Gaming RE: Mercenaries Doesn't Support Save resetting

granville said:
3DS games save their data to the game card, not the SD card. If you put the card in another 3DS, it will retain your save data.

Ok. I figured that in the Data Management when it said "including save data", I thought that it could include the save data from games that came on actual cards too.
 
Do you all realize that used game sales have been putting a significant dent in the game industry for years? Combine that with piracy, and developers and publishers are taking a very large hit.

When you buy a used game, the maker gets: zero.
That huge markup between what you sell it for and what the store sells it for? Goes 100% straight to the scheming store, like Gamestop or EB or whatever. I'd rather support the people who MADE the game, rather than the middle-man retailers.

Show support for the games you like and buy them new.
Otherwise, don't complain when they stop getting made.

Props to Capcom for taking measures against used game sales.
 
hakujintanuki said:
Do you all realize that used game sales have been putting a significant dent in the game industry for years? Combine that with piracy, and developers and publishers are taking a very large hit.

When you buy a used game, the maker gets: zero.

Show support for the games you like and buy them new.
Otherwise, don't complain when they stop getting made.

Props to Capcom for taking measures against used game sales.

The maker is already getting far too much for their product to begin with. That disc, combined with production costs does not equal out to even $5. That game cartridge may cost a whole $3 to stick together. I could care less if game developers think they're hurt from used game sales. If they want to boost new game sales, they need to learn to drop prices, not keep raising them. Everything they have done has only served to hurt themselves, and the consumer shouldn't have to pay for their inability to make a game that people want to buy new at their extortionate prices.
 
Thats all very dandy and all but what about years down the line when you wanna play "classic 3ds games" like people do today with games from Snes era?

Its the same as online passes to get full content of something thats allready on the disk, It will be a BIG issue in lets say the year 2020
 
This is yet another reason why the 3DS needs to get hacked. If not for piracy, then at least to help us bypass region-lock and enabling save games management.
 
Nathan Drake said:
hakujintanuki said:
Do you all realize that used game sales have been putting a significant dent in the game industry for years? Combine that with piracy, and developers and publishers are taking a very large hit.

When you buy a used game, the maker gets: zero.

Show support for the games you like and buy them new.
Otherwise, don't complain when they stop getting made.

Props to Capcom for taking measures against used game sales.

The maker is already getting far too much for their product to begin with. That disc, combined with production costs does not equal out to even $5. That game cartridge may cost a whole $3 to stick together. I could care less if game developers think they're hurt from used game sales. If they want to boost new game sales, they need to learn to drop prices, not keep raising them. Everything they have done has only served to hurt themselves, and the consumer shouldn't have to pay for their inability to make a game that people want to buy new at their extortionate prices.

You're an idiot. Game prices haven't been rising, they've been declining!

NES games, brand new, back in the 80's were roughly $80 a piece. Intelligent Qube (PSX) brand new was around $70. Yet, you complain at a time when new video games are roughly $40-$60 brand new, and say that they are rising. Also, you have no idea how much goes into the production of a video game. The amount of work alone makes the price justifiable.
 
hakujintanuki said:
What about the man power, brains, creativity and time it takes to develop a game that you enjoy playing? THAT is what you're paying for.

Creativity is just borrowed ideas anymore. Creativity has a whole is relatively dead. Even the most creative things anymore are just modified rehashes of already done ideas.

For man power, brains, and time? $60 a game x let's say 1 million copies = $60,000,000

Let's say you have, a 500 man team. That would be $120,000 an individual for making a game that may not have even been the focus of their time for the entire production process. Considering the quality of most games, even $60,000 for a project is way too much for a single person on a game. Or are you telling me that 12 hours (generally about half that) of entertainment is worth $60 now? I don't personally feel that any development team is entitled to that much cash. The return on new copies is already amazingly good for them. This is just whining about the fact that they aren't making as much as they could, and it only serves to screw the consumer. It alienates any people who don't have the cash for new titles to enjoy.

Of course, those are rough numbers. You have to account for the price of resources and production costs too, but plenty of cash is still made.

You're acting like everybody that can afford the title new waits for a used copy to crop up. New game sales are far, far better than you give them credit for.

QUOTE(m3rox @ Jun 26 2011, 03:17 PM) You're an idiot. Game prices haven't been rising, they've been declining!

NES games, brand new, back in the 80's were roughly $80 a piece. Intelligent Qube (PSX) brand new was around $70. Yet, you complain at a time when new video games are roughly $40-$60 brand new, and say that they are rising. Also, you have no idea how much goes into the production of a video game. The amount of work alone makes the price justifiable.

Let's ignore PS2 games that went for $40 new and now PS3 and 360 games that run around $60 for a new copy of anything even remotely popular. Prices may have declined, but once again, they are only going back up. Now it's at a time though where people can't afford for the prices to go up.
 
m3rox said:
Nathan Drake said:
hakujintanuki said:
Do you all realize that used game sales have been putting a significant dent in the game industry for years? Combine that with piracy, and developers and publishers are taking a very large hit.

When you buy a used game, the maker gets: zero.

Show support for the games you like and buy them new.
Otherwise, don't complain when they stop getting made.

Props to Capcom for taking measures against used game sales.

The maker is already getting far too much for their product to begin with. That disc, combined with production costs does not equal out to even $5. That game cartridge may cost a whole $3 to stick together. I could care less if game developers think they're hurt from used game sales. If they want to boost new game sales, they need to learn to drop prices, not keep raising them. Everything they have done has only served to hurt themselves, and the consumer shouldn't have to pay for their inability to make a game that people want to buy new at their extortionate prices.

You're an idiot. Game prices haven't been rising, they've been declining!

NES games, brand new, back in the 80's were roughly $80 a piece. Intelligent Qube (PSX) brand new was around $70. Yet, you complain at a time when new video games are roughly $40-$60 brand new, and say that they are rising. Also, you have no idea how much goes into the production of a video game. The amount of work alone makes the price justifiable.

NES maybe. Look further back and things were decidedly cheaper in the days of the Amiga, Amstrad, C64, vic20 and what have you where prices were in line with CDs and DVDs (I think I have a bunch of things with labels somewhere in my box of wonder ( http://gbatemp.net/pix/32303/102_1317.JPG ). Certainly operations were a bit smaller in scale which possibly changes things a bit in some regards.

As for "100% to the shop" does that mean if I sell all my product stock I suddenly make 100% profit? (logic being stock does not come for free and it is not like the second hand trader is getting donations- granted trade in values are low but that becomes a margins argument and in the US at least something of a monopoly argument). I will spare the debate on first sale and equivalents for now other than to say look at other industries (even IP driven ones) and how that works.

"how much goes into the production of a video game"
Does this not then become a unsustainable monetary model (go broke by being a prat and wasting your resources and most will justifiably point and laugh) debate with a hint of (finance) bubbles tempered by the uncanny valley (diminishing or negative returns for increased effort) and possibly an archaic pricing model (near exponential decrease in price with respect to time) or even profit model (granted some are branching out- ads, subscriptions of various flavours, I would say DLC but I still use the world expansion packs but OK that too, licensing assets and engines and more).

This anti second hand games debate is odd to my mind- it snuck up on me a couple of years back and I never expected it to take hold but like most times I play "guess what people will do" it seems I was wrong.

I should like to consider this in depth a bit more especially with respects to other IP/creative industries (films- merchandising, TV shows and syndication, books and advances and options all with a tinge of the loss leader about them) especially as they seem to be facing massive changes as well and look at some of the things that are happening (especially the mess that is digital distribution) but it appears to be somewhat late for such research.

On the flip side I will accuse some of overreacting in this case. Certainly there are future implications which I would be hard pressed to understate but talk of it ruining a game seems a bit strong. Granted I have often had nice surprises in years past with such things so I might be coming from a less than neutral position.

What will be interesting is what happens in game shops- most already have disc cleaning options and I could knock up a basic save game fiddler for next to nothing (a few pins leading to a basic memory chip- say it ain't so) not to mention the increasing in "charging bars" I see around the place.
 
let me get this straight, you can't reset the save (because it has no data reset feature), but can you start a New Game and overwrite the old one? like, once a cart has been played, will "New Game" still be available, or will it autoload the existing save?


because i've never heard of a game you can only start "once". AFAIK, everything that is "one-time use only" are disposable, ergo if this game is like that, then Capcom just made the very first disposable game in history. but then again, Japan always makes everything disposable. heck, they made disposable cameras and cellphones.

but disposable games are... stupid. it's too expensive to be cost effective. they're just being greedy and wanna dip in on the used games market, but can't so they're killing it. kill what they can't have, that's what i'm seeing.


...this could backlash really really bad.
 
ferofax said:
let me get this straight, you can't reset the save (because it has no data reset feature), but can you start a New Game and overwrite the old one? like, once a cart has been played, will "New Game" still be available, or will it autoload the existing save?
There's no "new game" option at all. You go straight to a menu with the game modes.

So, no way to start over your game at all from the cartridge.
 
then i'm officially calling this game "disposable", and possibly the first in history, because you might as well throw it away once you're done and the attachment to your achievements fade. there's no point in revisiting the game, because you can't do zilch with it afterwards.

it's like a CD-R. once it's done, it's done.
 
ferofax said:
then i'm officially calling this game "disposable", and possibly the first in history, because you might as well throw it away once you're done and the attachment to your achievements fade. there's no point in revisiting the game, because you can't do zilch with it afterwards.

it's like a CD-R. once it's done, it's done.
It aint disposable.
The game is not story driven. Pretty much just a survive waves of zombies. That's all you do pretty much all throughout the game.
Just like street fighter, When you finish all the "story mode" there's still reason to revisit the game.
There's online coop. also the Revelations demo. Might also have some DLC.

The only problem with unresetable save data is not being able to relock all the unlockables that you unlocked. which to me is kinda pointless unless you're selling the game or letting someone borrow it.

If you really want achievements, you can set some for yourself.
like "kill 100 zombies in under 1 minute" or "survive for 10 hours"

ALSO the description you say for disposable games kinda fits most games. as when you finish any game, there's hardly any reason to play again. You may want to play it a second time to comb through some missed items, but IMO it isn't as fun as the first time.

I think that you're thinking if you finish the game, you can't play it anymore, well that's not the case.
 
its going to limit A all the characters you can play as at the beginning and B all the perks and guns they get - so it pretty much is like a mmo or shooter like cod
and as you play you unlock weapons , guns and new characters so many people will want to reset it

"Every playable character in the game has one alternative costume to unlock. The game also allows the player to switch weapon loadouts with other characters once certain requirements are met. There are 9 loadouts, with one being a bonus loadout that no character has as her/his default loadout. There is a skill / talent tree in the game which allows the player to choose skills or perks to enhance the player. There are 30 skills, and each can be upgraded three levels. "

so yes people would want to start again and play the game to unlock the characters because once you have the skills fully upgraded with the best weapons unlocked it will not be as fun picking the game up 6 months later to have everything there and no way to replay it
 
I'll copy pasta some game developer and what he has to say about the state of gaming as it is right now:

QUOTE said:
No, this is not going to be an AMA. I've decided to briefly come out of my perpetual lurking state because lately there has been some outrage in /gaming/ regarding DLC, DRM, and numerous other decisions gaming companies have made.
And no, I'm not going to reveal who I am, because I'm not going to be a popular person by the time this thread is done with.
I'm going to get this out of the way right now.
DRM exists because people pirate games. I'm sorry if that answer upsets you or in turn causes you to pirate more games, but that's the way it is. As developers, we would rather DRM didn't exist because it's an extra hurdle to get through before a game can be released. I've spoken to others in the industry, and it's a foregone conclusion that we are moving towards a cloud based system where very little of the game will reside on your hard drive. Retail stores used to fight this idea, but with how PC game sales are trending towards digital distribution, it's really not a question of if but when.
The only reason why you see certain members of the industry speak out in favor of piracy, is they are trying to gain popularity and encourage you to buy their game. It's the same reason why musicians do it, and the same reason why certain actors/actresses defend their work being downloaded illegally.
Now that I have most of you frothing at the mouth.. onto DLC.
You are correct in assuming that most DLC is created before the game is finished. More often than not, we are approached 50-60 percent into the development cycle of a game and asked how we want to handle content post production. This has become more and more common the last five-six years, and it is a direct result of several evolving changes in the industry.
To be blunt, you can blame Gamestop and other retail stores that encourage buying used games more than new ones. Someone is less likely to sell back their title if they know more content is on the way, and with the fact that some games now can be finished in a day playing time, we have to move fast with DLC announcements.
Yes, you are caught in a bit of a war between distributors and publishers. I'm sorry.
Pre-Order bonuses have been ramping up in popularity because they work rather well.
Which sorts of leads me to my final diatribe.
DLC promises and Pre Order bonuses increase sales. Again, I'm sorry if those facts upset you, but we aren't an industry of upholding some false ethical code. Over the last several years, the consumer has eaten up both of these business practices and shown us that we can and will benefit from using them.
Do I think what EA is doing is bullshit? Yes, I do. Are they getting away with it? Yes, they are. I admire what Reddit is doing with the boycott, but please keep in mind that /gaming/ does not represent the majority of gamers. There are people who, upon hearing of the Pre-Order bonus, immediately signed up for it.
My advice to /gaming/ before I leave
Digitally Download your games. The sooner retail stores are mostly out of the equation, the sooner some of these aspects of the industry might dissipate.
Stop pirating. Seriously though, stop. If you don't think that there is a correlation between DRM and piracy numbers, then you are not doing it right. If you are going to pirate, then please buy the games you do download.
The best advice I can give. Follow through with your boycott. Follow through with every boycott. Companies can ignore verbal insults, but they cannot ignore explaining to the shareholders why profits are down. If a boycott works, then it is quite effective. Key word is IF.
A.D. out -

Anyway, on a on-top note:
It's a shame. I would have liked to erase my scores just incase I become bored in the future and restart from the beginning. Maybe they'll implement it in a later update? Not likely though...
 
SO wait, does this mean I CAN'T EVEN START THE GAME OVER? I am super confused. I think I read it wrong.
unsure.gif


@ Ikki: Ah, missed your post RIGHT ON THE LAST PAGE. Fail. >_>

WTF Capcom. Seriously? I am NOT buying this game now; I don't have any interest in something that pull this shit. Imagine if I pulled out my SNES, and wanted to play Super Mario World, and there was only one file, and no way to erase it or start it over. WTF? SERIOUSLY? You want to ELIMINATE REPLAY VALUE FOR YOUR GAME?

DO NOT WANT.
 
If you are finished, you are finished. No new game, no save erasing and no restarting.

Did you just... edit your post ? :I
 
Schlupi said:
SO wait, does this mean I CAN'T EVEN START THE GAME OVER? I am super confused. I think I read it wrong.
unsure.gif


@ Ikki: Ah, missed your post RIGHT ON THE LAST PAGE. Fail. >_>

WTF Capcom. Seriously? I am NOT buying this game now; I don't have any interest in something that pull this shit. Imagine if I pulled out my SNES, and wanted to play Super Mario World, and there was only one file, and no way to erase it or start it over. WTF? SERIOUSLY? You want to ELIMINATE REPLAY VALUE FOR YOUR GAME?

DO NOT WANT.
The first time you boot up the game is the only time you'd be able to configure your save data. There is no reset option nor is there any new game option.

This sucks.
 
Hakoda said:
Schlupi said:
SO wait, does this mean I CAN'T EVEN START THE GAME OVER? I am super confused. I think I read it wrong.
unsure.gif


@ Ikki: Ah, missed your post RIGHT ON THE LAST PAGE. Fail. >_>

WTF Capcom. Seriously? I am NOT buying this game now; I don't have any interest in something that pull this shit. Imagine if I pulled out my SNES, and wanted to play Super Mario World, and there was only one file, and no way to erase it or start it over. WTF? SERIOUSLY? You want to ELIMINATE REPLAY VALUE FOR YOUR GAME?

DO NOT WANT.
The first time you boot up the game is the only time you'd be able to configure your save data. There is no reset option nor is there any new game option.

This sucks.

Anyone who STILL bought the game, and beat it... do you AT LEAST have the option of a New Game + or something? Chapter replay? If there isn't... Wow. I don't even know what to say.

ljy4at0mohfi3yjcvvowyck.jpg



@ hunter291: Yeah, I edited it. I am staff so my posts don't say "edited" once they are, I guess?

Also...
[youtube]http://www.youtube.com/watch?v=Bq3a6R4m5Rg[/youtube]

I can't believe it. I seriously, just can't believe it. Who would even buy it knowing this? Imagine if all the games you could think of just ended after beating the final boss.

*Disgaea, beat the Seraph, what now? Oh. You stare at the title screen for an eternity.
*ANY Mario game: Beat Bowser/Smithy/Insert final guy here, and whaddya know? You get to fight him over, or STARE AT A TITLE SCREEN FOR ETERNITY. What? You wanna... EXPLORE? look around for extra goodies you may have missed, do another run though? You wanna buy another copy of the game?
mad.gif

*ANY arcade style game: CREDITSCREDITSCREDITS for all your life.

God... this really, really pisses me off. Maybe just because I am in a bad mood already but man.
 

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