[Release]KillerMan: Ghost Buster

This is a fun little minigame I wrote based on the Mega Man Battle Network series style of gameplay. You play as KillerMan from MegaMan Battle Network 6 and fight off waves of ghosts and viruses to try to get a high score. The game features stages where you fight sets of viruses and an endless mode where you test how long you can last against an endless wave of ghosts and viruses.

Screenshots:
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Gameplay:
Controls:
D-pad/Circle Pad: Move
B: HexSickle
A: Use Chip
Y: DeleteBeam
L: Cycle Selected Chip Left
R: Cycle Selected Chip Right
Controls are fully customizable from the options menu.
Start+Select exits to launcher

Stages:
Each stage has a ghost busting stage and a virus busting stage.
During the ghost busting stage, ghosts randomly spawn in large groups until you clear the required amount of ghosts. The kill goal is indicated in the bottom screen.

After clearing the ghost busting stage viruses begin to spawn, in addition to smaller groups of ghosts. Viruses are much tougher than ghosts and require more hits destroy.

Items:
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BattleChips randomly spawn throughout the battle. Collecting these will grant more powerful attacks that can clear waves of ghosts faster or take down viruses faster. Each chip only grants a one time use of the attack.

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Bugfrags randomly spawn throughout the battle. Collecting these will recover HP.

Shadow Enemies:
M5EO7vD.gif
Some enemies, such as Ghost3, are shadow enemies. These enemies can only be destroyed with sword based attacks and will take no damage from others.

Download .3DSX and .SMDH
Download Old 1.02 .3DSX and .SMDH

Download Old 1.01 .3DSX and .SMDH
Download Old 1.00 .3DSX and .SMDH
 
Last edited by Greiga Master,

Greiga Master

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Few more updates
  • Coop over local network should now be full speed and coop online should be playable speeds.
  • Fixed bug where clearing a single player stage after doing multiplayer crashed the game.
  • Player 2 Killerman now has his own emotion window.
  • Player 2 Killerman's current chips are now displayed.
  • During endless mode background and music change mid battle.
Also, I had never gotten the triangle glitch so I'd really appreciate if someone that consistently got it before 1.01 can confirm it's actually gone.

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mashers

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Hi mate,

I just wanted to let you know that there's a bug with exiting from Killerman: Ghost Buster to Gridlauncher. If you use L+R+D+B to exit Killerman: Ghost Buster, the sound in Gridlauncher (boot sound and background music for example) is distorted. Rebooting the launcher doesn't fix it, nor does launching and then exiting another app. The only way to stop it is to reboot to the system menu and re-open hax and the launcher, or power off the 3DS and then do the same.

I'm wondering whether in Killerman: Ghost Buster a sound file is not being stopped or its memory released, or perhaps the audio services are not being stopped? Anyway, thanks for working on such a professional game, and I hope this bug can be fixed :)
 

Xenosaiga

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Hi mate,

I just wanted to let you know that there's a bug with exiting from Killerman: Ghost Buster to Gridlauncher. If you use L+R+D+B to exit Killerman: Ghost Buster, the sound in Gridlauncher (boot sound and background music for example) is distorted. Rebooting the launcher doesn't fix it, nor does launching and then exiting another app. The only way to stop it is to reboot to the system menu and re-open hax and the launcher, or power off the 3DS and then do the same.

I'm wondering whether in Killerman: Ghost Buster a sound file is not being stopped or its memory released, or perhaps the audio services are not being stopped? Anyway, thanks for working on such a professional game, and I hope this bug can be fixed :)
Hey mashers, for once I can help elsewhere!!! When you want to exit hold select and start at the main menu.

And I believe the reboot trick is what's causing lots of bugs because it seems like it doesn't kill of all services that some of the Brews use.
 
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mashers

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Hey mashers, for once I can help elsewhere!!! When you want to exit hold select and start at the main menu.

And I believe the reboot trick is what's causing lots of bugs because it seems like it doesn't kill of all services that some of the Brews use.
Ahh brilliant, that works perfectly! Thanks!

Just tagging @Baccabechoppin on this solution :)

Cheers buddy!
 
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Greiga Master

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Made an update to bring this up to date with all the new ctrulib stuff
  • Uses romfs now so you can get rid of that assets folder and expect faster battle load times
  • Using DSP instead of CSND for audio
  • Removed deprecated GPU functions
  • 3D effect with slider
  • Fixed ranks not moving around correctly when getting new top score
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ArsonDoctor

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This game is amazing, plays just like the Battle Network games and everything! Do you have any plans of further updating this? I'd love to see it expanded upon further.
 
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Greiga Master

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This game is amazing, plays just like the Battle Network games and everything! Do you have any plans of further updating this? I'd love to see it expanded upon further.
At the moment it has all the features and stuff that I planned for it to have at the start so I don't think there's anything really left to update about it.
 
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Sonic Angel Knight

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Man if only this was a legit battle network clone with online play. I had been begging for some Battle network collection with online modes for ever! :D

I'll settle for just a new game even if it is a clone. :P
 
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