Yes, and answer is in this thread already. Read the 17 pages.can the version watermark be removed?
They could just use string that will be rendered as empty (space?) or it needs really to draw anything? It may be race condition issue.it wasnt removed properly. removing the watermark messed up some cutscenes. check this post
it wasnt removed properly. removing the watermark messed up some cutscenes. check this post
Is this based on the second release? and removed watermark with fix? thanks
Did someone played the game scenario until the middle island ? Cause the game crash for me here, as soon as I leave the boat.
Nevermind. I finaly reached it.
Add info that this requires specific nsp version. it won't work with NRO from albumre3 GTA3
Title ID - 0516DBB748970000
BuildID - 56e7b8f33024d194
Version 1.0.0
Armor and Health is 42C80000
=======================
Confirmed Working for AMS. Need serious help with Heath, Armor and Ammo Pointers. Posted the Memory Dumps
[999999]
580F0000 00025FD8
780F0000 00D40900
640F0000 00000000 000F423F
[Unlock Weapons at Hideout]
58000000 00025FD8
78000000 00D4090B
61000000 00000000 00000001
DoneAdd info that this requires specific nsp version. it won't work with NRO from album
1. YesAnyone know if......
1 - Steam Version is Compatible?
2 - If Previous is Yes, can the Improvement Mods be used?
i had a similar problem with the radio. no stations worked. even though i converted them as recommended. turns out i had a bad iso. you need an uncracked version of the game. once you have gotten a new iso image, install that to your pc, then you can use the installed files. it works great now.Anyone else having radio output issues?
I converted the wav files to uncompressed wav via ffmpeg but the mp3 radio files will loop the first 3 seconds or something. Should I convert them to wav too?
Beside that it's an awesome port and works perfectly fine for the time I already played it
It was stated over and over to not do it. And you have done it anyway. For some reason it's not published yet...Hey everyone. I made a port of reVC based on Graber's re3-nx work. It's mostly functional, but a bit buggy and not 100% stable since re3 "miami" branch is still WIP.
Load times are more close to PS2 than anything else and you have to convert MP3 ambient/radio to compressed WAV similar to one used in GTA3 as there are MP3 decoding issues (wav is fine tho since I switched to libsndfile).
Here's nro, audio conversion tools and instructions:
github /Flex1911/re3/releases/tag/14102020 (it's my first post so I can't do hyperlinks yet)
have fun and report how much did you pass until game died xD