OH! Okay! For some reason I thought the "level" was the level of the Pokémon, not the stage! Yeah, I would like to add that to the editor - to show what rank you have. What would be *really* cool would be to set the rank based on the high score entered (or update the score based on the rank selected).
Either way, the stage UI is a thing I really want to investigate how to make better at some point.
It doesn't work that way. The score has no impact on the ranking (Although it's a common misconception). What determines the rank is "generally" this:
- In main stages, you need 50% remaining moves than the ones you originally started with to S rank. If the stage has an odd number of moves, the 50% is rounded down (Example: The stage has 19 moves. You will need to finish it with 9 or more moves remaining to S rank)
- Event Stages: Same as above, but that 50% is 60%
- Expert stages: Can't remember if it's 50% or 60%, which is why I made it as a 3rd point lol
The above have some exceptions though. You will face some puzzle stages in the game (The first being 148 or something I believe). Those stages are puzzles that are always done by doing the same moves. They are also usually random pokemon (as in, it wouldn't matter what you choose, the stage will pick the pokemons for you). In those stages, the only requirement is to complete the stage to S rank. So it's basically a handout
Also, the item +5 moves (+10 seconds for item stages) doesn't make the percentage remaining higher. So another example: A stage has 19 moves, you need 9 to S rank. If you add +5 moves and make the stage 24 moves, the required moves are still 9, not 12 to S rank)
Hope the above is all clear
I added drag+drop so I could be lazy during testing XD
Auto-complete is so when you type in "Char" it suggests "Charizard" as a potential match and then allows you to flip right to that Pokémon without scrolling down the list.
I added a thing to my previous post, but it might have gotten missed -- is there a place that I could get up to date data on the game? Like, are there really only 26 expert stages? And 25 Special?
Ah cool so there is a box to write down the pokemon name now. Gotcha
Yeah I missed the edit on your last post. Yeah serebii is usually a solid place, but I'm not sure where you got these figures from. For example you can see entry #439 is EX stage 39.
The special (event) stages are also much more than that. Like the current safari where in this one alone you can catch 6 new pokemon, there have been others where you can catch 5-7 new ones. Not to mention the loads of "single" pokemon that they gave us (like the few you see in the special screen)
Besides serebii, this site is also a go-to site. Maybe even more than serebii:
http://www.pkparaiso.com/shuffle/lista-de-fases/aldea-alba.php?lang=eng
If you notice the URL, the language is redirected to English. But I have a lot of trouble going through the site as it keeps reverting me to the default Spanish one. In any case, these 2 should be everything you need
I also noticed an odd thing about the way "caught" Pokémon are noted. I battled (but didn't catch) Tepig, but in the editor it says he's "Caught". I dug into it some more and there are 3 places where it notes if a particular Pokémon is caught -- 2 say "no" for Tepig (for me) but the 3rd says "yes", and that's the one the checkbox is displaying =/
I spent a bunch of time this morning looking at the client number, and while I have a reasonable idea for how it works, I'm not sure I can set it to a particular value without more help (just verifying things) -- I *can* generate a new (potentially) valid client number, but I'm not sure if that's useful?
Interesting note about the "caught" pokemon. My assumption is that it's a bug in the program. I haven't run into that myself (again, I also don't like to spoil the game for myself
) .. But yeah, I'm guessing there's something wrong there based on your observations
Client number: Have you checked the post with the offsets? (check post 125 in this thread). That should be everything you need I think. According to that post, by changing that offset to whatever hex value will give you your chosen client number.
What's that used for? Well, that number is basically how Nintendo/Genius Sonority can verify who you are, along with your jewel purchases. Imagine the following scenario:
You'd like to copy your game to another 3DS (copy, not move, so 2 instances of your same stats), easy enough with SaveDataFiler right?
Problem is, while it does copy to another 3DS successfully, EVERYTHING is copied. Whatever client number you had on the other 3DS will be overwritten to what the save has. Also, in the checking-in history button, everything there is copied from the savefile.
While the latter is probably not an issue, the client number is. So what I figure, people who want a specific save game should download the game (obviously lol), note down the client number, edit that number in the save file they would like to get, and THEN copy it back to the 3DS. Effectively, they get the same client ID game with a save file of their choice.
It should also reduce any risks for future bans (if any)
Hope that helps