Hacking [RELEASE] EasyRPG Vita - RPG Maker 2000/2003 player for PSVITA

meds

Member
Newcomer
Joined
Feb 25, 2018
Messages
5
Trophies
0
Age
26
XP
51
Country
Korea, South
If you write Japanese code in rpg rt ini, 949 If you use the Korean code, the characters appear in Korean but the file name is Japanese. I can not find the file name properly. image not found: system / ?? The error message appears this way. How can I fix it?
 

Mastak

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
139
Trophies
0
Age
34
XP
195
Country
United States
If you write Japanese code in rpg rt ini, 949 If you use the Korean code, the characters appear in Korean but the file name is Japanese. I can not find the file name properly. image not found: system / ?? The error message appears this way. How can I fix it?

Japanese is 932.
A mix of Japanese filenames + Korean language is not possible.

This is a bit chaotic due to the lack of unicode support in RPG_RT.
Could you link me the game you downloaded? I can only make a guess but the problem is probably the following:
Some translations are made by doing the following: They take the Japanese game and extract it on a Korean system. This way they get garbage filenames with Korean characters. They do the translation and repack it.
They share this repacked archive. Now what you get when extracting depends on on which system you extract it.

You can e.g. use the tool "unar" (unarchiver) to force a specific codepage when extracting.
E.g. "unar -e windows-949 FILE_TO_XTRACT.zip" will interpret the archive content as Korean.
 

meds

Member
Newcomer
Joined
Feb 25, 2018
Messages
5
Trophies
0
Age
26
XP
51
Country
Korea, South
I changed the decompression program and it's fixed. Thank you

This is the file where the error occurred.
 

Attachments

  • teitai.zip
    3.9 MB · Views: 188
Last edited by meds,

Mastak

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
139
Trophies
0
Age
34
XP
195
Country
United States
Looking for some testers again.

Take the VPK from here:
https://ci.easyrpg.org/view/Pull Requests/job/player-vita-pr/28/

And the official latest build:
https://ci.easyrpg.org/job/player-vita/lastSuccessfulBuild/artifact/builds/psvita/EasyRPG.vpk

The PR/28 VPK has a patch enabled that gives access to ca. 100 MB more RAM. Except "Heros Realm" no game needs such a gigantic amount of RAM though.
Could you play some games in the PR VPK and report if you get crashes that don't happen with the normal VPK?
Thanks!
 

Diekatzchen

Member
Newcomer
Joined
Jan 15, 2017
Messages
22
Trophies
0
Age
41
XP
142
Country
United States
The tutorial for making custom bubbles is a dead link, and I can't find the information anywhere on the internet. Every other mention of it just links to the same dead link. Anybody have a copy of the info?
 

Rinnegatamante

Well-Known Member
OP
Member
Joined
Nov 24, 2014
Messages
3,162
Trophies
2
Age
29
Location
Bologna
Website
rinnegatamante.it
XP
4,857
Country
Italy
The tutorial for making custom bubbles is a dead link, and I can't find the information anywhere on the internet. Every other mention of it just links to the same dead link. Anybody have a copy of the info?

The tutorial is lost forever since i've closed the forum hosting it and recently deleted backups i had of the threads too since in more than a year no one ever asked for any info from that ancient forum.

However, here there are some info about how to generate a custom bubble for RPG Maker games: https://github.com/EasyRPG/Player/tree/master/builds/psvita/vpk_builder
 

Mastak

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
139
Trophies
0
Age
34
XP
195
Country
United States
Hi, I just found a significant speedup which gives the 3DS build a 10-20% FPS boost.
Because the PS Vita has a better ARM CPU it could be even more!

Please install the following VPK and do a before-after test:
Before: Continious Build (you probably already have this version installed ;))
After: Faster? Version
You obviously need a game that lags (< 60 FPS), Ara Fell is a good candidate.
 
Last edited by Mastak,

Kerbangman

Well-Known Member
Member
Joined
Sep 19, 2016
Messages
525
Trophies
0
Age
62
XP
700
Country
Hi, I just found a significant speedup which gives the 3DS build a 10-20% FPS boost.
Because the PS Vita has a better ARM CPU it could be even more!

Please install the following VPK and do a before-after test:
Before: Continious Build (you probably already have this version installed ;))
After: Faster? Version
You obviously need a game that lags (< 60 FPS), Ara Fell is a good candidate.

Thanks Mastak just checked with Arafell.

It does speed things up in general areas and when moving between areas.
but can be a problem in sections of the game.
I'm in a cut scene "lots of music,birds etc" and it makes movement difficult as it becomes static at times, then jumping position further than expected.
I guess pressing on the move is calculated but not showing and jumping to that position.

The previous version I have reduced this jump and made that section sort of playable. It still jumps large areas but not as much.
 

RRWcomicsboy

Member
Newcomer
Joined
Apr 2, 2016
Messages
22
Trophies
0
Age
30
XP
466
Country
United States
@Mastak
Thanks so much for all of your work on this project so far.

I downloaded the latest version of the vpk that you posted to compare it with the 1/2 week old version that I have been using.

With Kindred Saga, which I tested it on as there are some places that can cause noticeable performance issues early on, there seems to be not much difference as of right now.

The short intro song up to the title drop runs smoothly enough, but there is constant stuttering afterwards. The outside areas with the pink fog overlay are especially slow.
 

Mastak

Well-Known Member
Member
Joined
Oct 17, 2015
Messages
139
Trophies
0
Age
34
XP
195
Country
United States
Update news. We have worked on many performance improvements over the last months.
- Some script interpreter workloads execute now much faster.
- The renderer was improved and Player should now run smoother in low FPS situations.
- The most recent improvement is "Reduce lag when loading sound effects". We found a popular game where this was extremely noticable (the SE took 200 ms to load) so we finally worked on a patch. Maybe this finally solves the lags you encountered on the PSVita?

As usual no hardware - no testing. We dont even know if the Vita build is broken. But in theory you profit from all the improvements other platforms receive :)

https://ci.easyrpg.org/view/Pull Requests/job/player-vita-pr/51/artifact/builds/psvita/EasyRPG.vpk
 

caac

New Member
Newbie
Joined
Feb 12, 2021
Messages
1
Trophies
0
Age
44
XP
41
Country
Afghanistan
Update news. We have worked on many performance improvements over the last months.
- Some script interpreter workloads execute now much faster.
- The renderer was improved and Player should now run smoother in low FPS situations.
- The most recent improvement is "Reduce lag when loading sound effects". We found a popular game where this was extremely noticable (the SE took 200 ms to load) so we finally worked on a patch. Maybe this finally solves the lags you encountered on the PSVita?

As usual no hardware - no testing. We dont even know if the Vita build is broken. But in theory you profit from all the improvements other platforms receive :)
[/ QUOTE]

Could you please provide a fast forward button for the PSV version? Since the less powerful 3DS has a speedup button, but the more powerful PSV version doesn't, some RPGs themselves don't move very fast and have large mazes, and a speedup button would be a better experience for those games. Finally, thank you for your continued development and contribution to the PSV version.

Could you please provide a fast forward button for the PSV version? Since the less powerful 3DS has a speedup button, but the more powerful PSV version doesn't, some RPGs themselves don't move very fast and have large mazes, and a speedup button would be a better experience for those games. Finally, thank you for your continued development and contribution to the PSV version.
 
Last edited by caac,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    DinohScene @ DinohScene: when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying