documenting all of the different blocks and chunks of data that I can identify. In my tests, I've found that the game doesn't care where the blocks/chunks are located, as the game is just walking through the byte stream looking for matching data. For my new game, all items test, I added item chunk entries as well as the baby metroid entry to the inventory block. Worked just fine. I've also found that I can add those entries, but give them a value of zero. With this, I plan to have templated blank saves so that you can create a new save and be able to tweak everything you want; not have to acquire the item first just so the entry is made to the inventory block.
Just a few hours ago, I've been able to fully parse the common.bmssv file. With this I'll soon be working on the other direction and will be implementing save functionality.
I plan on trying to identify as much of the information as I can. I've already got a few guesses as to how the item completion percentage as well as the metroid kill counter are calculated. The values in the inventory block do indeed affect the game, however, with the expansions, the item percentage is not updated. I believe this is a combination of the values in the Items Collected block (D97207D2) as well as their respective chunk entries in the Misc Data block (C72341EA).
EDIT: I've attached an example save. This is a new game file with the Gravity Suit and the Baby Metroid enabled. I've also attached a new game '100%' save. This has all of the items/expansions, but as I mentioned before, it will not reflect the correct percentage.
What is the point of making a 3rd save editor for this game? I think 2 are enough.
Did you read my reply? I am thinking of closing this thread and that's it. This is really time consuming and I really don't fancy having 20 windows open on my computer cuz I lose track of whats what and sometimes just ask myself the simple question "wtf was I doing?" (when I am asking this I just see my 5 instances of calculator and 3 instances of HxD).
I read that as development stopped. But hey, we're free to do what we enjoy, right? If you do decide to start developing again, I would recommend you try to organize your code. Classes, structs, and enums are your friendReleased final version, version Z
Enjoy everyone!