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- May 22, 2010
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Overall, I just find the fact that I can't do as many things with real-time cheats on 3DS as I can on Wii U, when the Wii U doesn't even have full-system access or emunand, primarily because plugins are compiled C.
You can, but the options are aren't as.. nice. If you use the Japanese version of the game you can use the cheat.plg that was posted earlier in this thread (and linked in OP), however if you use the USA version (and I assume the European version) the game will hang when you try to launch it with a plugin. You CAN however still use memory cheats, but the method is tedious and as far as I know you can't perform a constant write so you would need to continually poke things. I've looked into it for a few days and the only suspect I have is that NTR is loading plugin data over something critical for the game to launch, but I can't view that memory area so I can move it to a code cave to see if it works, though I suspect that won't work anyway.









