UT99 !!!!!!!
Ahem...better start out at the beginning. It was somewhere at the end of last century. One of my hobbies was reading PC magazines (I'm ashamed to admit it, but I was looking forward to windows millennium
). This current magazine featured a CD with game demos.
This "Unreal Tournament" certainly had my interest, though at best 'mildly'. I absolutely loved the earlier released Unreal, but while it featured a "vs against bots" mode, I didn't saw much appeal in that being the entire game.
That immediately blew out the window the second I started playing. Morpheus (a low gravity level featuring three huge-ass skyscrapers) was an instant classic, but the other deathmatch maps I played to dead as well (let's see...turbine and tempest were there...and *looks up* OF COURSE: phobos!
). Then there was capture the flag (capture the flag! without needing that "internet" thing that was costly, slow and ate your phone bill
) and another weird "hold these positions" level. But not only were the maps great, the game had many tweaks and options. Team deathmatch where it was all vs you? No problem. You against an insanely good bot and a dumb player? You got it! On top of that icing was another layer of cake: mutators. These brought in low gravity, replace all weapons by just one and a few more gimmicky things. I played that demo TO DEATH!
Almost painful: that same demo CD also featured a quake 3 demo. Which didn't want to install because...something something error crash (this was pre-windows XP, mind you. Clear error messages were still a luxury). Took me some while, but once I finally got it loaded I was underwhelmed. It featured the same routine of hellish or industrial levels (or hellishly industrial!). The levels were uninspired, the weapons had only one fire mode (I was spoiled at that time) and the options practically nothing. Oh, right: and it didn't feature fancy stuff like dodging or lift jumps.
When the full games released, this difference was only widened. On hindsight, quake 3 certainly wasn't a BAD game. It was good. Potentially great, even. But unreal tournament simply blew it (as well as all "doom clones" of that time, btw) so much out of the water that it was in a league on its own. The translocator redefined CTF in a way that the genre didn't even knew it needed. The redeemer brought a whole new dynamic to the genre (superweapons!!!). Facing worlds was a classic the moment the public saw it. And as if great level design all around (barricade! peak! lavagiant!) wasn't enough, the game was incredibly open ended. The internet might have been slow and unreliable, but you could still find and download those mutators to change whole appearances. Same for mods, by the way.
Oh, and back then the developers backed their game like no tomorrow. I remember three or four new map packs, each filled with more than a few extremely high quality maps.
As for quake 3? Yeah...I had found the holy grail of gaming. I had found the meaning of life, encapsulated in the perfect game. So when my friends and I bundled our computers together to play computer games with each other...OF COURSE they only wanted to play quake 3.
It was fun, yeah. But still...why???