Before everyone gets all excited about this new way of controlling video games I suggest we all take a big collective time out and reflect on the fact that new ways of controlling games is nothing new to Nintendo. Heck they have been shoving new controllers down our throat since the days of NES. The ball is in Nintendo's court at this point. They have a new innovative idea and they can do what they wish with it. IF they support it and put out games that take advantage of it then it could well be a success. However that hasnt been the case in the past. Lets look back at what kind of support similar innovative ideas that Nintendo has offered up have gone.
R.O.B.
How can we forget the robot that you controlled by playing a game. This new innovation actually would stack up blocks and move and . . . umm well it would move and stack blocks. This thing was doomed to failure from the get go and had all of two games that actually utilized it (Gyromite & Stackup).
The Power Pad
Thats right, it was a floor mat that you controlled by stepping on different places on the mat. Needless to say this was an amazing failure and there were all of seven games released (Athletic World, Dance Aerobics, Short Order/Eggsplode, Stadium Events, Street Cop, Super Team Games, World Class Track Meet). The sad part about this is that a decade and a half later games that use a similair technology (DDR) are amazingly popular. Nintendo had what could of been a major success there and didnt have a clue what to do with it.
The Power Glove
Here we have a controller that does away with the standard joypad and lets you control games based on how you move your hand. . . sound familiar kids? While you could use this for any NES game it was awkward and only one game (Super Glove Ball) was ever released to take advantage of its unique features. Nintendo even went as far as to pimp this silly thing in what may of been one of the worst movies ever put to recorded media (The Wizard) While it was a failure for a multitude of reasons it was also way ahead of its time.
Virtual Boy
So the idea was to have a semi-3D expierience that you had to shove your face into this goggle like contraption and play inexcusibly bad games. Or as Nintendo called it "A 3-D game for a 3-D world". Im talking about none other than the embarassment that is the Virtual Boy. In the spring/summer of 95 Nintendo was making wild claims that this would revolutionize the way games were played. Sadly this wasnt the case. By March of 96 the last game had been released and Nintendo had washed thier hands out of what turned out to be a collosial failure. .
I could list a few more examples but its getting late and I think my point has been made. In closing I DO NOT want Nintendo to fail. However, as history has shown they have always had wild ideas that were going to "change the way we play video games" and without exception they dont live up to the hype that is created about them and suffer due to lack of support. Hopefully the Revolution will be different and this time they will finally get it right. Time will tell though until then though I wont be holding my breath.