1. Sparsite

    Sparsite Member
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    Last edited by Sparsite, Dec 5, 2016
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  2. JunTheBobOmbAce

    JunTheBobOmbAce Double Trouble
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    Can there be .LZ support soon?

    I wanna look at Rusty's Real Deal Baseball stuff.
     
  3. Sparsite

    Sparsite Member
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    Last edited by Sparsite, Dec 5, 2016
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  4. Gericom

    OP Gericom GBAtemp Maniac
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    EFE can decompress out of the box already. When the file that's compressed is supported, you can open it directly. Otherwise you can decompress from the tools menu.
     
  5. Sparsite

    Sparsite Member
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    Last edited by Sparsite, Dec 5, 2016
  6. Sparsite

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    Last edited by Sparsite, Dec 5, 2016
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  7. Countrum

    Countrum Member
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    This is the most helpful thing I've yet to find on this forum, thank you! :lol:
     
  8. EdwardElric

    EdwardElric GBAtemp Regular
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  9. Sparsite

    Sparsite Member
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    Last edited by Sparsite, Dec 5, 2016
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  10. Deleted User

    Deleted User Newbie

    I have some stages in Obj format. Basically, in efe is all fine, but when i open it into blender/metasequoia the uv is all messed up. How do i fix?
     
  11. Gimzie

    Gimzie professional moron
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    Saving a bcres file for NSMB2 results in an error in the code, any way to bypass this?

    Ohana3DS crashes when importing two specific textures, and this is my only way, so I would appreciate a fix soon,
     
  12. Deleted User

    Deleted User Newbie

    I usually have this Problem with some tex of a model and some stages from another game. Usually these tex are Envmaps/reflections
     
  13. Gimzie

    Gimzie professional moron
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    I actually fixed this by deleting the bottommost pixel, and then importing.
     
  14. WannyTiggah

    WannyTiggah GBAtemp Regular
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    I'm trying to open the audio files from the leaked Pokémon Moon ROM. They're appearently in a partlicular bcstm version that EFE doesn't recognize because I'm trying to open them and nothing happens.
     
    Last edited by WannyTiggah, Nov 16, 2016
  15. Deleted User

    Deleted User Newbie

    How?
     
  16. Gimzie

    Gimzie professional moron
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    Exported textures, opened them in paint.net, and deleted the very bottom right pixel.
     
  17. Deleted User

    Deleted User Newbie

    I think you didn't understand. If i click to export the tex from efe it gives an error. i can't view ir or export it.
     
  18. Gimzie

    Gimzie professional moron
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    Oh, then I don't know. Sorry!
     
  19. 0xffcf

    0xffcf Member
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    How to fix this import error?
    I got This texture format is currently not supported for importing.
    (I want to edit kid icarus uprising)

    Or can I replace bfres files inside arc?

    Here's a screenshot
    [​IMG]
     
    Last edited by 0xffcf, Dec 11, 2016
  20. Deleted User

    Deleted User Newbie

    http://imgur.com/a/lQSjQ
    [​IMG]
    this is supposed to be an Envmap, how can i export it or view it?
    Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
    sono riportate in fondo al messaggio.

    ************** Testo dell'eccezione **************
    System.InvalidCastException: Impossibile eseguire il cast di oggetti di tipo '_3DS.NintendoWare.GFX.TXOB' sul tipo '_3DS.NintendoWare.GFX.ImageTextureCtr'.
    in _3DS.UI.CGFXViewer.treeView1_AfterSelect(Object sender, TreeViewEventArgs e)
    in System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
    in System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
    in System.Windows.Forms.TreeView.WmNotify(Message& m)
    in System.Windows.Forms.TreeView.WndProc(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Assembly caricati **************
    mscorlib
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    EveryFileExplorer
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/EveryFileExplorer.exe
    ----------------------------------------
    System
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    LibEveryFileExplorer
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/LibEveryFileExplorer.DLL
    ----------------------------------------
    System.Windows.Forms
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    3DS
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/3DS.dll
    ----------------------------------------
    System.Core
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    mscorlib.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    CommonCompressors
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/CommonCompressors.dll
    ----------------------------------------
    CommonFiles
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/CommonFiles.dll
    ----------------------------------------
    System.Xml
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    GCNWii
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/GCNWii.dll
    ----------------------------------------
    LegoPirates
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/LegoPirates.dll
    ----------------------------------------
    MarioKart
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/MarioKart.dll
    ----------------------------------------
    Microsoft.VisualBasic.PowerPacks.Vs
    Versione assembly: 10.0.0.0
    Versione Win32: 11.0.50727.1
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/Microsoft.VisualBasic.PowerPacks.Vs.dll
    ----------------------------------------
    NAudio
    Versione assembly: 1.5.4.0
    Versione Win32: 1.5.4.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/NAudio.dll
    ----------------------------------------
    NDS
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/NDS.dll
    ----------------------------------------
    Tao.OpenGl
    Versione assembly: 2.1.0.12
    Versione Win32: 2.1.0.12
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/Tao.OpenGl.dll
    ----------------------------------------
    Tao.Platform.Windows
    Versione assembly: 1.0.0.5
    Versione Win32: 1.0.0.5
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/Tao.Platform.Windows.dll
    ----------------------------------------
    WiiU
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Users/Administrator/Desktop/Plugins/WiiU.dll
    ----------------------------------------
    Microsoft.CSharp
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    System.Dynamic
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    Microsoft.CSharp.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp.resources/v4.0_4.0.0.0_it_b03f5f7f11d50a3a/Microsoft.CSharp.resources.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
    Versione assembly: 0.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Drawing.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.resources/v4.0_4.0.0.0_it_b03f5f7f11d50a3a/System.Drawing.resources.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.17929 built by: FX45RTMREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------

    ************** Debug JIT **************
    Per abilitare il debug JIT, è necessario impostare il valore
    jitDebugging nella sezione system.windows.forms del file di configurazione
    dell'applicazione o del computer (machine.config).
    L'applicazione inoltre deve essere compilata con il debug
    abilitato.

    Ad esempio:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Quando il debug JIT è abilitato, tutte le eccezioni non gestite
    vengono inviate al debugger JIT registrato nel computer,
    anziché essere gestite da questa finestra di dialogo.
     
    Last edited Dec 11, 2016
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