Homebrew [Release] Bread Box (C64 Emulator)

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Yep. People buy C64s. Then they slaughter the C64 and takes out the precious sid-chip!
I still have an original breadbox (still have some paddles here too somewhere). :)
But sadly no power supply for it and cbf making/rigging one up for it. lol

Now we just need sound on this one and an AMIGA emulator and we're set! :D
tsTpm9j.jpg
 
Last edited by Shadowtrance,
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I still have an original breadbox (still have some paddles here too somewhere). :)
But sadly no power supply for it and cbf making/rigging one up for it. lol

Now we just need sound on this one and an AMIGA emulator and we're set! :D
tsTpm9j.jpg

Hmmm, I'll take a look see if I've got an old PSU packed up. Might be still there, haven't looked in ages. I'll PM you if it's there and it's yours.
 
Hmmm, I'll take a look see if I've got an old PSU packed up. Might be still there, haven't looked in ages. I'll PM you if it's there and it's yours.
Cheers. :)
I rigged up some power (makeshift setup with atx psu, so just for testing really, not a permanent solution) a while ago and it seemed to power up, well the red light came on so it's still alive it seems.
Picked it up at the tip shop ages ago but couldn't find a psu for it... :(
 
Cheers. :)
I rigged up some power (makeshift setup with atx psu, so just for testing really, not a permanent solution) a while ago and it seemed to power up, well the red light came on so it's still alive it seems.
Picked it up at the tip shop ages ago but couldn't find a psu for it... :(

i know someone who made their own psu back when lol, pretty ghetto. But yeah, I'll check tomorrow, just had a few parts left, someone bought my c64s and vic20s on ebay for 400 bucks, couldn't pass up the money.

Anyway, enough off-topic from me. This emulator is fantastic, when Tubehax decides to boot that is. Got to play a few oldies on the comfy old 3ds pad.
 
c64 isnt hard to emulate :P
Neither is Atari 2600, yet the o3DS emulator still runs at 20-something FPS. o3DS isn't a very powerful machine - and the fact that we don't have complete access to the hardware doesn't help.
 
Neither is Atari 2600, yet the o3DS emulator still runs at 20-something FPS. o3DS isn't a very powerful machine - and the fact that we don't have complete access to the hardware doesn't help.
It makes me mad when people say emulators are easy to make especially when my friend say it is .... I tell him many times that for homebrew is it never easy because homebrew has limitations and if it was easy why isnt there lots of emulators released yet?

this was before 3ds retroarch cores LOL
 
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It makes me mad when people say emulators are easy to make especially when my friend say it is .... I tell him many times that for homebrew is it never easy because homebrew has limitations and if it was easy why isnt there lots of emulators released yet?

this was before 3ds retroarch cores LOL
Exactly. Emulators aren't easy to make.
Retroarch has the advantage of the emulators being premade with portability in mind, but a lot of work went into developing those cores, and even "simple" ones chug on the o3DS like FCEUMM. Of course, emulating C64 is less difficult than emulating, say, GBA, but that doesn't mean it's "easy" by any means.
 
Neither is Atari 2600, yet the o3DS emulator still runs at 20-something FPS. o3DS isn't a very powerful machine - and the fact that we don't have complete access to the hardware doesn't help.
yes but the A2600 emu is not ported from an arm version, it is ported from a Pentium A2600 emu.
 
It makes me mad when people say emulators are easy to make especially when my friend say it is .... I tell him many times that for homebrew is it never easy because homebrew has limitations and if it was easy why isnt there lots of emulators released yet?

this was before 3ds retroarch cores LOL

Even if it's on a PC, making an emulator is no easy task. Making one on a system with as little power as an o3DS? Well, you better optimize that code a ton if you expect decent speeds XD.
 
Exactly. Emulators aren't easy to make.
Retroarch has the advantage of the emulators being premade with portability in mind, but a lot of work went into developing those cores, and even "simple" ones chug on the o3DS like FCEUMM. Of course, emulating C64 is less difficult than emulating, say, GBA, but that doesn't mean it's "easy" by any means.
I ment requirement-of-spec wise, not coding wise.
 
If anyone is any good at audio on the 3DS, I probably need some pointers.

Code:
    sound_calc_buf = (int16*)linearAlloc(SAMPLE_BUF_SIZE);

    csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_REPEAT, SAMPLE_FREQ, 1, 0, sound_calc_buf, sound_calc_buf, SAMPLE_BUF_SIZE);

Is the above the correct way to set a sample repeating?
I'm getting awful distortion.
 

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