Me and a friend are considering trying to translate Tacticslayer, mostly because we want a project and we haven't seen any other attempts to translate it yet. This would be our first translation/romhack, and it is mostly for fun.
We started a couple of days ago, and have been making progress figuring out the scenario format, plan to whip up a script extraction program once we understand it a bit more.
Main questions I have are:
Is this a good idea?
Being naive dudes with big dreams, are there any sagely words of advice from hardened translators/romhackers that we should heed?
and also:
Are we wasting our time with the scenario format because there are other games with the same format?
0x01 = starting sections of 3 lines of 0x00 terminated text
0x04 = changing character displayed on messages using next 5 bytes
0x50 = applying an effect to message box character's face
0x51 = removing current effect applied to face
Does this format ring any bells for anyone?
We started a couple of days ago, and have been making progress figuring out the scenario format, plan to whip up a script extraction program once we understand it a bit more.
Main questions I have are:
Is this a good idea?
Being naive dudes with big dreams, are there any sagely words of advice from hardened translators/romhackers that we should heed?
and also:
Are we wasting our time with the scenario format because there are other games with the same format?
0x01 = starting sections of 3 lines of 0x00 terminated text
0x04 = changing character displayed on messages using next 5 bytes
0x50 = applying an effect to message box character's face
0x51 = removing current effect applied to face
Does this format ring any bells for anyone?