ROM Hack PSSE - Pokemon Shuffle Save Editor

vegeta_ble

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They haven't NNID banned anyone for using Ditto in competitions yet, as far as I know. So far, all they've done is removed their entry for that one competition and prevented them re-entering, but the next competition let them enter again. If they cared enough, they'd have done it by now I think.
 
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angelus kun

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i think PSSE its getting a little obsolete
 

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supercarotte

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i think the most recent update is trying to get ahead of any potential browserhax menu hax, that isnt using the ocarina ahd cube ninja.

What ?

i mean hex values of new boosters and items

Here :
So, Enhancements:
  • 2D4D: Raise Max Level
  • 2D4E: Level Up
  • 2D4F: Exp. Booster S
  • 2D50: Exp. Booster M
  • 2D51: Exp. Booster L
  • 2D52: Skill Booster S
  • 2D53: Skill Booster M
  • 2D54: Skill Booster L
  • 2D55: Unknown Enhancement
You can set these to C6 to get 99 of them (they're stored as twice the number i.e. 02 is 1). Don't ask me what the last Enhancement is. It's an odd green and white pill with arrows inside it. Its description isn't in the data, yet, and it presents a series of blank popups when you first tap it. The offsets were right next to the Mega Speedup offset. There are two 'spare' slots after the Unknown Enhancement. You're welcome.
 
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hentei009

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how to re-add Victini stage?? After clear you can unlock for 1 jewel, 3 times and victini can't unlock (sorry for may bad english)
 

supercarotte

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TUTORIAL EDIT HEX NEW ITEMS ?

So, Enhancements:
  • 2D4D: Raise Max Level
  • 2D4E: Level Up
  • 2D4F: Exp. Booster S
  • 2D50: Exp. Booster M
  • 2D51: Exp. Booster L
  • 2D52: Skill Booster S
  • 2D53: Skill Booster M
  • 2D54: Skill Booster L
  • 2D55: Unknown Enhancement
You can set these to C6 to get 99 of them (they're stored as twice the number i.e. 02 is 1). Don't ask me what the last Enhancement is. It's an odd green and white pill with arrows inside it. Its description isn't in the data, yet, and it presents a series of blank popups when you first tap it. The offsets were right next to the Mega Speedup offset. There are two 'spare' slots after the Unknown Enhancement. You're welcome.

EXPORT SAVE (JKSM OR SVDT IR SDM).
DOWNLOAD AN HEX EDITOR (LIKE HxD)
OPEN YOUR SAVEDATA.BIN WITH IT.
PRESS CTRL+G THEN TYPE "2D4D".
NOW TYPE "C6C6C6C6C6C6C6C6" (C6 8 TIMES)
SAVE YOUR MODIFIED SAVEDATA.BIN AND COPY IT ON YOUR SD CARD
IMPORT IT BACK WITH WHICHEVER METHOD YOU USED TO EXPORT IT.

OPTIONNAL : PRESS CAPS LOCK ON YOUR KEYBOARD.
 

Madridi

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I made an update to the editor to work with the new enhancements that were added.

If there are problems can you yell at me here and/or create an issue? I'll submit the pull request, but I had to update the UI a bit and ... dunno. It's ... not perfect?

But yes, suggestions are welcome!

Release v1.1
Thank you so much for this. I just tried a few items and things worked as expected. I'm not really a fan of the GUI update, but honestly who cares if it does the job well. Thanks for taking the time to update it :)

I really have one suggestion. A fix to the original release that I assume is not fixed here:
Pokémon experience: If you set any Pokémon to whatever level (let's say, 8), while the level and Pokémon power DOES updated, the experience the Pokémon should have does not. As a side effect, if it's set to anything but 10, whenever you level up (again, let's say you set it at level 8), it will go from 8 to 9, but when you check your pokemon again it will still say 8. Why? Because the Pokémon experience tells it's not at level 8 yet (at least that's how I interpret it)

Regardless of how accurate the side effect is, the main issue is, the experience is not updated along with the Pokémon level. So I'm guessing the offsets for the levels are changed, but not for the experience. I hope you can fix that :)

Thanks!
 

nic0lette

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Thank you so much for this. I just tried a few items and things worked as expected. I'm not really a fan of the GUI update, but honestly who cares if it does the job well. Thanks for taking the time to update it :)

Yeah, I'm not a super fan of this either, but the right way is to rethink the way the GUI represents items/enhancements. I didn't want to just add 8 more boxes, but this isn't ideal either =/

I really have one suggestion. A fix to the original release that I assume is not fixed here:
Pokémon experience: If you set any Pokémon to whatever level (let's say, 8), while the level and Pokémon power DOES updated, the experience the Pokémon should have does not. As a side effect, if it's set to anything but 10, whenever you level up (again, let's say you set it at level 8), it will go from 8 to 9, but when you check your pokemon again it will still say 8. Why? Because the Pokémon experience tells it's not at level 8 yet (at least that's how I interpret it)

The may be the case, yes.

The issue, at least as I understand how leveling works in Shuffle, is that it's not a single curve but the amount of XP to level from n to n+1 varies based on the Pokémon's power? I *think* I saw a chart somewhere that had the details for what the numbers are, so I could try to do that?

In the meantime, given that there's a new "Level Up" enhancement item, I wonder if that would work in many cases? So instead of directly setting a Pokémon's level up 2 just giving yourself 2 level up items and using them on the Pokémon. (The only ones that are limited are the Max Level up, correct?)

Regardless of how accurate the side effect is, the main issue is, the experience is not updated along with the Pokémon level. So I'm guessing the offsets for the levels are changed, but not for the experience. I hope you can fix that :)

Thanks!

I can try, and it was my pleasure!
 
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fireguy85

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I made an update to the editor to work with the new enhancements that were added.

If there are problems can you yell at me here and/or create an issue? I'll submit the pull request, but I had to update the UI a bit and ... dunno. It's ... not perfect?

But yes, suggestions are welcome!

Release v1.1

Thank you! Saves me a step of editing in PSSE and then HxD.
 

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