Hacking [Release] Freedom Wars OPS Agent NPC Mod

Roah

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Ah I see, if you have a legit installation of Freedom Wars then it should be in the ux0:/patch/. Try it there. Launch the game and if you have a custom title screen then the mod works with the legit psn copy. If not then you'll have to dump your game.
 

Roah

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0.0.4 update now up. This is will be the final update because i've edited weapon name and description which I should have done long ago and also added the const script as a bonus.

  • Fixed the looping #10 SE that persist in any map, a huge annoyance
  • Minor revision to reputation, entitlement and percy propa lottery
  • Added new icons and some minor revision to 'MayoCheckRequirement' function description
  • Fixed all weapon names so each can be sorted or arranged as intended. Also, added the missing NPC weapon names.
  • Arranged weapon description. Used the box's full potential so no more scrolling but the text will appear smaller. No problem, who reads it anyway?
  • Rearranged weapon descriptions. The text are just too small for some entries.
  • Added const.lua

EDIT:

0.0.4 R1

Added the following,
  • Removed text/format because it disables the JP's font DF-Renga-W9.ttc which is very distinctive
  • Fixed text/lang/EN.lua special characters for the NPC weapon names
  • Julien's Notes can only be claimed after you finish your sentence (note: with propa confirmation). Sorry, just tested JP and can't find resource. Maybe bad RNG but... weird because when I used { Scenario.RemoveItem, "KEY_2023", 1 } the resource actually appeared on 1-E020! I guess the flag is only raised when you pick it up. I could add the flag but too troublesome so this change is implemented instead.
  • Fixed a UPD_MNT.lmsg dialogue. Instead of printing the word "Sinner" JP displays it as the player's name.

Download updated.

Edit: Sorry for the ninja edit, just kept encountering unexpected things with the jp version.
 
Last edited by Roah,

k7ra

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Strange, but when start new game I encounered save error-freezes in different places-not seeing update-dlc...
Remove it and all alright, compleate to level 3 and return it.
Would test it later.

PS on legit version it should not work. Like any dumped content would not work with digital game
 

Xandrid

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I just wanna clarify, the NPC and prototype weapons still don't work? (I just really wanna try those claws lol)

Edit: Just tested it and it isn't working, darn (probably won't ever work tbh)
 
Last edited by Xandrid,

Roah

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I just wanna clarify, the NPC and prototype weapons still don't work? (I just really wanna try those claws lol)

Edit: Just tested it and it isn't working, darn (probably won't ever work tbh)
NPC weapons are not categorized so you can't equip it like normal weapons.

There's a quick guide included with the mod. If you open the Services > Items > Weapons > NPC Weapons there's a little menu there there called “NPC Weapon Prototypes (vol. 684).

To equip NPC weapons you must first upgrade or modify it. When facility is done, you can choose if you want to equip it or not.

That's how you equip those unique weapons.
 

Xandrid

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NPC weapons are not categorized so you can't equip it like normal weapons.

There's a quick guide included with the mod. If you open the Services > Items > Weapons > NPC Weapons there's a little menu there there called “NPC Weapon Prototypes (vol. 684).

To equip NPC weapons you must first upgrade or modify it. When facility is done, you can choose if you want to equip it or not.

That's how you equip those unique weapons.
I know how to equip them lol, I was just wondering if they worked

Sent from my Nexus 5 using Tapatalk
 

Xandrid

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NPC weapons are not categorized so you can't equip it like normal weapons.

There's a quick guide included with the mod. If you open the Services > Items > Weapons > NPC Weapons there's a little menu there there called “NPC Weapon Prototypes (vol. 684).

To equip NPC weapons you must first upgrade or modify it. When facility is done, you can choose if you want to equip it or not.

That's how you equip those unique weapons.
Also, when I do that, I don't get the weapons

Sent from my Nexus 5 using Tapatalk
 

wiliweli

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hope somebody notice this..
so i'm already download this from github and i can't put it in my app folder because there is no "patch_v0121" inside of ux0:app/PCSA00147..
and then i try to copy it into ux0: patch/PCSA00147/patch_v0121
but it's not working at all.
*i download my freedom wars from PKGJ

can somebody help me please?
what should i do? is it to use this mod,first i have to instal repatch plugin on my vita?
because on your installation just say so simple "To install simply extract archive using WinRAR or 7Zip and copy the extracted files to ux0:app/PCSA00147/patch_v0121."
Thank you
 
Last edited by wiliweli,

Kotomine Kirei

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hope somebody notice this..
so i'm already download this from github and i can't put it in my app folder because there is no "patch_v0121" inside of ux0:app/PCSA00147..
and then i try to copy it into ux0: patch/PCSA00147/patch_v0121
but it's not working at all.
*i download my freedom wars from PKGJ

can somebody help me please?
what should i do? is it to use this mod,first i have to instal repatch plugin on my vita?
because on your installation just say so simple "To install simply extract archive using WinRAR or 7Zip and copy the extracted files to ux0:app/PCSA00147/patch_v0121."
Thank you

I am not sure, but I think that you need rePatch if you use NoNpDrm.
After installing rePatch, create a folder in ux0 and name it "rePatch".
Inside of that folder make other folders so that it looks like this:
"ux0:/rePatch/PCSA00147/patch_v0121/"
Then copy the mod files (e.g. const, text, config.lua, ...) to "patch_v0121".
After that you can start the game and see if it works.
 
Last edited by Kotomine Kirei,
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wiliweli

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I am not sure, but I think that you need rePatch if you use NoNpDrm.
After installing rePatch, create a folder in ux0 and name it "rePatch".
Inside of that folder make other folders so that it looks like this:
"ux0:/rePatch/PCSA00147/patch_v0121/"
Then copy the mod files (e.g. const, text, config.lua, ...) to "patch_v0121".
After that you can start the game and see if it works.

thank you so much..
it works.
 
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2000jamers

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Hello, i cant seem to get this to work. I dumped my game cart and put the patch file in ux0:\rePatch\PCSA00147\patch_v0121 but it doesn't seem to do anything i checked my plugin conf in ur0:tai but as far as i can tell everything is as it should be.


# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/nonpdrm.skprx
ur0:tai/repatch.skprx

# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx



any info would be appreciated i am totally stumped right now

Edit: Sorry, im stupid all i needed to do was run repatch in ux0: welp now i feel dumb
 
Last edited by 2000jamers,

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