Hi folks, I'm here to release my first Vita homebrew, let's say my first game/app in general. Hendoku 0.1 - A Sudoku for PS Vita It's pretty raw for now but I like messing with the vita so I'll improve it. If someone can help me getting a better grid generation process, I'm listening . vpk: http://www.mediafire.com/download/h91wrk2ya9cvz2o/sudokucpp.vpk src: http://www.mediafire.com/download/wu7ptl6t57wo5tl/SudokuCPP.rar I forgot to change the name before packing it all so the bubble will be called sudokucpp for now. It will be fixed in the next release. Controls: Menu: DPAD and cross. Game: DPAD and triggers, SELECT for menu, START exit (to be removed). Here is the readme: Readme Hendoku 0.1 Readme. //////////////////////////////////////////////////////////////////////// What's new: Well, it's first release so everything is new. /////////////////////////////////////////////////////////////////////// What's coming: The first thing I want to do is make a better grid generator. Maybe a little BGM if I find how sound is working. Analog support / Touch support, see above. Better graphics definitely could be possible. /////////////////////////////////////////////////////////////////////// Special thanks to: Team Molecule for HENkaku. Xerpi for his libs. All the people of #vitasdk. Credits: fins-pl from DeviantArt for the "Sudokube" pic used in icon and all. http://fins-pl.deviantart.com/ 123DEV for the 123Bambou font used as user input font. http://123dev.net/ TypeType for the Corals Thin font used to draw the numbers, timer, etc... http://typetype.ru/ Néstor Jairo Delgado Giraldo for the Cuyabra font used for main menu. Fredrick R Brennan for the Some Time Later font from spongebob used for the title.