Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
does anyone know where I can get support for homebrew on 4.03? The discord server is kind of cancer. The PS5 channel just has a bunch of idiots trolling and fighting each other.

I'm having issues with some homebrew apps. The first is that homebrew store does not launch at all, usually throwing various errors. It wouldn't launch with etahen, and now that I have switched over my workflow to sonic loader it still doesn't load EDIT home brew store now works if I just load ETA hen. My second issue is that itemzflow launches, but it does not apply any patches or cheats. I guess I could go to the GitHub directly, but I don't wanna bother them unless it's an actual bug that they can fix and I can't find help anywhere else.

Is this a good place to get support? Do any of y'all know what might be happening here? I am on a 4.03 launch PS5 by the way. Everything else works fine, I even run Linux off an external SSD.
 
Last edited by dsos9001,
  • Like
Reactions: schatzi24
HBL has more issues in regards to shadowmount + kstuff + phu. Why not use my autoload and see if it works.

Code:
elfldr-ps5.elf
!3000
garlic-savemgr.elf
!3000
shadowmountplus.elf
!3000
kstuff.elf
!3000
phu_overlay.elf
Used your config:

Even if ive disabled kstuff pause
(put it on 0 on shadowmount config.ini),it continues to stop after 25 seconds...why
There is also an autotune.ini...
 
  • Like
Reactions: schatzi24
Used your config:

Even if ive disabled kstuff pause
(put it on 0 on shadowmount config.ini),it continues to stop after 25 seconds...why
There is also an autotune.ini...
You don't have to disable kstuff. It's all auto. autotune.ini is for specific games... To pauze kstuff > so kstuff_delay after x seconds.

My config:

Code:
# ShadowMount runtime config example
# Place as: /data/shadowmount/config.ini
#
# This file is a template.
# Nothing below is active until you remove the leading '#'.
#
# How to use this file:
# 1. Uncomment only the parameters you really want to override.
# 2. Lines that start with '# key=value' are real parameters you can uncomment directly.
# 3. Lines that start with '##' are examples/templates only. Edit them before use.

# Debug logging:
# 1/true/yes/on  -> enable log_debug output to console and /data/shadowmount/debug.log
# 0/false/no/off -> disable log_debug output
# Default: 1
# debug=1

# Quiet mode:
# 1/true/yes/on  -> only show the startup version popup and runtime errors
# 0/false/no/off -> also show normal informational popups
# Default: 0
# quiet_mode=0

# Global mount mode:
# 1/true/yes/on/ro  -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
# Default: 1
# mount_read_only=1

# Mounting even damaged file systems:
# 1/true/yes/on  -> include force option
# 0/false/no/off -> default mount options
# Default: 0
# force_mount=0

# Use batch registration for newly staged titles:
# 1/true/yes/on  -> submit queued installs through sceAppInstUtilAppInstallAll
# 0/false/no/off -> register each title directly
# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
# app_install_all=0

# Scan depth relative to each scan root:
# 1 -> scan only first-level subdirectories
# 2 -> also scan one additional nested level
# Default: 1
# scan_depth=1

# Legacy compatibility:
# recursive_scan=1 forces scan_depth=2
# Default: disabled
# recursive_scan=0

# Full scan loop interval (seconds), range: 1..3600
# Default: 60
# scan_interval_seconds=60

# Source stabilization wait window (seconds), range: 0..3600
# If source mtime/ctime is newer than this window, it will be deferred to next scan.
# Default: 10
# stability_wait_seconds=10

# Backend selection per filesystem:
# lvd   -> /dev/lvdctl -> /dev/lvdN
# md    -> /dev/mdctl  -> /dev/mdN
# Defaults: exfat=lvd, ufs=lvd
# exfat_backend=lvd
# ufs_backend=lvd

# Sandbox fakelib backport watcher:
# 1/true/yes/on  -> mount /mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib into common/lib
# 0/false/no/off -> disable fakelib watcher
# Default: 1
backport_fakelib=1

# Auto-manage kstuff around game launches:
# 1/true/yes/on  -> pause kstuff after game launch, resume immediately on stop
# 0/false/no/off -> leave kstuff state untouched
# Default: 1
kstuff_game_auto_toggle=0

# Detect likely early crashes after auto-pause and autotune pause delay:
# 1/true/yes/on  -> enable crash heuristic and autotune updates
# 0/false/no/off -> disable crash detection/autotune logic
# Default: 0
kstuff_crash_detection=0

# Delay before pausing kstuff for image-backed titles.
# Default: 25
kstuff_pause_delay_image_seconds=45

# Delay before pausing kstuff for direct/non-image launches.
# Default: 15
kstuff_pause_delay_direct_seconds=45

# Backend-specific sector size overrides:
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=32768, md_exfat=512, md_ufs=512
# lvd_exfat_sector_size=512
# lvd_ufs_sector_size=4096
# lvd_pfs_sector_size=32768
# md_exfat_sector_size=512
# md_ufs_sector_size=512

# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
# "/mnt/shadowmnt" is always added automatically.
# Default: use built-in scan path list
# scanpath=/data/homebrew

## Per-image mount mode override by file name (repeatable):
## image_ro=<image_filename>
## image_rw=<image_filename>
## image_sector=<image_filename>:<sector_size>
##
## Examples:
## image_ro=PPSA12345.ffpfs
## image_rw=My Game Dump.exfat
## image_sector=My Game Dump.exfat:65536

## Keep kstuff enabled for specific title IDs (repeatable):
## kstuff_no_pause=PPSA12345

## Override pause delay for specific title IDs (repeatable):
## Format: TITLEID:SECONDS
## kstuff_delay=PPSA12345:30

## More custom scan root examples:
## scanpath=/data/homebrew
## scanpath=/data/etaHEN/games
 
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You don't have to disable kstuff. It's all auto. autotune.ini is for specific games... To pauze kstuff > so kstuff_delay after x seconds.

My config:

Code:
# ShadowMount runtime config example
# Place as: /data/shadowmount/config.ini
#
# This file is a template.
# Nothing below is active until you remove the leading '#'.
#
# How to use this file:
# 1. Uncomment only the parameters you really want to override.
# 2. Lines that start with '# key=value' are real parameters you can uncomment directly.
# 3. Lines that start with '##' are examples/templates only. Edit them before use.

# Debug logging:
# 1/true/yes/on  -> enable log_debug output to console and /data/shadowmount/debug.log
# 0/false/no/off -> disable log_debug output
# Default: 1
# debug=1

# Quiet mode:
# 1/true/yes/on  -> only show the startup version popup and runtime errors
# 0/false/no/off -> also show normal informational popups
# Default: 0
# quiet_mode=0

# Global mount mode:
# 1/true/yes/on/ro  -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
# Default: 1
# mount_read_only=1

# Mounting even damaged file systems:
# 1/true/yes/on  -> include force option
# 0/false/no/off -> default mount options
# Default: 0
# force_mount=0

# Use batch registration for newly staged titles:
# 1/true/yes/on  -> submit queued installs through sceAppInstUtilAppInstallAll
# 0/false/no/off -> register each title directly
# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
# app_install_all=0

# Scan depth relative to each scan root:
# 1 -> scan only first-level subdirectories
# 2 -> also scan one additional nested level
# Default: 1
# scan_depth=1

# Legacy compatibility:
# recursive_scan=1 forces scan_depth=2
# Default: disabled
# recursive_scan=0

# Full scan loop interval (seconds), range: 1..3600
# Default: 60
# scan_interval_seconds=60

# Source stabilization wait window (seconds), range: 0..3600
# If source mtime/ctime is newer than this window, it will be deferred to next scan.
# Default: 10
# stability_wait_seconds=10

# Backend selection per filesystem:
# lvd   -> /dev/lvdctl -> /dev/lvdN
# md    -> /dev/mdctl  -> /dev/mdN
# Defaults: exfat=lvd, ufs=lvd
# exfat_backend=lvd
# ufs_backend=lvd

# Sandbox fakelib backport watcher:
# 1/true/yes/on  -> mount /mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib into common/lib
# 0/false/no/off -> disable fakelib watcher
# Default: 1
backport_fakelib=1

# Auto-manage kstuff around game launches:
# 1/true/yes/on  -> pause kstuff after game launch, resume immediately on stop
# 0/false/no/off -> leave kstuff state untouched
# Default: 1
kstuff_game_auto_toggle=0

# Detect likely early crashes after auto-pause and autotune pause delay:
# 1/true/yes/on  -> enable crash heuristic and autotune updates
# 0/false/no/off -> disable crash detection/autotune logic
# Default: 0
kstuff_crash_detection=0

# Delay before pausing kstuff for image-backed titles.
# Default: 25
kstuff_pause_delay_image_seconds=45

# Delay before pausing kstuff for direct/non-image launches.
# Default: 15
kstuff_pause_delay_direct_seconds=45

# Backend-specific sector size overrides:
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=32768, md_exfat=512, md_ufs=512
# lvd_exfat_sector_size=512
# lvd_ufs_sector_size=4096
# lvd_pfs_sector_size=32768
# md_exfat_sector_size=512
# md_ufs_sector_size=512

# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
# "/mnt/shadowmnt" is always added automatically.
# Default: use built-in scan path list
# scanpath=/data/homebrew

## Per-image mount mode override by file name (repeatable):
## image_ro=<image_filename>
## image_rw=<image_filename>
## image_sector=<image_filename>:<sector_size>
##
## Examples:
## image_ro=PPSA12345.ffpfs
## image_rw=My Game Dump.exfat
## image_sector=My Game Dump.exfat:65536

## Keep kstuff enabled for specific title IDs (repeatable):
## kstuff_no_pause=PPSA12345

## Override pause delay for specific title IDs (repeatable):
## Format: TITLEID:SECONDS
## kstuff_delay=PPSA12345:30

## More custom scan root examples:
## scanpath=/data/homebrew
## scanpath=/data/etaHEN/games
I might not have explained myself clearly before. By default, due to the .ini file settings in Shadow Mount Plus, the k-stuff function was being disabled automatically after 30 seconds.
To prevent this, I went into the Shadow Mount Plus configuration file and set the value to 0, because I do not want it to be disabled automatically; I want to disable it manually myself.
So, in the .ini file, I set k-staff_pause = 0 (or disable_key_staff = 0). The problem is that it keeps disabling itself automatically anyway, which is exactly what I don't want, even though I configured the value to zero in the config file.


On Ini file, my string:

kstuff_game_auto_toggle=0

Is set to zero.

But it continues to automatically disables itself...
 
I might not have explained myself clearly before. By default, due to the .ini file settings in Shadow Mount Plus, the k-stuff function was being disabled automatically after 30 seconds.
To prevent this, I went into the Shadow Mount Plus configuration file and set the value to 0, because I do not want it to be disabled automatically; I want to disable it manually myself.

But it continues to automatically disables itself...

I understand you. You explained it clear enough.
With my setup I can't enable / disable kstuff. Don't need to because it's auto disabled and works fine in games. That is what phu does and is prob. needed. That's what I try to tell is to keep everything basic. So standard settings.

Try this latest version: https://cdn.discordapp.com/attachme...f7e1b64727c430ddda07e65b07fec0ff6be4bcc0dce6&

Post automatically merged:

I recommend the iso I forked it has the latest poops and curse fixes

https://github.com/StonedModder/Themed-BD-UN-JB-Poops-Autoloader/releases
These themes are quite nice B-)
 
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1779385545855.png

got this using the new lua after the process is done, is this error?
 
Hello is this Good ,after finish i can load bd jb autoloader newest to skip kernel panic after close you tube ,is that right :rofl:
 

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Other source:

PlayStation 5 jailbreak (firmware 9.00 – 12.40, tested on 11.60)
— a port of Gezine / cheburek3000's p2jb kernel exploit (cr_ref overflow via kqueueex) from the luac0re (lua-loader) host to Y2JB (YouTube / V8 JavaScript host).

Confirmed working: jailbreak end-to-end + debug menu + USB-loaded elfldr_1320 + persistent unpatcher delivery.




Link: https://github.com/matem6/P2JB-Y2JB-Porting
Amazing news, finally my time has come!

I can confirm it worked first try on my 12.00 console with an estimated wait time of 1 hour and 50 minutes (didn’t timed it exactly) and I was able to unpatch the Blu-ray afterwards.

As mentioned in the GitHub description, don’t immediately send the P2JB after launching the YouTube app, it is recommended to wait 1 minute, I waited 2-3 minutes in my case just to be extra safe.

Unfortunately I don’t have a Blu-ray burner at hand so I express ordered one for tomorrow and I will get back to you guys to confirm but it should work fine, the hardest part is done.

Also, while I am at it, I asked on this thread before but couldn’t get a clear answer: I made a backup before using the Y2JB one and just restored it after unpatching the Blu-ray. Will that erase the unpatching? I hope not…
 
Last edited by ThePSGuy,
Question for those in the know. For people like me on 12.40 with a Pro that has a paired blu ray drive, wouldn’t loading that backup for Y2JB unpair the drive?
 
Hello is this Good ,after finish i can load bd jb autoloader newest to skip kernel panic after close you tube ,is that right :rofl:
Don’t forget to send the BD JB unpatch payload before closing the app.

But yes, the console will kernel panic and you will have a storage maintenance popup upon next boot (nothing to fear).
 
Damn keys.. I guess I will hold 3.21 a little longer... However does anyone know if there is or there will be a way to use the m2 in this 3.21 version? this is the last week that I can return it to Amazon :rofl2:
 

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