ROM Hack [Release] Every File Explorer

  • Thread starter Thread starter Gericom
  • Start date Start date
  • Views Views 475,662
  • Replies Replies 945
  • Likes Likes 73
Can there be .LZ support soon?

I wanna look at Rusty's Real Deal Baseball stuff.
EFE can decompress out of the box already. When the file that's compressed is supported, you can open it directly. Otherwise you can decompress from the tools menu.
 
I have some stages in Obj format. Basically, in efe is all fine, but when i open it into blender/metasequoia the uv is all messed up. How do i fix?
 
Saving a bcres file for NSMB2 results in an error in the code, any way to bypass this?

Ohana3DS crashes when importing two specific textures, and this is my only way, so I would appreciate a fix soon,
 
Saving a bcres file for NSMB2 results in an error in the code, any way to bypass this?

Ohana3DS crashes when importing two specific textures, and this is my only way, so I would appreciate a fix soon,
I usually have this Problem with some tex of a model and some stages from another game. Usually these tex are Envmaps/reflections
 
I'm trying to open the audio files from the leaked Pokémon Moon ROM. They're appearently in a partlicular bcstm version that EFE doesn't recognize because I'm trying to open them and nothing happens.
 
Last edited by WannyTiggah,
Exported textures, opened them in paint.net, and deleted the very bottom right pixel.
I think you didn't understand. If i click to export the tex from efe it gives an error. i can't view ir or export it.
 
How to fix this import error?
I got This texture format is currently not supported for importing.
(I want to edit kid icarus uprising)

Or can I replace bfres files inside arc?

Here's a screenshot
Lg9HzF5.png
 
Last edited by 0xffcf,
http://imgur.com/a/lQSjQ
script>

this is supposed to be an Envmap, how can i export it or view it?
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.InvalidCastException: Impossibile eseguire il cast di oggetti di tipo '_3DS.NintendoWare.GFX.TXOB' sul tipo '_3DS.NintendoWare.GFX.ImageTextureCtr'.
in _3DS.UI.CGFXViewer.treeView1_AfterSelect(Object sender, TreeViewEventArgs e)
in System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
in System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
in System.Windows.Forms.TreeView.WmNotify(Message& m)
in System.Windows.Forms.TreeView.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EveryFileExplorer
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/EveryFileExplorer.exe
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
LibEveryFileExplorer
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/LibEveryFileExplorer.DLL
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
3DS
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/3DS.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
CommonCompressors
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/CommonCompressors.dll
----------------------------------------
CommonFiles
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/CommonFiles.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
GCNWii
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/GCNWii.dll
----------------------------------------
LegoPirates
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/LegoPirates.dll
----------------------------------------
MarioKart
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/MarioKart.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks.Vs
Versione assembly: 10.0.0.0
Versione Win32: 11.0.50727.1
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/Microsoft.VisualBasic.PowerPacks.Vs.dll
----------------------------------------
NAudio
Versione assembly: 1.5.4.0
Versione Win32: 1.5.4.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/NAudio.dll
----------------------------------------
NDS
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/NDS.dll
----------------------------------------
Tao.OpenGl
Versione assembly: 2.1.0.12
Versione Win32: 2.1.0.12
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/Tao.OpenGl.dll
----------------------------------------
Tao.Platform.Windows
Versione assembly: 1.0.0.5
Versione Win32: 1.0.0.5
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/Tao.Platform.Windows.dll
----------------------------------------
WiiU
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/WiiU.dll
----------------------------------------
Microsoft.CSharp
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Microsoft.CSharp.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp.resources/v4.0_4.0.0.0_it_b03f5f7f11d50a3a/Microsoft.CSharp.resources.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Versione assembly: 0.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System.Drawing.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.resources/v4.0_4.0.0.0_it_b03f5f7f11d50a3a/System.Drawing.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
 
Last edited by ,

Site & Scene News

Popular threads in this forum