Or request at the WiiFlow-Thread/GoogleCode Page that they implement that one. Though, I don't know if this one works...mooseknuckle2000 said:ya, just scrub it back into the iso (or whatever way they implement) and boot with wiiflow. Also, if you want to keep your original game on wiiflow also, just rename the custom iso with Wii ISO renamer.JJBro1 said:can i use this with wiiflow?
jceggbert5 said:Could there possibly be a properties dialog box for sprites? And have drop-down menus for different options for different things that the sprite can do? Like a drop-down for a Koopa's color, or drop-down menus for the vertical moving platform with "Platform Width", "Travel Distance (or whatever)", and Start going Down or Up, speed, etc...
Tanks said:jceggbert5 said:Could there possibly be a properties dialog box for sprites? And have drop-down menus for different options for different things that the sprite can do? Like a drop-down for a Koopa's color, or drop-down menus for the vertical moving platform with "Platform Width", "Travel Distance (or whatever)", and Start going Down or Up, speed, etc...
That's pretty much how it will work. We will also allow for manual editing of the sprite via a built in hex editor, just in case new object properties are found after the first release.
TempusC said:Guys - it will probably be at least two weeks before a release, maybe more. We can only do so much in a day.
The only device not abused to hell was the skeleton dragon. That being said, that is the coolest device in a Mario game. Ever.TempusC said:As for ease of use, we have been working on the UI and it is getting much easier and intuitive to use. However, making levels will still be much more complicated than SMW, because there is a lot more in this game! NSMB Wii is full of great devices and unique effects, gimmicks and doodads which were only used once and could easily have been made into many great levels.
TempusC said:Guys - it will probably be at least two weeks before a release, maybe more. We can only do so much in a day.
As for ease of use, we have been working on the UI and it is getting much easier and intuitive to use. However, making levels will still be much more complicated than SMW, because there is a lot more in this game! NSMB Wii is full of great devices and unique effects, gimmicks and doodads which were only used once and could easily have been made into many great levels.