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Quake DS Prerelease 2
Improved texture rendering, Wifi coming soon
A new prerelease version of Quake DS has been released. This update brings in significant improvements including improved texture rendering. An infrastructure wifi mode is set to be introduced in the next build.
changelog said:- faster rendering
- vertex lighting and light animations (proper lightmapping may be in the next build)
- Alias model texturing
- proper timebase, so no variable speed
- a crosshair and a HUD
- the Quake font (or whatever font is available in the mod you're playing)
- a nearly-proper sky
- sky, water, lava, sludge animations
- full control configuration
- game save saving/loading
- every level works - I have played from beginning to end with no crashes or thrashing
- wifi network play, via an access point (build coming in a few days after more testing)
- adequate support for mods/TCs in this build - full compatibility in the EXRAM build (coming in a few weeks)
- much improved sound system on the ARM7 (no music yet...)
- transparent water support via r_novis or VIS'ed maps
- hardware fogging for a light depth cue, or thick fog for underwater
- LOADS more little things (eg the end-of-episode finale messages)
















