So basically I updated QuakeGX to compile with the latest toolchain, and added some features for modders.
Namely:
I don't exactly know how to setup a release, but you can take wii/apps/quake and put that in your SD card if you want to play. You'll need either the shareware version of Quake pak put in the ID1 folder, or the full game files.
Have fun and feel free to report bugs. I'm not sure how often I'll be updating this, but I do plan to port more features from other projects I'm working on.
Namely:
- HLBSP (Half-life BSP)
- External Colored Lighting (LIT) support
- Skybox support
- True transparency support
- Disabled multitexturing in favor of a more efficient rendering pipeline
- As well as many other bug fixes
I don't exactly know how to setup a release, but you can take wii/apps/quake and put that in your SD card if you want to play. You'll need either the shareware version of Quake pak put in the ID1 folder, or the full game files.
Have fun and feel free to report bugs. I'm not sure how often I'll be updating this, but I do plan to port more features from other projects I'm working on.