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- Fixed the looping #10 SE that persist in any map, a huge annoyance
- Minor revision to reputation, entitlement and percy propa lottery
- Added new icons and some minor revision to 'MayoCheckRequirement' function description
- Fixed all weapon names so each can be sorted or arranged as intended. Also, added the missing NPC weapon names.
- Arranged weapon description. Used the box's full potential so no more scrolling but the text will appear smaller. No problem, who reads it anyway?
- Rearranged weapon descriptions. The text are just too small for some entries.
- Added const.lua
- Removed text/format because it disables the JP's font DF-Renga-W9.ttc which is very distinctive
- Fixed text/lang/EN.lua special characters for the NPC weapon names
- Julien's Notes can only be claimed after you finish your sentence (note: with propa confirmation). Sorry, just tested JP and can't find resource. Maybe bad RNG but... weird because when I used { Scenario.RemoveItem, "KEY_2023", 1 } the resource actually appeared on 1-E020! I guess the flag is only raised when you pick it up. I could add the flag but too troublesome so this change is implemented instead.
- Fixed a UPD_MNT.lmsg dialogue. Instead of printing the word "Sinner" JP displays it as the player's name.
NPC weapons are not categorized so you can't equip it like normal weapons.I just wanna clarify, the NPC and prototype weapons still don't work? (I just really wanna try those claws lol)
Edit: Just tested it and it isn't working, darn (probably won't ever work tbh)
I know how to equip them lol, I was just wondering if they workedNPC weapons are not categorized so you can't equip it like normal weapons.
There's a quick guide included with the mod. If you open the Services > Items > Weapons > NPC Weapons there's a little menu there there called “NPC Weapon Prototypes (vol. 684).
To equip NPC weapons you must first upgrade or modify it. When facility is done, you can choose if you want to equip it or not.
That's how you equip those unique weapons.
Also, when I do that, I don't get the weaponsNPC weapons are not categorized so you can't equip it like normal weapons.
There's a quick guide included with the mod. If you open the Services > Items > Weapons > NPC Weapons there's a little menu there there called “NPC Weapon Prototypes (vol. 684).
To equip NPC weapons you must first upgrade or modify it. When facility is done, you can choose if you want to equip it or not.
That's how you equip those unique weapons.
All pistols and only one melee weapon, the kd-m2.I know how to equip them lol, I was just wondering if they worked
Sent from my Nexus 5 using Tapatalk
AwwwwAll pistols and only one melee weapon, the kd-m2.
https://github.com/TheRadziu/NoNpDRM-modding/wikiHey how do I instill these with NonDRM dumps?
I'm pretty sure it does, but I'm not 100% sure on thatDose this work with cartridge based game
hope somebody notice this..
so i'm already download this from github and i can't put it in my app folder because there is no "patch_v0121" inside of ux0:app/PCSA00147..
and then i try to copy it into ux0: patch/PCSA00147/patch_v0121
but it's not working at all.
*i download my freedom wars from PKGJ
can somebody help me please?
what should i do? is it to use this mod,first i have to instal repatch plugin on my vita?
because on your installation just say so simple "To install simply extract archive using WinRAR or 7Zip and copy the extracted files to ux0:app/PCSA00147/patch_v0121."
Thank you
I am not sure, but I think that you need rePatch if you use NoNpDrm.
After installing rePatch, create a folder in ux0 and name it "rePatch".
Inside of that folder make other folders so that it looks like this:
"ux0:/rePatch/PCSA00147/patch_v0121/"
Then copy the mod files (e.g. const, text, config.lua, ...) to "patch_v0121".
After that you can start the game and see if it works.