Aren't wut and wut-tools already dependencies for compiling RetroArch?devkitpro, wut, and wut-tools.
If that's so, then perhaps only updating them and creating the WUHB target should be enough, wouldn't it?
Aren't wut and wut-tools already dependencies for compiling RetroArch?devkitpro, wut, and wut-tools.
The actual act of creating a wuhb (via makefile) involves updating to a more recent WUT, and adding a few lines to the makefile:@vgmoose how difficult was it to add the WUHB target for the App store for full Aroma compatibility?
How easy/difficult would it be to add such target to RetroArch and Loadiine?
It seems the Wii U USB "Power Supply Devil" has tricked me....@Alexander1970 Can't recreate your issue. Make sure your LAN cable is good (CAT >= what your network needs, shielded, ...), please.
Wifi isn't stable but even if it where a cable connection is always preferred. Why? Well:
- Cable is always faster
- Rount trip time
- Other WiFi networks interferring with yours
- ...
Sadly no. RetroArch is an .elf homebrew but you need a .rpx. Porting from .elf to .rpx is a lot of work, esp on such a beast like RetroArch.Aren't wut and wut-tools already dependencies for compiling RetroArch?
If that's so, then perhaps only updating them and creating the WUHB target should be enough, wouldn't it?
I missed something ?RetroArch is an .elf homebrew
Retroarch exists as an .rpx file iirc.Sadly no. RetroArch is an .elf homebrew but you need a .rpx. Porting from .elf to .rpx is a lot of work, esp on such a beast like RetroArch.
RetroArch dropped ELF support since forever, they've been using RPX for all their cores and the main apps for years now.Sadly no. RetroArch is an .elf homebrew but you need a .rpx. Porting from .elf to .rpx is a lot of work, esp on such a beast like RetroArch.
Here's an idea for an Aroma module, not sure if it's feasible or not, but would be pretty cool to see the Wii U able to output audio via bluetooth. Is that possible, or beyond Wii U capabilities even hacked out to the point that it is?
Have no idea. Haven't even touched Aroma yet honestly. I'm keeping an eye on it though, once it has more going for it than what it's lost (for me anyway) from Tiramisu, then I'll start to actually look into the workarounds/new means to accomplish things inherently lost from previous environments.Hey Mika, don't know if you saw, but Aroma just updated to Beta 4 and adds SDcafiine support.
Do you happen to know if the themes from your thread can be loaded with the plugin from boot?
someone on fb wiiu groups made a retroarch core for aroma.RetroArch dropped ELF support since forever, they've been using RPX for all their cores and the main apps for years now.
So most likely it'd only be the conversion of the RPX to WUHB with the proper image assets.
I opened up an issue about it on the RetroArch GitHub:
https://github.com/libretro/RetroArch/issues/14429
If anyone with the proper expertise wants to give it a shot, please
someone on fb wiiu groups made a retroarch core for aroma.
https://www.facebook.com/groups/wiiwiiumodders/permalink/1319396225463634/Could you repost it here, please?
https://www.facebook.com/groups/wiiwiiumodders/permalink/1319396225463634/
"2 Cores done and latest retroarch all packaged up should contain all cores inside it however as for the 2 cores i did package up are snes9x and picodrive i will do more although retroarch is just a place holder until i finish doing all cores
The retroarch file hasn't finished uploading yet though but 2 cores are availablefor testing i placed in a folder so all you do is drop the folder in sd/wiiu/apps
Please don't use the retroarch core its self it will freeze your Wii U on boot the picodrive core is fine but you can't quit the app without freeze"
He also port some of the open source games like sonic.
Say dude, I just ran into this problem myself and I solved it. I am using a 32GB micro sdcard in a fullsize adapter as my main card. I was able to copy files from my computer to my card, but my Wii U would give me a error 150-3030 when I tired to run something. It turned out that I had accidentally flipped the write protection switch on my fullsized card adapter. Flipped it back and Aroma was back to its full glory. Hope that helps someome out with the same problem.Hi,
i always got the error 150-3030 and it was gone after deleting all installed apps from the wii u internal memory. No idea why. Tiramisu was always booting fine. The error should be related to a write protected sd card (from google) but nether an sd card change, formatting or recopying the files helped. The japanese nintendo help site states that it could be an error with an connected device, but i had no usb device connected. Hope it helps someone.
Thanks for the work!
Maschell said this on RA in the Aroma discord:doesnt retroarch allocate roms to an area already occupied by aroma ?? and therefore wont work?
That makes is sound like RA could be one main wuhb, and then still separate rpx's for the different cores loaded using librpxloader.Retroarch currently loads a core by loading into a special area in the memory and then using some old HBL magic to launch it. With aroma we can't use this region, because it's reserved for aroma and it's plugins. You can load a .rpx via Aroma though, Mocha_LaunchRPX is too "low" level, but librxpload (https://github.com/wiiu-env/librpxloader) could be extended to load a different .rpx which is inside the .wuhb.