People call it Brickway as a joke just like how they say 9.6+ will come soon™ if you have a real card you won't brick it's that simple and Sky does not affect their business at all Sky3DS is for those unfortunate souls who are stuck on 9.3+ and have not choice but to buy it.

One can only dreamI don't know if I would say they are unfortunate,at least they are given an option to play backups. If only the xbox one had an option to play backups.....

Poor analogy, the Wii and the Wii U are different systems. What you're saying would make sense if 3DS users installed a DS firmware on their machine - that's not what's happening.install wii files on a vwii you brick it ,,, reason being , installing files designed for another piece of hardware... gateway are protecting their asset.. fair play to them. If people want to stand on the shoulders of giants they better have good balance.
And they shouldn't have, because guess what? Cloners fixed that too. How do I know that? Because they've done it before and yet we're having this conversation about the DSTwo+. The launcher will get "propered" again, there's just a couple more broken 3DS'es out there. Their "drastic" method isn't helping.

Due to hardware differences between the cartridges, not the magical bricking code. The 3DS Link could've been obsoleted if it just froze using the same trigger the bricking code uses with no bricks whatsoever, it's not being updated because it's different hardware-wise and cannot be updated to work. We'll just have to agree to disagree, it seems.There's already 2 plugin "fixes" that really didn't fix the bricks. Where have I seen that before? Oh right, with 3DSLink. And guess what, 3DSLink is as dead as a doornail

You seem do misunderstand the definition of "root" - the root of the issue is that the bricking method exists, there would be no bricks if the method wasn't there. The fact that other manufacturers use the Gateway launcher unfairly is the extension of that root.If Supercard or clones all developed their own Launcher.dat there would not be an issue with bricking. This issue would simply not exist. Therefore, Supercard and clones are the root cause of the bricking. QED
nope there was only 1 thing that the original clones couldn't technically pull off and that was CARD2 saves (and even then they could have simply added .cia support to bypass that hardware shortfall), everything else was purely 3DS SW side and easily compatible with their card, the reason why they were dead and buried was that everyone lost faith in their abilities, but not just the R4 clone card loss of faith i.e oh i will have to buy a new revision, but SHIT these guys are f**king idiots and my system will end up bricked while they try repeatedly to try get the FW working.....and it obviously transcended to DSTwo+ as soon as people seen GW emulation, the general reaction was "well these guys screwed up" before the card was even released,everyone knew exactly what was going to happenDue to hardware differences between the cartridges, not the magical bricking code. The 3DS Link could've been obsoleted if it just froze using the same trigger the bricking code uses with no bricks whatsoever, it's not being updated because it's different hardware-wise and cannot be updated to work. We'll just have to agree to disagree, it seems.

Pretty sure that the trigger for the brick was how the SPI was handled. Clones reported SPI issues which then triggered the bricking code at random.nope there was only 1 thing that the original clones couldn't technically pull off and that was CARD2 saves (and even then they could have simply added .cia support to bypass that hardware shortfall), everything else was purely 3DS SW side and easily compatible with their card, the reason why they were dead and buried was that everyone lost faith in their abilities, but not just the R4 clone card loss of faith i.e oh i will have to buy a new revision, but SHIT these guys are f**king idiots and my system will end up bricked while they try repeatedly to try get the FW working.....and it obviously transcended to DSTwo+ as soon as people seen GW emulation, the general reaction was "well these guys screwed up" before the card was even released,everyone knew exactly what was going to happen
nope the original trigger was the fact they modified the launcher, DSTwo thought they would be immune by not modifying the launcher and walking through the front door to avoid the brick code (which in itself proves they were aware of it).......stupidly not thinking "wait there as soon as we release GW will just add a extra check on the front door and we will be back to square 1"Pretty sure that the trigger for the brick was how the SPI was handled.


As far as I remember, and I've read a lot of info on this back in the day, modifying the Launcher would (obviously) change checksums. If checksums didn't match in the launcher, it would begin testing how the SPI works and if the protocol failed, it would run the bricking code at random intervals. That being said, I may very well be remembering the chain of events poorly.nope the original trigger was the fact they modified the launcher, DSTwo thought they would be immune by not modifying the launcher and walking through the front door to avoid the brick code (which in itself proves they were aware of it).......stupidly not thinking "wait there as soon as we release GW will just add a extra check on the front door and we will be back to square 1"
well regardless, as there never was a full breakdown of the brick code, a lot of hearsay and speculation and vague "its random, sometimes it will sometimes it wont"....."it based on any file with the letter L on your SD card", "its based on time stamps", i dont think there was ever a 100% confirmed cause....oh and the bricks on GW cards would suggest otherwise as i never had any issues with SPI errors on my main GW card but still managed to trigger the brick code on 2.0b2,im pretty sure it was just 2 stages of checksums in the launcher which then ran the "brick code" itself (which involved the russian roulette stage), the bug in B2 was that diagnostics would also "test" the brick codeAs far as I remember, and I've read a lot of info on this back in the day, modifying the Launcher would (obviously) change checksums. If checksums didn't match in the launcher, it would begin testing how the SPI works and if the protocol failed, it would run the bricking code at random intervals. That being said, I may very well be remembering the chain of events poorly.
Launcher checks its own integrity -> If integrity check fails, check SPI -> If SPI fails, enable Russian Rulette -> If you lose the spin, your NAND gets borked
As far as I remember, and I've read a lot of info on this back in the day, modifying the Launcher would (obviously) change checksums. If checksums didn't match in the launcher, it would begin testing how the SPI works and if the protocol failed, it would run the bricking code at random intervals. That being said, I may very well be remembering the chain of events poorly.
Launcher checks its own integrity -> If integrity check fails, check SPI -> If SPI fails, enable Russian Rulette -> If you lose the spin, your NAND gets borked

You're right - I guess we'll never know unless we see the source code. Either way, I disagree with this kind of implementation, it's highly aggressive DRM and if Gateway wants to protect their code, they should use methods that do not harm end-users - that's all I'm saying.well regardless, as there never was a full breakdown of the brick code, a lot of hearsay and speculation and vague "its random, sometimes it will sometimes it wont"....."it based on any file with the letter L on your SD card", "its based on time stamps", i dont think there was ever a 100% confirmed cause....oh and the bricks on GW cards would suggest otherwise as i never had any issues with SPI errors on my main GW card but still managed to trigger the brick code on 2.0b2,im pretty sure it was just 2 stages of checksums in the launcher which then ran the "brick code" itself, the bug in B2 was that diagnostics would also "test" the brick code![]()
