Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (WK/BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux: 7.61) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
WK/BD/Y2/NF/LUA/YARPE)
13.XX = HV+KEX+WK (
WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/UL only (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 7.61
Highest unreleased HV: 13.60 (SlopVisor)
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 13.60 (SlopSploit)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse/Prolapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2: 5.50 / 7.00-13.60 (RELAPSE)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Consoles 7.00-13.60 can use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 with KStuff Lite / 12.XX-13.60 SOON
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.00 (16/9/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-12.70 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.52
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
That one is always a difficult question to answer.

Right now, the reasons to stay on a firmware below 9.xx (or really, 10.01) are few and far between. The highest version that Linux runs on right now is 7.61 (though that will presumably change once the 14.xx HV exploit is released), and there has been some work on an untethered jailbreak for firmwares that low, though it's not yet complete.

Otherwise, if you just want to play PS5 games? Currently, there is not a compelling reason to be on a low firmware. Particularly as there seem to be limitations in backporting newer games all the way to 4.xx. Getting up to 10.01 would give you improved compatibility while still getting access to some very good kernel exploits like Lapse.

The trade-off is that no one knows what the future will hold for exploits. Will someone find a super awesome and highly reliable untethered jailbreak for lower firmwares (or better still, a full CFW)? Maybe. So the risk you take is that you are potentially locking yourself out of future developments. But it means you get to play games now.

5.50 PS5s are admittedly fairly rare. But with the upcoming HV exploit, I'm doubtful that it actually has much additional value (economically speaking).

The release notes do not say. But checking the source code, it looks like it's derived from the open source libProspero (rather than using Sony's libScePubTools).
Valid point you have made with regards to which FW one should stay at given the current state of the scene... If and when a HV exploit is release that will suddenly change the dynamics literally overnight... The next step would of course be the CFW exploit but even before then achieving HV will determine whether the said FW will be known as the Golden FW for the PS5 irrespective of when CFW is released... Or have i got my thinking wrong here?
 
and for ignorant like me, which is the one that work well ? :D
libScePubTools is part of Sony's bootlegged developers kit. Though the application itself also plays a part, as fpkg-gui also uses libScePubTools.

Something based on libProspero would not be the "gold standard" right now. But there isn't a ton of solid evidence on how much worse libProspero is for compatibility. The most definitive thing I can tell you is that the tools that Drakmor is focusing on right now are libScePubTools-based.

Valid point you have made with regards to which FW one should stay at given the current state of the scene... If and when a HV exploit is release that will suddenly change the dynamics literally overnight... The next step would of course be the CFW exploit but even before then achieving HV will determine whether the said FW will be known as the Golden FW for the PS5 irrespective of when CFW is released... Or have i got my thinking wrong here?
A hypervisor exploit is really cool for several reasons. But if you are just playing PS5 games, it is not that important right now, seeing as how the I/O coprocessor (A53) can be exploited up to 11.60 without it.

Meanwhile, even with the current HV exploit, 7.61 isn't exactly a golden firmware for the PS5. It's a great firmware, but going back to what spurred on the parent's original question, it isn't as compatible with newer games. Backporting games isn't as easy or reliable as it is for the PS4 scene - not yet, anyhow.
 
Last edited by ViRGE,
Am i wrong or new kstuff of Drakmor has a53_ppr inside?
What firmware are you on??
Post automatically merged:

Not revelant for now. fpkg will develop further beyond 11.40.
The main subject line will always be: do not update unless you need or want to.



In both situations you will need these 3 payloads:

- kstuff-1.12-fpkg-dr-test8
- a53_ppr_install_fast_15.09.elf
- ShadowMountPlus_1.7alpha13fix1-13-g072c17

fpkg-gui is a User-friendly FPKG tool. Primarily for game dump folder converting and GP5 workflow. sdk-fpkg does not have a GP5 workflow. But most won't need it anyway.

The key point is that pkg-gui uses Drakmor's LibProsperoPkg packaging engine, so the difference isn't necessarily that one produces a fundamentally different type of FPKG.

Example: Stellar Blade v1.014.001 has been reported working with sdk-fpkg279-fix9-self rather than using the GUI version. Don't get me wrong. Both tools still give errors from time to time depending and what users are adding e.g. apr-emu files, backports, merging dlc's etc. Both tools serve their own purpose.
can you pls share the download link for these payloads
 
I''m on 13.6. Can I pair my disc drive without update to 14?
In Europe you still can. Just checked. PSN is still available. Sony is taking it's time.
Hopefully I still can install the Witcher 3 Remastered update tomorrow :D
 
Last edited by HS2005,
Can we install pkg games on usb external SSD drive?

https://github.com/thanhsondev/PS5-FPKG-RESTORE
So you asking (as me) for a payload like the ps4 app2usb, which you could install fpkg's at external usb (not extended). This was linking the files from ext usb to internal and i believe is not difficult for someone to make a payload like this on ps5. Hoping and waiting for a developer to make a payload like this, i believe is very easy for someone who has the abilities
 
That one is always a difficult question to answer.

Right now, the reasons to stay on a firmware below 9.xx (or really, 10.01) are few and far between. The highest version that Linux runs on right now is 7.61 (though that will presumably change once the 14.xx HV exploit is released), and there has been some work on an untethered jailbreak for firmwares that low, though it's not yet complete.

Otherwise, if you just want to play PS5 games? Currently, there is not a compelling reason to be on a low firmware. Particularly as there seem to be limitations in backporting newer games all the way to 4.xx. Getting up to 10.01 would give you improved compatibility while still getting access to some very good kernel exploits like Lapse.

The trade-off is that no one knows what the future will hold for exploits. Will someone find a super awesome and highly reliable untethered jailbreak for lower firmwares (or better still, a full CFW)? Maybe. So the risk you take is that you are potentially locking yourself out of future developments. But it means you get to play games now.

5.50 PS5s are admittedly fairly rare. But with the upcoming HV exploit, I'm doubtful that it actually has much additional value (economically speaking).

The release notes do not say. But checking the source code, it looks like it's derived from the open source libProspero (rather than using Sony's libScePubTools).
Starting to wonder what to do with a 1.02 Disc base model PS5 since 13.60 seems will become the go-to.
 
Found this laying in the bottom of one of my draws of odd ends. Forgot I even had it lol

I’ll stick that into the 9.20 system when I find the time.

Not touched the 11.60 console yet. I believe ArkSama / Drakmor has an updated elf file for that revision?

And I’m still using Y2JB for 9.20 and BDJb for the 11.60 and not the WebKit exploit. Any guidance on what you folks recommend?

View attachment 592732

Edit: Need to dust my keyboard :D


My Current PS5 9.00 Jailbreak Setup

PS5 Firmware:
• 9.00

Initial WebKit Host:
• ESP32-S3 SuperMini
• 4 MB flash / 2 MB PSRAM
• Flashed with Owen Swang's ps5-webkit-autoloader-esp32 v0.4.0-1
• Uses the poopsploit/slopkit WebKit chain for firmware 7.00–12.00

The ESP32 was used to host and cache the WebKit Autoloader onto my PS5. Once installed, I have a WebKit Autoloader shortcut under the PS5 Media tab, so the exploit can be launched from there.

Current boot/jailbreak chain:

Media → WebKit Autoloader
↓
WebKit/kernel exploit
↓
Unified Autoloader
↓
Payload Manager v0.5.1
↓
kstuff-lite v1.11
↓
ShadowMountPlus v1.7 beta 2

My internal autoloader config is stored at:

/data/ps5_autoloader/

Payload Manager is then responsible for automatically starting my regular payloads rather than putting a bunch of payloads directly into the WebKit autoload.txt.

My Payload Manager autoload is currently:

1. kstuff-lite v1.11
2. ShadowMountPlus v1.7 beta 2

I also keep:

/data/.kstuff_noautomount

This disables kstuff-lite's own automount function so ShadowMountPlus handles mounting instead.

Game backups/homebrew are stored mainly under:

/data/homebrew/

ShadowMountPlus scans that location and can also work with supported games stored on external USB storage.

I removed my old etaHEN setup, old Elf Arsenal files, ItemzFlow leftovers, old BackPork setup, and an old USB ps5_autoloader folder that was accidentally loading etaHEN, old ShadowMountPlus, kill_youtube and Payload Manager v0.3.1.

Current useful payloads/tools I have available:

• kstuff-lite v1.11
• ShadowMountPlus v1.7 beta 2
• PS5 Web File Manager v1.9
• Garlic Save Manager v1.13.1
• nanoDNS v0.4
• PS5Xplorer

At the moment I am keeping the PS5 off unrestricted internet to avoid any possibility of accidentally downloading a Sony firmware update.

So overall it is now a pretty clean setup:

WebKit Autoloader → Payload Manager → kstuff-lite → ShadowMountPlus

No etaHEN required for my current backup-loading setup.
 
My Current PS5 9.00 Jailbreak Setup

PS5 Firmware:
• 9.00

Initial WebKit Host:
• ESP32-S3 SuperMini
• 4 MB flash / 2 MB PSRAM
• Flashed with Owen Swang's ps5-webkit-autoloader-esp32 v0.4.0-1
• Uses the poopsploit/slopkit WebKit chain for firmware 7.00–12.00

The ESP32 was used to host and cache the WebKit Autoloader onto my PS5. Once installed, I have a WebKit Autoloader shortcut under the PS5 Media tab, so the exploit can be launched from there.

Current boot/jailbreak chain:

Media → WebKit Autoloader
↓
WebKit/kernel exploit
↓
Unified Autoloader
↓
Payload Manager v0.5.1
↓
kstuff-lite v1.11
↓
ShadowMountPlus v1.7 beta 2

My internal autoloader config is stored at:

/data/ps5_autoloader/

Payload Manager is then responsible for automatically starting my regular payloads rather than putting a bunch of payloads directly into the WebKit autoload.txt.

My Payload Manager autoload is currently:

1. kstuff-lite v1.11
2. ShadowMountPlus v1.7 beta 2

I also keep:

/data/.kstuff_noautomount

This disables kstuff-lite's own automount function so ShadowMountPlus handles mounting instead.

Game backups/homebrew are stored mainly under:

/data/homebrew/

ShadowMountPlus scans that location and can also work with supported games stored on external USB storage.

I removed my old etaHEN setup, old Elf Arsenal files, ItemzFlow leftovers, old BackPork setup, and an old USB ps5_autoloader folder that was accidentally loading etaHEN, old ShadowMountPlus, kill_youtube and Payload Manager v0.3.1.

Current useful payloads/tools I have available:

• kstuff-lite v1.11
• ShadowMountPlus v1.7 beta 2
• PS5 Web File Manager v1.9
• Garlic Save Manager v1.13.1
• nanoDNS v0.4
• PS5Xplorer

At the moment I am keeping the PS5 off unrestricted internet to avoid any possibility of accidentally downloading a Sony firmware update.

So overall it is now a pretty clean setup:

WebKit Autoloader → Payload Manager → kstuff-lite → ShadowMountPlus

No etaHEN required for my current backup-loading setup.

Long time no see matey. Been somewhat lost without your ps5 scene news updates. Any plans to continue? Good luck if you do as tons of stuff has happened. Hack the World!!
 
Quick question, and sorry for the kinda off-topic, but who do I need to ask about making a thread about a game mod I made? It would technically be in the ps4 section, since it's for a ps4 game, it is a lua game mod though (not exploit related).

I know I've made similar threads before for my other mods, but this one is a custom update file (fpkg) and it's the first type I've made for PS consoles so just want to make sure I do it right. DM me please.
 
Last edited by Rasa39,
Nice. Was not aware that the slim models can also run CFW. Me while owning a Super Slim. Still have tol hold my horses.
Post automatically merged:


Yeah I use cat 8.1 for my whole household. It does the job and won't run into any bandwith problems anytime s00n. Would be nice if the PRO had a 2.5GbE port. You'd be surpised how many machines still use a 100BASE-T and 1000BASE-T configuration. Like my NAS: I build a 10GbE port into it, along with some SSD's.
Post automatically merged:


Even Cat5e is plenty in most situations. But whilst cat5e typically uses UTP cat8.1 is virtually immune to crosstalk and noise due to it shielding.
Ethernet sucks except for direct comnection in last 1-2m from switches....fiber.
 
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So now that I have controllers patched, and Bluetooth audio patches working

Are there any other 3rd party qol things yall would like potentially unlocked ? I can try to get it in the toolbox for the beta
I don't know if this is possible, but is there a way to make all installed games possible without swapping discs? It's a hassle.
 
Long time no see matey. Been somewhat lost without your ps5 scene news updates. Any plans to continue? Good luck if you do as tons of stuff has happened. Hack the World!!

Hey AlphaBravo! Thanks, I really appreciate that, and yes it has been a while.

Like I mentioned in my last post, I haven't lost interest in the PS5 scene at all. The problem is almost the opposite—there's been so much happening that it's become incredibly difficult to keep up with it properly. It feels like there's something new almost every day, and with work being especially busy for me this year, I just haven't had the time to research everything thoroughly enough to keep doing the monthly updates the way I want to.

Then you've got all the other interesting stuff happening at the same time. I've been spending quite a bit of my spare time playing around with the BC-250, especially with the recent progress unlocking all 40 CUs and now all 8 CPU cores. That's been a rabbit hole all on its own!

And now there's also a lot of talk surrounding the two new PS5 emulator projects for Windows, which is another really interesting development I've been trying to follow. Between the jailbreak scene, new exploits and payloads, Linux development, the BC-250 and now PS5 emulation, there's honestly so much going on that it's difficult to keep track of everything and stay focused on one thing!

I wouldn't say the PS5 updates are gone forever though. If I get some time and can properly catch up on everything that's happened, I'd definitely like to put another roundup together. It might just have to be less frequent than the monthly updates I was doing before.

Thanks for checking in though mate, I really appreciate knowing that people actually enjoyed reading them!

Hack everything, Hack the World!!
 

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