Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = No Public KEX (P2JB)
13.XX = No KEX/HEN/Kstuff/HV (
LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.00 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.00 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.00 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
If you place kstuff.elf on your internal drive in data/etaHEN it will use that instead of the built in kstuff in etaHEN.
Is this a good idea anyway or could it lead to any problems like kstuff auto Pause not working etc?
My idea to use lite version was because it seems to be more stable.
Theoretically it should work like regular kstuff right? No downsides?

Thanks for the zip, but where is the source?
Has it any expiry date?
Why its not at the releases page on github?
Sorry could not find the source but supposedly the etaHEN 2.6b has no experation and placing kstuff.elf in data/etaHEN has no side effects it works perfect thats where it downloads it to from github in etaHEN settings. Oh and im using kstuff lite and its working perfectly.
 

Attachments

Last edited by worm28,
Just checked tonight after Wrestlemania and it's official. Mine doesn't have the timebomb. As you can see, my Star Wars download was from January and it's been offline since then. No DNS, no Wi-Fi, no Ethernet, nothing. Completely offline at 12.40. So, looks like I'm okay for now. Was planning to make it legit now that I have the slim, but for now, it's back to the original plan of waiting until Wolverine or GTAVI comes out to update. Or worse come to worse, I can get GTA VI on Xbox Series X. Here's hoping something can be done to chain Star Wars on 12.40.

EDIT: Before anyone asks, I erased my IP and Serials, so I do have a set, but since I'm posting this publicly, I had them erased from the picture before uploading.

View attachment 569038View attachment 569039
This kinda confirms somewhat that it's since mid March that it affects the game... however the so called acid test is if the console is hooked up to the internet using 127.0.0.1 or Nomadics DNS what will happen. Not that I'm asking you to do that lol. Totally staying off-line is the best thing to be doing in this case..
 
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Sorry could not find the source but supposedly the etaHEN 2.6b has no experation and placing kstuff.elf in data/etaHEN has no side effects it works perfect thats where it downloads it to from github in etaHEN settings. Oh and im using kstuff lite and its working perfectly.
every beta version of etahen has expiry date,so how can u be so sure?
 
  • Like
Reactions: madbrainx


“I noticed the recent PS5 HEN defeats XOTEXT by just disabling the NPT on all cores. This works, but it comes with a performance tradeoff, without NPT the HV seems to fall back to shadow page tables. Games seem to have 3x slower loads.

My solution is to just walk the nested CR3 and clear XOTEXT and set the RW flags. Gives essentially the same effect as the Bypervisor bug did with the QA flags. I'll make a PR on Cragson's repo once I get some time”

~ via OSM
 
This kinda confirms somewhat that it's since mid March that it affects the game... however the so called acid test is if the console is hooked up to the internet using 127.0.0.1 or Nomadics DNS what will happen. Not that I'm asking you to do that lol. Totally staying off-line is the best thing to be doing in this case..
I’m keeping it offline until either there’s a new hack or a DNS that can guarantee I won’t get a time bomb on lower firmware.
 

This is by far one of the biggest risks with any console which has had it's drive manually paired. If for whatever reason you have a bad KP which also forces a console reset there is the risk you will lose that pairing. Suddenly your console which was previouly jailbroken with SWRR will become a bookcase end!
Post automatically merged:

I’m keeping it offline until either there’s a new hack or a DNS that can guarantee I won’t get a time bomb on lower firmware.
This is by far the best approach... even using ftp access you should use a hard wire between your pc and your console.... However, i'm thinking would blocking the console's MAC address in your router stop all internet trsffic in/out but will still allow local access to the console? Anyone tried this?
 
Last edited by BobaFett_UK,
about that BD pairing, is there any advance in order to backup that pairing and have it under our control ?
Post automatically merged:

I don't know about that, I have a vulnerable console now. It sounds like Sony is on the losing end now and I truly own the game(s), in fact I don't even need to download from their servers. How nice of me.
You don't own digital stuff guy. You should begin to understand it, and see if you should continue paying for vaporware.
 
Last edited by xalfie,
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However, i'm thinking would blocking the console's MAC address in your router stop all internet trsffic in/out but will still allow local access to the console? Anyone tried this?
Yes, i wrote it already in the thread somewhere, just block mac on router and you still have internal Network functions without any internet communication.
 
about that BD pairing, is there any advance in order to backup that pairing and have it under our control ?
I've seen this posted in this thread:


Sadly, you can only make a backup but can't do much with it for now.
You don't own digital stuff guy. You should begin to understand it, and see if you should continue paying for vaporware.
One of the reasons I bought Arcade Spirits: The New Challengers for my PS5 while it was cheap, just to have some sort of insurance if I ever decide to update my console's firmware or manage to get a PS5 Pro with an activated disc drive on a low enough firmware but... the chances of that are rather slim and the console itself is insanely expensive nowadays. My phat PS5 will have to do for a foreseeable future. :D
 
I've seen this posted in this thread:


Sadly, you can only make a backup but can't do much with it for now.

One of the reasons I bought Arcade Spirits: The New Challengers for my PS5 while it was cheap, just to have some sort of insurance if I ever decide to update my console's firmware or manage to get a PS5 Pro with an activated disc drive on a low enough firmware but... the chances of that are rather slim and the console itself is insanely expensive nowadays. My phat PS5 will have to do for a foreseeable future. :D


aham, interesting. Maybe with that backup we are able to restore it if the case of the lost pairing...
Post automatically merged:

With previous SSD Sata I use attached to back USB on the ps5 slim, I was able to obtain around 370MB/s R/W. With that speed I had temporal stuttering with only 2 games at the time. Now I increased that speed to the most near theoretical max speed of that SSD Sata that is 600MB/s but there is no drive that I know that overpass 550MB/s R/W when on internal using. Notice that one thing is theoretical max speed, and other very different is the real speed that can be obtain from internal ports and also from USB High Speed. The test was made with a little 64MB file and only one read on it. For sure speed is bigger with big test file. These are actual results:

2026-04-20-134758.jpg

The max theoretical speed from the best PS5 slim USB ports is 10Gbps that means 1.280MB/s. That is very far from the M.2 Gen 4 internal speeds. I don't think that the real speed with external M.2 reach neither 1.000 MB/s. A test is required here. But I go to say that M.2 no worth for external uses.

I expect an increase of the performance, specially on those games that had some temporal stuttering. We will see.
 
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aham, interesting. Maybe with that backup we are able to restore it if the case of the lost pairing...
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With previous SSD Sata I use attached to back USB on the ps5 slim, I was able to obtain around 370MB/s R/W. With that speed I had temporal stuttering with only 2 games at the time. Now I increased that speed to the most near theoretical max speed of that SSD Sata that is 550MB/s R/W. Notice that one thing is theoretical max speed, and other very different is the real speed that can be obtained from USB High Speed. These are actual results:

2026-04-20-134758.jpg

The max theoretical speed from the best PS5 slim USB ports is 10Gbps that means 1.280MB/s. That is very far from the M.2 Gen 4 internal speeds. I don't think that the real speed with external M.2 reach neither 1.000 MB/s. A test is required here. But I go to say that M.2 no worth for external uses.

I expect an increase of the performance, specially on those games that had some temporal stuttering. We will see.

I personally find these results super interesting and thank you for posting them
 
I’m keeping it offline until either there’s a new hack or a DNS that can guarantee I won’t get a time bomb on lower firmware.
Will nanoDNS help with that? I don't have SWRR, but with when I boot with internet access, even with my custom DNS blocking the servers, I would get popups about needing to update my system to use software features.

Then I used nanoDNS and set the DNS to the one it instructs and boom, no more popups. You can add extra domains to block in the config file it you want.

It runs locally on the console so I'd guess it's the best option, but I understand if you wanna wait for someone else to confirm it actually works, especially if you don't need to use internet for anything.
 
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This is by far one of the biggest risks with any console which has had it's drive manually paired. If for whatever reason you have a bad KP which also forces a console reset there is the risk you will lose that pairing. Suddenly your console which was previouly jailbroken with SWRR will become a bookcase end!
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This is by far the best approach... even using ftp access you should use a hard wire between your pc and your console.... However, i'm thinking would blocking the console's MAC address in your router stop all internet trsffic in/out but will still allow local access to the console? Anyone tried this?
Tbh this advice should be DEFAULT for most users - if you're not using your FTP or updating some homebrew, there is no reason to have the internet connected to the PS5 (unless you're using an at home DNS blocking all PlayStation addresses AND the 127.0.0.1/2 DNS on your device). It's not worth the risk when you're playing offline games!
 
Tbh this advice should be DEFAULT for most users - if you're not using your FTP or updating some homebrew, there is no reason to have the internet connected to the PS5 (unless you're using an at home DNS blocking all PlayStation addresses AND the 127.0.0.1/2 DNS on your device). It's not worth the risk when you're playing offline games!
all that no worth. Blablah DNS, 127.0.0.1 DNS, 127.0.0.2 DNS, etc etc. No worth, any of them !
Just use pc lan ip as dns 1 in the ps5 config, and you will have connectivity with the PC when required, and you won't expose the console to PSN. Anything more is required.
And this extends to everything. Y2jb, Netflix hack, PS4, PS3....

Anything more is required, but if someone want to invent new things to complex this, just invent :P
 
You don't own digital stuff guy. You should begin to understand it, and see if you should continue paying for vaporware.
There is no need of a lecture about software licensing. Again, with a jailbroken console the "licensing" (you don't own) mantra is completely out of the window.
 
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So over on the discord group, they are now talking about Yarpe and Lua again and getting a factory paired slim if you are past 12.40. So suddenly, owning a Pro with a disc drive for jailbreaking is considered risky until that is the pairing is figured out... But the point i'm curious about is why Yarpe? Thought that route was not available anymore and the same goes for Lua? What am i missing here?
 
So over on the discord group, they are now talking about Yarpe and Lua again and getting a factory paired slim if you are past 12.40. So suddenly, owning a Pro with a disc drive for jailbreaking is considered risky until that is the pairing is figured out... But the point i'm curious about is why Yarpe? Thought that route was not available anymore and the same goes for Lua? What am i missing here?
I guess because hard copy games still work.

The digital approach is getting locked down, but I would say now is the time for a new webkit, or else digital users will be screwed.
 

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