[Question] How do I sign iconTex.tga and bootTvTex.tga?

Discussion in 'Wii U - Homebrew' started by EddieEddie90, Dec 4, 2016.

  1. EddieEddie90
    OP

    EddieEddie90 GBAtemp Regular

    Member
    101
    16
    Apr 24, 2016
    Mexico
    I want to make my own SNES injections but I seriously didn't get the tutorial by Catmanfan, besides he doesn't explain in detail how it's done. The most important part about doing this is signing the boot screen and icon, and yes, I have read that there is something called app config tool but, for the life of me, I can't seem to find it ANYWHERE. I'm even beggining to doubt its existance. So please Help!
     
  2. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

    Member
    6,956
    6,944
    Dec 1, 2014
    United States
    Under a rock
    I don't think they actually have to be signed. You should be good to just use TGAVerify to create them
     
  3. EddieEddie90
    OP

    EddieEddie90 GBAtemp Regular

    Member
    101
    16
    Apr 24, 2016
    Mexico
    Well, so far I have tried to repack Castlevania Dawn of Sorrow into USB format, but when I install it, the game doesn't even show up on the menu. According to the tutorial made by Catmanfan, the bootscreen and iconTex.tga need to be signed with that thing. But I really don't know why the games don't show up on the menu.
     
  4. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

    Member
    6,956
    6,944
    Dec 1, 2014
    United States
    Under a rock
    Hm... I don't know what to say then, I've never personally tried creating a TGA
     
  5. Zarklord

    Zarklord GBAtemp Regular

    Member
    188
    60
    May 13, 2016
    United States
    well nothing special for either of those just use my tga verify tool.
    this isnt directed at anyone specific:
    idk why the heck or how the rumor started about "signing" the tgas its frickin annoying and wrong they are just images there isnt any hashes or anything!
    now the bootLogoTex.tga is sig checked but its restricted to 2 different versions(one that says "nintentdo" and the other says "licensed by nintendo")(those are the only ones allowed without disabling the checks(which dimoks cfw stuff does)) to clarifiy what i mean by this i mean the entire image is read into bytes and hashed in some way and checked against some thing to ensure its correct(we cannot sign these in ANY WAY)
     
    Last edited by Zarklord, Dec 4, 2016
    EddieEddie90 and KiiWii like this.
  6. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

    Member
    6,956
    6,944
    Dec 1, 2014
    United States
    Under a rock
    Thanks, I was beginning to doubt myself lol
     
  7. EddieEddie90
    OP

    EddieEddie90 GBAtemp Regular

    Member
    101
    16
    Apr 24, 2016
    Mexico
    Thanks for your answer, but I still don't know why my injected [Insert console here] doesn't show up on the system menu.