How can you create bcmdl files, lets say i exported a 3ds model file to obj and then edited it. How do I import it back in the right file format ?
File->New from File->Nintendo 3DS Plugin->CTR Graphics (CGFX)How can you create bcmdl files, lets say i exported a 3ds model file to obj and then edited it. How do I import it back in the right file format ?
this only import one texture into model.File->New from File->Nintendo 3DS Plugin->CTR Graphics (CGFX)
Don't forget to put the right name, it might crash if you use the wrong one. You can see the name when viewing the original model.
this only import one texture into model.
That is strange. When I tested it, it did work pretty good, with mulitple textures aswell.It's not possible to create models with more than one texture, it seems...
Wanted to create a new model / modified model but I was not able to add all modified textures back
what do you think?
Would you add support for bch-files like these in Fire Emblem Awakening and Fire Emblem If?![]()
I actually started on bch, but I did not fully finish it. BCH is a Nintendo format just as bcmdl. I don't know why they would develop 2 formats.I also wanted to ask this same thing. .BCH files are used in Atelier Rorona too, along with Popolocrois Monogatari, but I doubt these are exactly the same format as Fire Emblem or Pokemon, I know they're at least not the same as Pokemon.
Whats the header on the Fire Emblem files?
I actually started on bch, but I did not fully finish it. BCH is a Nintendo format just as bcmdl. I don't know why they would develop 2 formats.
is it not possible for you to implement the ability to edit byaml files? So we can make a 3d land editor ?I actually started on bch, but I did not fully finish it. BCH is a Nintendo format just as bcmdl. I don't know why they would develop 2 formats.
It might also be that that converter does not support certain things (doesn't even know they exist), and doesn't use pointers correctly. But I don't know. IIRC there were also multiple revisions.I don't think Nintendo would, but developers would customize a format.
Otherwise the existing Pokemon converter/viewer would work for ALL .bch files, but in reality it only works for the pokemon .bch and nothing else.
Have you any news on BYAML FILES?I actually started on bch, but I did not fully finish it. BCH is a Nintendo format just as bcmdl. I don't know why they would develop 2 formats.

Not really. But byaml is mostly implemented, so the only thing missing, is an interface.Have you any news on BYAML FILES?
Lately I noticed a bug when creating new CGFX files for use in 3D Banners. In most of the models I make, they have a part of the model that is all black. It seems to be random. This banner shows it:
I managed to "move" the black spot to the "tab" on the SD card model. I'm not sure why it's happening. It doesn't show up while viewing the model in EFE. Only once rendered on the 3DS does it do that. It's not completely random on where it shows up. On any new model it's random on where the bug decides to occur. But it is consistent once it occurs. It sticks to the same area every time the model is viewed on the 3DS.
The only time I managed to move it is when I shuffled the order of the materials. Otherwise once it shows up on a model, that's the part of the model it will remain on until I do something to modify the model.

If you open the bcmdl in efe, does it show up normal? And is the texture of the black part in the texture section?All my materials have textures assigned to them and the PNGs are pretty normal too. Nothing odd going on with my UVMaps either.

Hmm. Interesting. Could you send me your bcmdl? I would like to have a look at it.Yeah when in EFE, it looks fine. All the textures show how I want the and there is no black spots.






