On top of not being removed, quantities are never set to 0 (as there's no need due to the item presence indicator begin changed)
Well, I took out the items I wanted to edit, saved, loaded the save into the editor, edit those items, or so I though. Only a handful actually got edited… I don't know how to find what items are actually present, and which are ghosts of items I've sold off… Since each armour, weapon, or tool creates a new ghost, cause no stacking, when I edit the three I thought I had of a Great Philosopher's Stone, I only edited the first one, the second and third where ghosts, and of the 7 others only 2… somewhere amungst them, are actually there…
Still better than no item at all.
the namaes are stored in plain text. if you know how to use a hex editor at all, you can edit the named directly. Keep in mind there's a 'gap byte' between each letter (always 00 for everything the game supports normally). Keep in mind the character limit or you could be editing other data by using too long of names.
If I knew what the values of the Roman Numerals (which actually alter the 00 part, that's why the 00s are there, as there are more than 255 characters in the game.) then I would.
again, its also stored in plain text if you hex edit. items are 60 bytes long and its the same 'offset' from the item ID for all items of the same type. the data always follows a "þÿ" (hex values FE FF) in the item structure and has the same limits as the player name.
Ah, that's good to know. So… I'll have to figure out what part is the flag for if the item is there or not, and turn it on for my items that I edited…
Thank you for the help~♪!