Someone found a way to access the errorlogs via UART and serial adapter.
I tried it myself and soldered wires to TX, RX, GND and connected them to my ttl adapter.
I see the output:
OK 00000000:3A
$$ [MANU] UART CMD READY:36
most inputs are echo'ing the input and giving this output:
errlog <-input
errlog <-echo
NG 00000000:4E <-output
some inputs are echo'ing the input and giving this output:
ß
ß
NG 00000000:4D
Any ideas what is necessary to bring the sb to accept commands?
This is something we definitely need to have done ASAP. What I plan to do in the coming weeks is take a fully working board and run UART after removing each RAM IC, SSD IC, controller, encoder, WiFi module and possibly (intentionally) cracking a few solder balls under the APU. I also plan to intentionally short several ICs using bridge wires (such as the TPM, diaglog ICs etc) and log each error as they spit out. Hopefully then we can have a reference point to work with...
I‘m also very interested in the meaning of the error codes for fixing some of my 2sec BLOD EDM020 boards with good voltage readings. On of them where I’m stuck now has only one error:
8080001A
Can somebody help me? For info: I swapped the TPM 2.0.
I swapped with one which has not the same number printed on cause I have no donor with exactly the same available. Since then I got this 8080001A error.
So I switched back to the original TPM but still 2 sec BLOD and TPM Power issues mentioned in the errlog.
This is something we definitely need to have done ASAP. What I plan to do in the coming weeks is take a fully working board and run UART after removing each RAM IC, SSD IC, controller, encoder, WiFi module and possibly (intentionally) cracking a few solder balls under the APU. I also plan to intentionally short several ICs using bridge wires (such as the TPM, diaglog ICs etc) and log each error as they spit out. Hopefully then we can have a reference point to work with...
I tested a bit around and shorted some power lines and read out the error codes. Clear the error codes and repeat it two times and test the same at a second ps5 board.
A short on WiFi/BT at the pmic 3.3V line results in the two error codes:
This is something we definitely need to have done ASAP. What I plan to do in the coming weeks is take a fully working board and run UART after removing each RAM IC, SSD IC, controller, encoder, WiFi module and possibly (intentionally) cracking a few solder balls under the APU. I also plan to intentionally short several ICs using bridge wires (such as the TPM, diaglog ICs etc) and log each error as they spit out. Hopefully then we can have a reference point to work with...
Thanks to the generally accepted codes on 3 consoles. On one
OK 00000000 808D0002 00000007 FFFF0005 10000100 2157 0016 4884 6BA0:1D
From the video TheCod3r 808D0002 Unknown 10 (TMP).
I understand correctly that the error is TPM Chip
Thanks to the generally accepted codes on 3 consoles. On one
OK 00000000 808D0002 00000007 FFFF0005 10000100 2157 0016 4884 6BA0:1D
From the video TheCod3r 808D0002 Unknown 10 (TMP).
I understand correctly that the error is TPM Chip
I have the same error code list. And no further infos than 'Unknown (TPM)'
Did you check if more error codes are written in the log? (errlog 1, errlog 2, errlog 3,...)
As I wrote before, at shorts I get more than two error codes.
I have the same error code list. And no further infos than 'Unknown (TPM)'
Did you check if more error codes are written in the log? (errlog 1, errlog 2, errlog 3,...)
As I wrote before, at shorts I get more than two error codes.
Yes, this is the second time that a replacement of a TPM ic doesn't work. I also think that the tpm ic is married to the APU.
What is about the original tpm ic?
Hi @stetofix Do you know of a way to identify which RAM module is which on the PS5 motherboard? Just looking at the error codes, for example, "80801182 RAM GDDR6 2 8 defect" it would be great to know how to "count" or identify each module on the motherboard - which is module 2 and module 8 for example?
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
When you talk about 3DS emulation, most people would jump to Citra. As the defacto choice since its first release it's seen tremendous success, and even after its...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...
Back in April we covered the ROM hacking efforts to add fifth-generation animated sprites to third generation Pokemon games. It remains a thoroughly impressive...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
With rumours circulating about a Nintendo Direct in the coming days and weeks, fans are left speculating and hoping as to what might be included. At the centre of all...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...