[RELEASE]Hendoku - Sudoku for Vita

Discussion in 'PS Vita - Hacking & Homebrew' started by Kuni59, Aug 9, 2016.

Aug 9, 2016
  1. Kuni59
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    Newcomer Kuni59 Newbie

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    Hi folks, I'm here to release my first Vita homebrew, let's say my first game/app in general.

    Hendoku 0.1 - A Sudoku for PS Vita

    [​IMG]
    [​IMG]

    It's pretty raw for now but I like messing with the vita so I'll improve it.
    If someone can help me getting a better grid generation process, I'm listening :) .

    vpk: http://www.mediafire.com/download/h91wrk2ya9cvz2o/sudokucpp.vpk

    src: http://www.mediafire.com/download/wu7ptl6t57wo5tl/SudokuCPP.rar

    I forgot to change the name before packing it all so the bubble will be called sudokucpp for now. It will be fixed in the next release.

    Controls:

    Menu: DPAD and cross.
    Game: DPAD and triggers, SELECT for menu, START exit (to be removed).

    Here is the readme:
    Readme
     
    Last edited by Kuni59, Aug 9, 2016
  2. VitaType

    Member VitaType GBAtemp Advanced Fan

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    Is it based on a algorithm with uniqe solutions or are there multiple solutions per Soduko?
     
  3. Kuni59
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    Newcomer Kuni59 Newbie

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    In fact the game doesn't check the number of solution. It just make a full grid then dig a number of holes depending on the difficulty chosen.

    I'll probably take a look at how Rinnegatamante did it.
     
  4. Rinnegatamante

    Member Rinnegatamante GBAtemp Psycho!

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    You'll find out that my homebrew does the same ahhaha.
    Me too i should improve the generator algorithm :P
     
  5. naughtyotsel

    Member naughtyotsel GBAtemp Regular

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    looks complicated
     
  6. VitaType

    Member VitaType GBAtemp Advanced Fan

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    You mean the game?
    No it isn't, you have to fill the blank squares with the digits 1 to 9.
    In every square comes one digit. In each row, each coloumn and each of these marked 3x3 squares should have every digit only one time.
    If every square is filled with digits to this rules you won.
    It's surprisingly fun as you have to develope strategies how to find these missing numbers.
    You should think about what could come in one of these squares and eliminate what can't come in there.

    For example in the first 3x3 square in the screenshot from the first post 1, 4, 6, 7 are missing.
    The gap between the 2 and the 3 can contain all of these numbers, but the column used 4, 6 and 7 already therefore the number you have to fill in the gap is 1.

    Its a game of deduction and became around 2004/2005 really popular in alot of countries.
    It was so loved that almost every newspaper with a games section featured them back then and showed a wider audience that numbers and deduction could be fun.
    You should try it :)
     
    Last edited by VitaType, Aug 13, 2016
  7. mrratburn

    Newcomer mrratburn Newbie

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    Hey Kuni, I just wanted to say thanks for the homebrew! I'm currently working on a tile-based 2d vita homebrew game and I took ideas from your source code as a framework for my c++ class structure.
     
  8. Kuni59
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    Newcomer Kuni59 Newbie

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    As a noob it's an honor my source could be usefull to you :)
    Let me know when your game is out.

    BTW, I'm still planning on updating this, just working on something else for now.
     
  9. djalmafreestyler

    Member djalmafreestyler GBAtemp Advanced Fan

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    The name was very creative.
     

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