wow another Rayman 2 port i'll be absolutely sure to never pick this up even when its in the bargain bin for 99p. I have played this game on 3 different systems, couldn't they have at least released Rayman 3
fixedRamonra said:Nintendo 64, Windows, Dreamcast, PlayStation, PlayStation 2, Game Boy Color, Nintendo DS, PlayStation Network and iOS
And now this. It's the TENTH system this title will be in. And the fourth Nintendo one.
This seems like a joke and I hope it's just a misunderstanding.
granville said:I might pick the game up in the bargain bin if it's a decent port *cough Rayman DS cough*. At least now if the porting is done right, there should be a decent portable version of the Dreamcast game with good controls *cough iOS Rayman 2 cough*.
But as it is, i definitely would have preferred Rayman 3 or Origins. There's still hope for Origins, 3DS was one of the systems Ubisoft was considering putting the game on. We'll see.
Plays just perfectly in Project64 for me, virtually flawless with Glide64 (with the glitch64 wrapper). I've beaten the entire game on an emulator without encountering any sort of bugs besides graphical ones (which are fixed in glide64). With a counter factor set to 1, and using the Glide64 gfx plugin, it's pretty much flawless and plays in HD. I never had any issues playing the real version on an HDTV either though. Not any worse than i did on a standard old tube tv. PSX version is obviously a given considering it is the worst looking version, only eclipsed in some cases by the DS version (which looks better or far worse depending on the area you're in). What can you say though? The PS1 version is actually very impressive graphically for a PS1 game. It's one of the best looking games on the system. It's rather impressive they managed to get it to work as well as it does on the PS1. The problem is not the graphics, but the fact that they removed many of the levels, and scaled back others. It was totally unnecessary.sillypatterson said:Wow, what's wrong with you people? Rayman 2 is a game that's very -difficult- to play in optimal conditions. The N64 version is practically illegible on an HDTV (and has game-breaking problems in Project64), the PSX/PS2 versions are rubbish, the PC port doesn't support analog controls and is plagued with video card issues on modern machines. I've been considering buying a Dreamcast to play it, but now that I know it's coming to the 3DS, I am nothing short of stoked. Very good news!
Their is also an iOS version, I've been meaning to try it for awhile. Anyway, I love the first Rayman. I remember it was one of the first games I played.granville said:Plays just perfectly in Project64 for me, virtually flawless with Glide64 (with the glitch64 wrapper). I've beaten the entire game on an emulator without encountering any sort of bugs besides graphical ones (which are fixed in glide64). With a counter factor set to 1, and using the Glide64 gfx plugin, it's pretty much flawless and plays in HD. I never had any issues playing the real version on an HDTV either though. Not any worse than i did on a standard old tube tv. PSX version is obviously a given considering it is the worst looking version, only eclipsed in some cases by the DS version (which looks better or far worse depending on the area you're in). What can you say though? The PS1 version is actually very impressive graphically for a PS1 game. It's one of the best looking games on the system. It's rather impressive they managed to get it to work as well as it does on the PS1. The problem is not the graphics, but the fact that they removed many of the levels, and scaled back others. It was totally unnecessary.sillypatterson said:Wow, what's wrong with you people? Rayman 2 is a game that's very -difficult- to play in optimal conditions. The N64 version is practically illegible on an HDTV (and has game-breaking problems in Project64), the PSX/PS2 versions are rubbish, the PC port doesn't support analog controls and is plagued with video card issues on modern machines. I've been considering buying a Dreamcast to play it, but now that I know it's coming to the 3DS, I am nothing short of stoked. Very good news!
The PS2 version is arguably the best one in many cases thanks to the extra levels and enhanced scenery in the game. I consider it superior to the DC version personally. Only issues i have are the framerate. I don't think it outputs at as high of a resolution either. Those negligible things don't bother me considering what they added though. The level design and graphical enhancements make up for it to me. I especially adore the new level selection hub, which far outclasses the original linear selection. DC version is the most perfect vision of the original concept, high resolution and smooth framerate. As for the PC version, i recall using a Gravis gamepad with analog controls for it. So i'm pretty sure it's something wrong with your configuration or whatever (i'll try the game in vmware later to see if my Logitech controller works). PC version can render in the highest resolution of them all, so it has its own advantages. The biggest issue with the PC version is that it's very difficult to get working on Windows 7. I have to use VMware with a copy of XP to get it to load at all. The game's installer won't even boot whatsoever in Win7...
granville said:Plays just perfectly in Project64 for me, virtually flawless with Glide64 (with the glitch64 wrapper). I've beaten the entire game on an emulator without encountering any sort of bugs besides graphical ones (which are fixed in glide64). With a counter factor set to 1, and using the Glide64 gfx plugin, it's pretty much flawless and plays in HD. I never had any issues playing the real version on an HDTV either though. Not any worse than i did on a standard old tube tv. PSX version is obviously a given considering it is the worst looking version, only eclipsed in some cases by the DS version (which looks better or far worse depending on the area you're in). What can you say though? The PS1 version is actually very impressive graphically for a PS1 game. It's one of the best looking games on the system. It's rather impressive they managed to get it to work as well as it does on the PS1. The problem is not the graphics, but the fact that they removed many of the levels, and scaled back others. It was totally unnecessary.sillypatterson said:Wow, what's wrong with you people? Rayman 2 is a game that's very -difficult- to play in optimal conditions. The N64 version is practically illegible on an HDTV (and has game-breaking problems in Project64), the PSX/PS2 versions are rubbish, the PC port doesn't support analog controls and is plagued with video card issues on modern machines. I've been considering buying a Dreamcast to play it, but now that I know it's coming to the 3DS, I am nothing short of stoked. Very good news!
The PS2 version is arguably the best one in many cases thanks to the extra levels and enhanced scenery in the game. I consider it superior to the DC version personally. Only issues i have are the framerate. I don't think it outputs at as high of a resolution either. Those negligible things don't bother me considering what they added though. The level design and graphical enhancements make up for it to me. I especially adore the new level selection hub, which far outclasses the original linear selection. DC version is the most perfect vision of the original concept, high resolution and smooth framerate. As for the PC version, i recall using a Gravis gamepad with analog controls for it. So i'm pretty sure it's something wrong with your configuration or whatever (i'll try the game in vmware later to see if my Logitech controller works). PC version can render in the highest resolution of them all, so it has its own advantages. The biggest issue with the PC version is that it's very difficult to get working on Windows 7. I have to use VMware with a copy of XP to get it to load at all. The game's installer won't even boot whatsoever in Win7...