ROM Hack [Release] Gen 1 Pokemon VC wild encounter DV NTR Overlay

Patxinco

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Did you get this through the odd egg or breeding? For me when I have the odd egg it just shows all DV's as 0 and not shiny.
Breeding, i found wild 2 jigglypuffs 10/2 10/10 both female, then finally found a male one and breeded, less than 10 tries i've got shiny!!

All thanks to @shadowofdarkness
 
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Veund

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Gonna test now, but if only English Traiver versions are suported for me is not going to work, as i'm using spanish ones, but i'll give it a try!!!

Edit: As i tought, Crystal is not working properly, Red/Blue spanish version are working, but Yellow no, is not showing the overlays.

I tested the Spanish yellow and the other yellow versions and I found that only the English version worked as I'm checking offset 0x002A26D6 but the yellow international versions have what I'm looking for at 0x002A36D6

this version fixes the problem but doesn't work with the Spanish G/S/C also based off shadows most recent
 

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Patxinco

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No problem, we all live in different time zones thats half of whats soo cool about this!

We all came together to work on something that we all care about :)
I's half cause of in 1 month i'm doing 8 hours more a week , so i'm getting paid full month working 1/2 in prevision of next months.

Edit: Ok, @Veund @shadowofdarkness , i'm sorry, my 3DS battery decided to comit suicide, so i'm unable to test anything until i get a new one (amazon says that at last 18 days...)
So... Yeah :yay3ds:
 
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Veund

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No
I's half cause of in 1 month i'm doing 8 hours more a week , so i'm getting paid full month working 1/2 in prevision of next months.

Edit: Ok, @Veund @shadowofdarkness , i'm sorry, my 3DS battery decided to comit suicide, so i'm unable to test anything until i get a new one (amazon says that at last 18 days...)
So... Yeah :yay3ds:
No problem, its looking like the nature part is being more difficult than it initially appears so its looking like new releases are for the most part going to slow a little

The features left to add really are just natutes and making it compatible with the other language G/S/C versions

The issue with nature feature is that exp is stored in 3 offsets as we can easily read 1, 2 or 4 via the vu8, vu16 or vu32 as we have been doing up untill now

Then we are yet to work out how said exp is stored in said offsets then manipulate it and then to check an array to display the corresponding nature (this last bit is easy as it is no different to the way the hidden paower works)
 

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could i get the latest version plugins
the latest version is on the original post #1 everything we are currently working on is pretty broken i have a partially functional nature feature version but its broken where it counts and will be available when the kinks are ironed out
 

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I have a new test build of the nature code there is a bug, on the screen with the Pokemon moves(where it actually shows the exp) in R/B/Y it changes the nature for some reason but as we have no way to tell if that screen is open I cant do much about that without rewriting a bunch of the code that handles the way we check the Pokemon dv's in R/B/Y/G currently the natures only work in the English R/B/Y and G/S/C, hopefully it doesn't take too long for me to port the plugin to work with the international versions
 

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Its taken about an hour to go all the calculations for gen 1 international ports of the nature code but here it is in theory as i haven't tested if you are able to test let me know if there is any bugs and ill fix asap

here is the new code the final couple of features left to try and implement are

.notification if you are on the same route as a roamer
.auto opening of the unclaimed egg if you walk into the daycare
 

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Veund

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new test build update we have a partially tested roaming Pokemon notification if anyone wants to test here is the build

we decided that this version notifies you is any roaming Pokemon is on the route not the specific one you are looking at so it should appear on each of the roaming Pokemon screens not just one, this is by design so you don't have to go through every roaming screen each time when hunting for them
 

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shadowofdarkness

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New version to test that changes the version detection to make it easy to add more gen 2 languages. This should support all gen 1 languages and for gen 2 English for all three GSC plus Spanish just for Crystal so far.
If possible please test @Patxinco as this should end the need to make you special builds
 

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Patxinco

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New version to test that changes the version detection to make it easy to add more gen 2 languages. This should support all gen 1 languages and for gen 2 English for all three GSC plus Spanish just for Crystal so far.
If possible please test @Patxinco as this should end the need to make you special builds
I would do it, trust me, but my 3ds new battery hasn't arrived yet...
 
D

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Can you make an overlay that shows info about where the roaming pokemon is? So we wont have to open the screens that show it each time?
 

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