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That sounds awesome.Treeki said:We're working on it, but we don't yet have a release date. I really want to get it out soon though - so we may just finish the most important sprites and then release it, and let the community work on the rest.
We're close to figuring out all the game's main systems (I never expected a 2D platformer could be this complicated) but it's taking a while - there are many different ways to link sprites to each other and do other things.
There's a full event system which allows you to set off events (using switches, coin rings, stepping into specific positions, areas having no enemies, and more) and then use them to affect other objects (creating/destroying stuff, activating platforms, rotations, etc). It even allows conditional event chaining, timers and some other things, so it's a pretty complicated system but very powerful. Can you believe all this is done just using sprites alone?
That stuff could make some really cool puzzles even, with a bit of imagination. You could make rooms where you must kill all the enemies in order for an exit to open. You could make a level where the exit is blocked until you touch several specific positions around the level. (that'd be really hard to figure out for players though..)
Anyway, I haven't been posting updates here as much because of the new IRC channel. It was linked a few pages back, but I'll repost it here:
If you don't have an IRC client: http://webchat.freenode.net/ [join the channel NSMBW]
If you have an IRC client: connect to irc.freenode.net; /join #NSMBW
If Reggie! can handle those in an user-friendly way, we should get really awesome hacks in the future!
Also, I hope the system used for displaying sprites is less complicated or hardcoded than in NSMB DS. If it is the editor could maybe render all the graphical sprites.
Atleast, since everything is 3D on the Wii, it should be somewhat easier... correct me if I'm wrong.