Hacking [RELEASE]Hendoku - Sudoku for Vita

Kuni59

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Hi folks, I'm here to release my first Vita homebrew, let's say my first game/app in general.

Hendoku 0.1 - A Sudoku for PS Vita

112829splash.jpg

314934game.jpg


It's pretty raw for now but I like messing with the vita so I'll improve it.
If someone can help me getting a better grid generation process, I'm listening :) .

vpk: http://www.mediafire.com/download/h91wrk2ya9cvz2o/sudokucpp.vpk

src: http://www.mediafire.com/download/wu7ptl6t57wo5tl/SudokuCPP.rar

I forgot to change the name before packing it all so the bubble will be called sudokucpp for now. It will be fixed in the next release.

Controls:

Menu: DPAD and cross.
Game: DPAD and triggers, SELECT for menu, START exit (to be removed).

Here is the readme:
Hendoku 0.1 Readme.

////////////////////////////////////////////////////////////////////////

What's new:

Well, it's first release so everything is new.

///////////////////////////////////////////////////////////////////////

What's coming:

The first thing I want to do is make a better grid generator.
Maybe a little BGM if I find how sound is working.
Analog support / Touch support, see above.
Better graphics definitely could be possible.

///////////////////////////////////////////////////////////////////////

Special thanks to:

Team Molecule for HENkaku.
Xerpi for his libs.
All the people of #vitasdk.

Credits:

fins-pl from DeviantArt for the "Sudokube" pic used in icon and all.
http://fins-pl.deviantart.com/

123DEV for the 123Bambou font used as user input font.
http://123dev.net/

TypeType for the Corals Thin font used to draw the numbers, timer, etc...
http://typetype.ru/

Néstor Jairo Delgado Giraldo for the Cuyabra font used for main menu.

Fredrick R Brennan for the Some Time Later font from spongebob used for the title.
 
Last edited by Kuni59,

Kuni59

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In fact the game doesn't check the number of solution. It just make a full grid then dig a number of holes depending on the difficulty chosen.

I'll probably take a look at how Rinnegatamante did it.
 

Rinnegatamante

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In fact the game doesn't check the number of solution. It just make a full grid then dig a number of holes depending on the difficulty chosen.

I'll probably take a look at how Rinnegatamante did it.

You'll find out that my homebrew does the same ahhaha.
Me too i should improve the generator algorithm :P
 

VitaType

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looks complicated
You mean the game?
No it isn't, you have to fill the blank squares with the digits 1 to 9.
In every square comes one digit. In each row, each coloumn and each of these marked 3x3 squares should have every digit only one time.
If every square is filled with digits to this rules you won.
It's surprisingly fun as you have to develope strategies how to find these missing numbers.
You should think about what could come in one of these squares and eliminate what can't come in there.

For example in the first 3x3 square in the screenshot from the first post 1, 4, 6, 7 are missing.
The gap between the 2 and the 3 can contain all of these numbers, but the column used 4, 6 and 7 already therefore the number you have to fill in the gap is 1.

Its a game of deduction and became around 2004/2005 really popular in alot of countries.
It was so loved that almost every newspaper with a games section featured them back then and showed a wider audience that numbers and deduction could be fun.
You should try it :)
 
Last edited by VitaType,

mrratburn

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Hey Kuni, I just wanted to say thanks for the homebrew! I'm currently working on a tile-based 2d vita homebrew game and I took ideas from your source code as a framework for my c++ class structure.
 

Kuni59

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As a noob it's an honor my source could be usefull to you :)
Let me know when your game is out.

BTW, I'm still planning on updating this, just working on something else for now.
 

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