Quick question about Spider3DSTools

Discussion in '3DS - Homebrew Development and Emulators' started by ProNiteBite, Feb 7, 2015.

  1. ProNiteBite
    OP

    ProNiteBite Member

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    Jan 27, 2015
    United States
    So recently I've been wanting to try to code for the Spider3DSTools, but I have a quick question, (one that will surely make me sound stupid) how do I compile the code after it's written?
     
  2. WulfyStylez

    WulfyStylez SALT/Bemani Princess

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    Nov 3, 2013
    United States
    It's literally the first header in the readme. https://github.com/yifanlu/Spider3DSTools
     
  3. Slushie3DS

    Slushie3DS Cold Beverage Lover

    Member
    3
    Jan 9, 2015
    United States
    I can help you, friend.

    >Start by opening the spider3DStools directory in your command like.
    >Depending on your operating system, it should look a bit like this:
    Code:
    bbnorman@bbnorman-Veriton-M460:~/Documents/3DS/Spider3DSTools-master$
    >Use the make command.
    Code:
    make
    >Several .BINs and .DATs will output.
    >To use ROP, you must convert it to JS.
    >Start by compiling browserify:
    Code:
     gcc -o browserify browserify.c
    >Now that it is compiled, use it on desired ROP:
    Code:
    browserify LoadCode.dat > js_output.txt
    >You can find your JS inside of the outputted text document.

    Hope I helped.
     
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  4. ProNiteBite
    OP

    ProNiteBite Member

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    Jan 27, 2015
    United States
    I looked in there but I was unsure about what file I needed to get, which one would I need? (again, I'm sorry for asking such a silly question!)
     
  5. ProNiteBite
    OP

    ProNiteBite Member

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    Jan 27, 2015
    United States
    Thanks, this should be a big help!
     
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  6. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    Dec 8, 2014
    United States
    Ohio
    You'll need an arm-none-eabi-gcc toolchain installed, like Yagarto.
     
  7. ProNiteBite
    OP

    ProNiteBite Member

    Newcomer
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    Jan 27, 2015
    United States
    So, the site is a bit confusing to navigate, is it the build from launchpad?

    I feel really stupid now, I found it, thanks for the help!
     
  8. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    Dec 8, 2014
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    Download this:
    http://sourceforge.net/projects/yagarto/
     
  9. Slushie3DS

    Slushie3DS Cold Beverage Lover

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    3
    Jan 9, 2015
    United States
    Click to start download.
     
  10. ProNiteBite
    OP

    ProNiteBite Member

    Newcomer
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    Jan 27, 2015
    United States
  11. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    Dec 8, 2014
    United States
    Ohio
    No problem! Don't feel stupid, I was an ultra noob at first (and still sorts is) :P
     
  12. ProNiteBite
    OP

    ProNiteBite Member

    Newcomer
    1
    Jan 27, 2015
    United States
    I have one more question, for some reason whenever I try to use the 'make' command I get this error, " 'make' is not recognized as an internal or external command, operable program or batch file." What can I do? I installed YAGARTO but it still doesn't work.
     
  13. Slushie3DS

    Slushie3DS Cold Beverage Lover

    Member
    3
    Jan 9, 2015
    United States
    Have you all the right .DLLs? I am not all that Windows savvy, as I am a gnu/linux user. Check here.
     
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